1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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11 * Licensed to the Apache Software Foundation (ASF) under one or more
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14 * ownership. The ASF licenses this file to you under the Apache
15 * License, Version 2.0 (the "License"); you may not use this file
16 * except in compliance with the License. You may obtain a copy of
17 * the License at http://www.apache.org/licenses/LICENSE-2.0 .
20 #include <vclhelperbufferdevice.hxx>
21 #include <basegfx/range/b2drange.hxx>
22 #include <vcl/bitmapex.hxx>
23 #include <basegfx/matrix/b2dhommatrix.hxx>
24 #include <tools/stream.hxx>
25 #include <vcl/timer.hxx>
26 #include <comphelper/broadcasthelper.hxx>
27 #include <vcl/lazydelete.hxx>
28 #include <vcl/dibtools.hxx>
31 // buffered VDev usage
35 typedef ::std::vector
< VclPtr
<VirtualDevice
> > aBuffers
;
37 class VDevBuffer
: public Timer
, protected comphelper::OBaseMutex
41 aBuffers maFreeBuffers
;
43 // allocated/used buffers (remembered to allow deleting them in destructor)
44 aBuffers maUsedBuffers
;
48 virtual ~VDevBuffer();
50 VirtualDevice
* alloc(OutputDevice
& rOutDev
, const Size
& rSizePixel
, bool bClear
, sal_Int32 nBits
);
51 void free(VirtualDevice
& rDevice
);
54 virtual void Invoke() SAL_OVERRIDE
;
57 VDevBuffer::VDevBuffer()
62 SetTimeout(10L * 1000L); // ten seconds
65 VDevBuffer::~VDevBuffer()
67 ::osl::MutexGuard
aGuard(m_aMutex
);
70 while(!maFreeBuffers
.empty())
72 (*(maFreeBuffers
.end() - 1)).disposeAndClear();
73 maFreeBuffers
.pop_back();
76 while(!maUsedBuffers
.empty())
78 (*(maUsedBuffers
.end() - 1)).disposeAndClear();
79 maUsedBuffers
.pop_back();
83 VirtualDevice
* VDevBuffer::alloc(OutputDevice
& rOutDev
, const Size
& rSizePixel
, bool bClear
, sal_Int32 nBits
)
85 ::osl::MutexGuard
aGuard(m_aMutex
);
86 VirtualDevice
* pRetval
= 0;
89 nBits
= rOutDev
.GetBitCount();
91 if(!maFreeBuffers
.empty())
94 aBuffers::iterator
aFound(maFreeBuffers
.end());
96 for(aBuffers::iterator
a(maFreeBuffers
.begin()); a
!= maFreeBuffers
.end(); ++a
)
98 OSL_ENSURE(*a
, "Empty pointer in VDevBuffer (!)");
100 if(nBits
== (*a
)->GetBitCount())
102 // candidate is valid due to bit depth
103 if(aFound
!= maFreeBuffers
.end())
109 const bool bCandidateOkay((*a
)->GetOutputWidthPixel() >= rSizePixel
.getWidth() && (*a
)->GetOutputHeightPixel() >= rSizePixel
.getHeight());
113 // found and candidate are valid
114 const sal_uLong
aSquare((*aFound
)->GetOutputWidthPixel() * (*aFound
)->GetOutputHeightPixel());
115 const sal_uLong
aCandidateSquare((*a
)->GetOutputWidthPixel() * (*a
)->GetOutputHeightPixel());
117 if(aCandidateSquare
< aSquare
)
119 // candidate is valid and smaller, use it
125 // found is valid, candidate is not. Keep found
130 // found is invalid, use candidate
132 bOkay
= (*aFound
)->GetOutputWidthPixel() >= rSizePixel
.getWidth() && (*aFound
)->GetOutputHeightPixel() >= rSizePixel
.getHeight();
137 // none yet, use candidate
139 bOkay
= (*aFound
)->GetOutputWidthPixel() >= rSizePixel
.getWidth() && (*aFound
)->GetOutputHeightPixel() >= rSizePixel
.getHeight();
144 if(aFound
!= maFreeBuffers
.end())
147 maFreeBuffers
.erase(aFound
);
153 pRetval
->Erase(Rectangle(0, 0, rSizePixel
.getWidth(), rSizePixel
.getHeight()));
158 pRetval
->SetOutputSizePixel(rSizePixel
, bClear
);
163 // no success yet, create new buffer
166 pRetval
= VclPtr
<VirtualDevice
>::Create(rOutDev
, nBits
);
167 pRetval
->SetOutputSizePixel(rSizePixel
, bClear
);
171 // reused, reset some values
172 pRetval
->SetMapMode();
175 // remember allocated buffer
176 maUsedBuffers
.push_back(pRetval
);
181 void VDevBuffer::free(VirtualDevice
& rDevice
)
183 ::osl::MutexGuard
aGuard(m_aMutex
);
184 const aBuffers::iterator
aUsedFound(::std::find(maUsedBuffers
.begin(), maUsedBuffers
.end(), &rDevice
));
185 OSL_ENSURE(aUsedFound
!= maUsedBuffers
.end(), "OOps, non-registered buffer freed (!)");
187 maUsedBuffers
.erase(aUsedFound
);
188 maFreeBuffers
.push_back(&rDevice
);
189 SAL_WARN_IF(maFreeBuffers
.size() > 1000, "drawinglayer", "excessive cached buffers, "
190 << maFreeBuffers
.size() << " entries!");
194 void VDevBuffer::Invoke()
196 ::osl::MutexGuard
aGuard(m_aMutex
);
198 while(!maFreeBuffers
.empty())
200 (*(maFreeBuffers
.end() - 1)).disposeAndClear();
201 maFreeBuffers
.pop_back();
207 // support for rendering Bitmap and BitmapEx contents
209 namespace drawinglayer
211 // static global VDev buffer for the VclProcessor2D's (VclMetafileProcessor2D and VclPixelProcessor2D)
212 VDevBuffer
& getVDevBuffer()
214 // secure global instance with Vcl's safe desroyer of external (seen by
215 // library base) stuff, the remembered VDevs need to be deleted before
217 static vcl::DeleteOnDeinit
< VDevBuffer
> aVDevBuffer(new VDevBuffer());
218 return *aVDevBuffer
.get();
221 impBufferDevice::impBufferDevice(
222 OutputDevice
& rOutDev
,
223 const basegfx::B2DRange
& rRange
,
224 bool bAddOffsetToMapping
)
230 basegfx::B2DRange
aRangePixel(rRange
);
231 aRangePixel
.transform(mrOutDev
.GetViewTransformation());
232 const Rectangle
aRectPixel(
233 (sal_Int32
)floor(aRangePixel
.getMinX()), (sal_Int32
)floor(aRangePixel
.getMinY()),
234 (sal_Int32
)ceil(aRangePixel
.getMaxX()), (sal_Int32
)ceil(aRangePixel
.getMaxY()));
235 const Point aEmptyPoint
;
236 maDestPixel
= Rectangle(aEmptyPoint
, mrOutDev
.GetOutputSizePixel());
237 maDestPixel
.Intersection(aRectPixel
);
242 // Exact mechanism unknown, but for some reason SmartArt
243 // rendering, especially shadows, is broken on iOS unless
244 // we pass 'true' here. Are virtual devices always de
245 // facto cleared when created on other platforms?
246 mpContent
= getVDevBuffer().alloc(mrOutDev
, maDestPixel
.GetSize(), true, 0);
248 mpContent
= getVDevBuffer().alloc(mrOutDev
, maDestPixel
.GetSize(), false, 0);
251 // #i93485# assert when copying from window to VDev is used
252 OSL_ENSURE(mrOutDev
.GetOutDevType() != OUTDEV_WINDOW
,
253 "impBufferDevice render helper: Copying from Window to VDev, this should be avoided (!)");
255 const bool bWasEnabledSrc(mrOutDev
.IsMapModeEnabled());
256 mrOutDev
.EnableMapMode(false);
257 mpContent
->DrawOutDev(aEmptyPoint
, maDestPixel
.GetSize(), maDestPixel
.TopLeft(), maDestPixel
.GetSize(), mrOutDev
);
258 mrOutDev
.EnableMapMode(bWasEnabledSrc
);
260 MapMode
aNewMapMode(mrOutDev
.GetMapMode());
262 if(bAddOffsetToMapping
)
264 const Point
aLogicTopLeft(mrOutDev
.PixelToLogic(maDestPixel
.TopLeft()));
265 aNewMapMode
.SetOrigin(Point(-aLogicTopLeft
.X(), -aLogicTopLeft
.Y()));
268 mpContent
->SetMapMode(aNewMapMode
);
270 // copy AA flag for new target
271 mpContent
->SetAntialiasing(mrOutDev
.GetAntialiasing());
275 impBufferDevice::~impBufferDevice()
279 getVDevBuffer().free(*mpContent
);
284 getVDevBuffer().free(*mpMask
);
289 getVDevBuffer().free(*mpAlpha
);
293 void impBufferDevice::paint(double fTrans
)
297 const Point aEmptyPoint
;
298 const Size
aSizePixel(maDestPixel
.GetSize());
299 const bool bWasEnabledDst(mrOutDev
.IsMapModeEnabled());
300 static bool bDoSaveForVisualControl(false);
302 mrOutDev
.EnableMapMode(false);
303 mpContent
->EnableMapMode(false);
304 Bitmap
aContent(mpContent
->GetBitmap(aEmptyPoint
, aSizePixel
));
306 if(bDoSaveForVisualControl
)
308 SvFileStream
aNew( "c:\\content.bmp", StreamMode::WRITE
|StreamMode::TRUNC
);
309 WriteDIB(aContent
, aNew
, false, true);
314 mpAlpha
->EnableMapMode(false);
315 const AlphaMask
aAlphaMask(mpAlpha
->GetBitmap(aEmptyPoint
, aSizePixel
));
317 if(bDoSaveForVisualControl
)
319 SvFileStream
aNew( "c:\\transparence.bmp", StreamMode::WRITE
|StreamMode::TRUNC
);
320 WriteDIB(aAlphaMask
.GetBitmap(), aNew
, false, true);
323 mrOutDev
.DrawBitmapEx(maDestPixel
.TopLeft(), BitmapEx(aContent
, aAlphaMask
));
327 mpMask
->EnableMapMode(false);
328 const Bitmap
aMask(mpMask
->GetBitmap(aEmptyPoint
, aSizePixel
));
330 if(bDoSaveForVisualControl
)
332 SvFileStream
aNew( "c:\\mask.bmp", StreamMode::WRITE
|StreamMode::TRUNC
);
333 WriteDIB(aMask
, aNew
, false, true);
336 mrOutDev
.DrawBitmapEx(maDestPixel
.TopLeft(), BitmapEx(aContent
, aMask
));
338 else if(0.0 != fTrans
)
340 sal_uInt8
nMaskValue((sal_uInt8
)basegfx::fround(fTrans
* 255.0));
341 const AlphaMask
aAlphaMask(aSizePixel
, &nMaskValue
);
342 mrOutDev
.DrawBitmapEx(maDestPixel
.TopLeft(), BitmapEx(aContent
, aAlphaMask
));
346 mrOutDev
.DrawBitmap(maDestPixel
.TopLeft(), aContent
);
349 mrOutDev
.EnableMapMode(bWasEnabledDst
);
353 VirtualDevice
& impBufferDevice::getContent()
355 assert(mpContent
&& "impBufferDevice: No content, check isVisible() before accessing (!)");
359 VirtualDevice
& impBufferDevice::getMask()
361 assert(mpContent
&& "impBufferDevice: No content, check isVisible() before accessing (!)");
364 mpMask
= getVDevBuffer().alloc(mrOutDev
, maDestPixel
.GetSize(), true, 1);
365 mpMask
->SetMapMode(mpContent
->GetMapMode());
367 // do NOT copy AA flag for mask!
373 VirtualDevice
& impBufferDevice::getTransparence()
375 OSL_ENSURE(mpContent
, "impBufferDevice: No content, check isVisible() before accessing (!)");
378 mpAlpha
= getVDevBuffer().alloc(mrOutDev
, maDestPixel
.GetSize(), true, 0);
379 mpAlpha
->SetMapMode(mpContent
->GetMapMode());
381 // copy AA flag for new target; masking needs to be smooth
382 mpAlpha
->SetAntialiasing(mpContent
->GetAntialiasing());
387 } // end of namespace drawinglayer
389 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */