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20 #include <drawinglayer/processor3d/geometry2dextractor.hxx>
21 #include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
22 #include <drawinglayer/primitive3d/transformprimitive3d.hxx>
23 #include <drawinglayer/primitive3d/modifiedcolorprimitive3d.hxx>
24 #include <drawinglayer/primitive3d/polygonprimitive3d.hxx>
25 #include <basegfx/polygon/b2dpolygontools.hxx>
26 #include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
27 #include <drawinglayer/primitive3d/polypolygonprimitive3d.hxx>
28 #include <basegfx/polygon/b2dpolypolygontools.hxx>
29 #include <drawinglayer/primitive2d/polypolygonprimitive2d.hxx>
30 #include <drawinglayer/primitive3d/textureprimitive3d.hxx>
34 using namespace com::sun::star
;
38 namespace drawinglayer
42 // as tooling, the process() implementation takes over API handling and calls this
43 // virtual render method when the primitive implementation is BasePrimitive3D-based.
44 void Geometry2DExtractingProcessor::processBasePrimitive3D(const primitive3d::BasePrimitive3D
& rCandidate
)
46 // it is a BasePrimitive3D implementation, use getPrimitive3DID() call for switch
47 switch(rCandidate
.getPrimitive3DID())
49 case PRIMITIVE3D_ID_TRANSFORMPRIMITIVE3D
:
51 // transform group. Remember current transformations
52 const primitive3d::TransformPrimitive3D
& rPrimitive
= static_cast< const primitive3d::TransformPrimitive3D
& >(rCandidate
);
53 const geometry::ViewInformation3D
aLastViewInformation3D(getViewInformation3D());
55 // create new transformation; add new object transform from right side
56 const geometry::ViewInformation3D
aNewViewInformation3D(
57 aLastViewInformation3D
.getObjectTransformation() * rPrimitive
.getTransformation(),
58 aLastViewInformation3D
.getOrientation(),
59 aLastViewInformation3D
.getProjection(),
60 aLastViewInformation3D
.getDeviceToView(),
61 aLastViewInformation3D
.getViewTime(),
62 aLastViewInformation3D
.getExtendedInformationSequence());
63 updateViewInformation(aNewViewInformation3D
);
65 // let break down recursively
66 process(rPrimitive
.getChildren());
68 // restore transformations
69 updateViewInformation(aLastViewInformation3D
);
72 case PRIMITIVE3D_ID_MODIFIEDCOLORPRIMITIVE3D
:
74 // ModifiedColorPrimitive3D; push, process and pop
75 const primitive3d::ModifiedColorPrimitive3D
& rModifiedCandidate
= static_cast< const primitive3d::ModifiedColorPrimitive3D
& >(rCandidate
);
76 const primitive3d::Primitive3DSequence
& rSubSequence
= rModifiedCandidate
.getChildren();
78 if(rSubSequence
.hasElements())
80 maBColorModifierStack
.push(rModifiedCandidate
.getColorModifier());
81 process(rModifiedCandidate
.getChildren());
82 maBColorModifierStack
.pop();
86 case PRIMITIVE3D_ID_POLYGONHAIRLINEPRIMITIVE3D
:
88 // PolygonHairlinePrimitive3D
89 const primitive3d::PolygonHairlinePrimitive3D
& rPrimitive
= static_cast< const primitive3d::PolygonHairlinePrimitive3D
& >(rCandidate
);
90 basegfx::B2DPolygon
a2DHairline(basegfx::tools::createB2DPolygonFromB3DPolygon(rPrimitive
.getB3DPolygon(), getViewInformation3D().getObjectToView()));
92 if(a2DHairline
.count())
94 a2DHairline
.transform(getObjectTransformation());
95 const basegfx::BColor
aModifiedColor(maBColorModifierStack
.getModifiedColor(rPrimitive
.getBColor()));
96 const primitive2d::Primitive2DReference
xRef(new primitive2d::PolygonHairlinePrimitive2D(a2DHairline
, aModifiedColor
));
97 primitive2d::appendPrimitive2DReferenceToPrimitive2DSequence(maPrimitive2DSequence
, xRef
);
101 case PRIMITIVE3D_ID_POLYPOLYGONMATERIALPRIMITIVE3D
:
103 // PolyPolygonMaterialPrimitive3D
104 const primitive3d::PolyPolygonMaterialPrimitive3D
& rPrimitive
= static_cast< const primitive3d::PolyPolygonMaterialPrimitive3D
& >(rCandidate
);
105 basegfx::B2DPolyPolygon
a2DFill(basegfx::tools::createB2DPolyPolygonFromB3DPolyPolygon(rPrimitive
.getB3DPolyPolygon(), getViewInformation3D().getObjectToView()));
109 a2DFill
.transform(getObjectTransformation());
110 const basegfx::BColor
aModifiedColor(maBColorModifierStack
.getModifiedColor(rPrimitive
.getMaterial().getColor()));
111 const primitive2d::Primitive2DReference
xRef(new primitive2d::PolyPolygonColorPrimitive2D(a2DFill
, aModifiedColor
));
112 primitive2d::appendPrimitive2DReferenceToPrimitive2DSequence(maPrimitive2DSequence
, xRef
);
116 case PRIMITIVE3D_ID_GRADIENTTEXTUREPRIMITIVE3D
:
117 case PRIMITIVE3D_ID_HATCHTEXTUREPRIMITIVE3D
:
118 case PRIMITIVE3D_ID_BITMAPTEXTUREPRIMITIVE3D
:
119 case PRIMITIVE3D_ID_TRANSPARENCETEXTUREPRIMITIVE3D
:
120 case PRIMITIVE3D_ID_UNIFIEDTRANSPARENCETEXTUREPRIMITIVE3D
:
122 // TexturePrimitive3D: Process children, do not try to decompose
123 const primitive3d::TexturePrimitive3D
& rTexturePrimitive
= static_cast< const primitive3d::TexturePrimitive3D
& >(rCandidate
);
124 const primitive3d::Primitive3DSequence
aChildren(rTexturePrimitive
.getChildren());
126 if(aChildren
.hasElements())
132 case PRIMITIVE3D_ID_SHADOWPRIMITIVE3D
:
134 // accept but ignore labels and shadow; these should be extracted separately
139 // process recursively
140 process(rCandidate
.get3DDecomposition(getViewInformation3D()));
146 Geometry2DExtractingProcessor::Geometry2DExtractingProcessor(
147 const geometry::ViewInformation3D
& rViewInformation
,
148 const basegfx::B2DHomMatrix
& rObjectTransformation
)
149 : BaseProcessor3D(rViewInformation
),
150 maPrimitive2DSequence(),
151 maObjectTransformation(rObjectTransformation
),
152 maBColorModifierStack()
155 } // end of namespace processor3d
156 } // end of namespace drawinglayer
158 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */