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[LibreOffice.git] / drawinglayer / source / attribute / sdrobjectattribute3d.cxx
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1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 /*
3 * This file is part of the LibreOffice project.
5 * This Source Code Form is subject to the terms of the Mozilla Public
6 * License, v. 2.0. If a copy of the MPL was not distributed with this
7 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
9 * This file incorporates work covered by the following license notice:
11 * Licensed to the Apache Software Foundation (ASF) under one or more
12 * contributor license agreements. See the NOTICE file distributed
13 * with this work for additional information regarding copyright
14 * ownership. The ASF licenses this file to you under the Apache
15 * License, Version 2.0 (the "License"); you may not use this file
16 * except in compliance with the License. You may obtain a copy of
17 * the License at http://www.apache.org/licenses/LICENSE-2.0 .
20 #include <drawinglayer/attribute/sdrobjectattribute3d.hxx>
21 #include <drawinglayer/attribute/materialattribute3d.hxx>
22 #include <rtl/instance.hxx>
26 namespace drawinglayer
28 namespace attribute
30 class ImpSdr3DObjectAttribute
32 public:
33 // 3D object attribute definitions
34 ::com::sun::star::drawing::NormalsKind maNormalsKind; // normals type (0..2)
35 ::com::sun::star::drawing::TextureProjectionMode maTextureProjectionX; // texture projection type X (0..2)
36 ::com::sun::star::drawing::TextureProjectionMode maTextureProjectionY; // texture projection type Y (0..2)
37 ::com::sun::star::drawing::TextureKind2 maTextureKind; // texture kind (see uno API)
38 ::com::sun::star::drawing::TextureMode maTextureMode; // texture kind (see uno API)
39 MaterialAttribute3D maMaterial; // object, specular and emissive colors, SpecularIntensity
41 // bitfield
42 bool mbNormalsInvert : 1; // invert normals
43 bool mbDoubleSided : 1; // surfaces are double sided
44 bool mbShadow3D : 1; // display shadow in 3D (if on), params for that are at scene
45 bool mbTextureFilter : 1; // filter texture to make more smooth
46 bool mbReducedLineGeometry : 1; // use reduced line geometry (object specific)
48 ImpSdr3DObjectAttribute(
49 ::com::sun::star::drawing::NormalsKind aNormalsKind,
50 ::com::sun::star::drawing::TextureProjectionMode aTextureProjectionX,
51 ::com::sun::star::drawing::TextureProjectionMode aTextureProjectionY,
52 ::com::sun::star::drawing::TextureKind2 aTextureKind,
53 ::com::sun::star::drawing::TextureMode aTextureMode,
54 const MaterialAttribute3D& rMaterial,
55 bool bNormalsInvert,
56 bool bDoubleSided,
57 bool bShadow3D,
58 bool bTextureFilter,
59 bool bReducedLineGeometry)
60 : maNormalsKind(aNormalsKind),
61 maTextureProjectionX(aTextureProjectionX),
62 maTextureProjectionY(aTextureProjectionY),
63 maTextureKind(aTextureKind),
64 maTextureMode(aTextureMode),
65 maMaterial(rMaterial),
66 mbNormalsInvert(bNormalsInvert),
67 mbDoubleSided(bDoubleSided),
68 mbShadow3D(bShadow3D),
69 mbTextureFilter(bTextureFilter),
70 mbReducedLineGeometry(bReducedLineGeometry)
74 // data read access
75 ::com::sun::star::drawing::NormalsKind getNormalsKind() const { return maNormalsKind; }
76 ::com::sun::star::drawing::TextureProjectionMode getTextureProjectionX() const { return maTextureProjectionX; }
77 ::com::sun::star::drawing::TextureProjectionMode getTextureProjectionY() const { return maTextureProjectionY; }
78 ::com::sun::star::drawing::TextureKind2 getTextureKind() const { return maTextureKind; }
79 ::com::sun::star::drawing::TextureMode getTextureMode() const { return maTextureMode; }
80 const MaterialAttribute3D& getMaterial() const { return maMaterial; }
81 bool getNormalsInvert() const { return mbNormalsInvert; }
82 bool getDoubleSided() const { return mbDoubleSided; }
83 bool getShadow3D() const { return mbShadow3D; }
84 bool getTextureFilter() const { return mbTextureFilter; }
85 bool getReducedLineGeometry() const { return mbReducedLineGeometry; }
87 bool operator==(const ImpSdr3DObjectAttribute& rCandidate) const
89 return (getNormalsKind() == rCandidate.getNormalsKind()
90 && getTextureProjectionX() == rCandidate.getTextureProjectionX()
91 && getTextureProjectionY() == rCandidate.getTextureProjectionY()
92 && getTextureKind() == rCandidate.getTextureKind()
93 && getTextureMode() == rCandidate.getTextureMode()
94 && getMaterial() == rCandidate.getMaterial()
95 && getNormalsInvert() == rCandidate.getNormalsInvert()
96 && getDoubleSided() == rCandidate.getDoubleSided()
97 && getShadow3D() == rCandidate.getShadow3D()
98 && getTextureFilter() == rCandidate.getTextureFilter()
99 && getReducedLineGeometry() == rCandidate.getReducedLineGeometry());
103 namespace
105 struct theGlobalDefault :
106 public rtl::Static< Sdr3DObjectAttribute::ImplType, theGlobalDefault > {};
109 Sdr3DObjectAttribute::Sdr3DObjectAttribute(
110 ::com::sun::star::drawing::NormalsKind aNormalsKind,
111 ::com::sun::star::drawing::TextureProjectionMode aTextureProjectionX,
112 ::com::sun::star::drawing::TextureProjectionMode aTextureProjectionY,
113 ::com::sun::star::drawing::TextureKind2 aTextureKind,
114 ::com::sun::star::drawing::TextureMode aTextureMode,
115 const MaterialAttribute3D& rMaterial,
116 bool bNormalsInvert,
117 bool bDoubleSided,
118 bool bShadow3D,
119 bool bTextureFilter,
120 bool bReducedLineGeometry)
121 : mpSdr3DObjectAttribute(ImpSdr3DObjectAttribute(
122 aNormalsKind, aTextureProjectionX, aTextureProjectionY, aTextureKind, aTextureMode,
123 rMaterial, bNormalsInvert, bDoubleSided, bShadow3D, bTextureFilter, bReducedLineGeometry))
127 Sdr3DObjectAttribute::Sdr3DObjectAttribute(const Sdr3DObjectAttribute& rCandidate)
128 : mpSdr3DObjectAttribute(rCandidate.mpSdr3DObjectAttribute)
132 Sdr3DObjectAttribute::~Sdr3DObjectAttribute()
136 Sdr3DObjectAttribute& Sdr3DObjectAttribute::operator=(const Sdr3DObjectAttribute& rCandidate)
138 mpSdr3DObjectAttribute = rCandidate.mpSdr3DObjectAttribute;
139 return *this;
142 bool Sdr3DObjectAttribute::operator==(const Sdr3DObjectAttribute& rCandidate) const
144 return rCandidate.mpSdr3DObjectAttribute == mpSdr3DObjectAttribute;
147 ::com::sun::star::drawing::NormalsKind Sdr3DObjectAttribute::getNormalsKind() const
149 return mpSdr3DObjectAttribute->getNormalsKind();
152 ::com::sun::star::drawing::TextureProjectionMode Sdr3DObjectAttribute::getTextureProjectionX() const
154 return mpSdr3DObjectAttribute->getTextureProjectionX();
157 ::com::sun::star::drawing::TextureProjectionMode Sdr3DObjectAttribute::getTextureProjectionY() const
159 return mpSdr3DObjectAttribute->getTextureProjectionY();
162 ::com::sun::star::drawing::TextureKind2 Sdr3DObjectAttribute::getTextureKind() const
164 return mpSdr3DObjectAttribute->getTextureKind();
167 ::com::sun::star::drawing::TextureMode Sdr3DObjectAttribute::getTextureMode() const
169 return mpSdr3DObjectAttribute->getTextureMode();
172 const MaterialAttribute3D& Sdr3DObjectAttribute::getMaterial() const
174 return mpSdr3DObjectAttribute->getMaterial();
177 bool Sdr3DObjectAttribute::getNormalsInvert() const
179 return mpSdr3DObjectAttribute->getNormalsInvert();
182 bool Sdr3DObjectAttribute::getDoubleSided() const
184 return mpSdr3DObjectAttribute->getDoubleSided();
187 bool Sdr3DObjectAttribute::getShadow3D() const
189 return mpSdr3DObjectAttribute->getShadow3D();
192 bool Sdr3DObjectAttribute::getTextureFilter() const
194 return mpSdr3DObjectAttribute->getTextureFilter();
197 bool Sdr3DObjectAttribute::getReducedLineGeometry() const
199 return mpSdr3DObjectAttribute->getReducedLineGeometry();
202 } // end of namespace attribute
203 } // end of namespace drawinglayer
205 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */