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20 #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_TRANSFORMPRIMITIVE2D_HXX
21 #define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_TRANSFORMPRIMITIVE2D_HXX
23 #include <drawinglayer/drawinglayerdllapi.h>
25 #include <drawinglayer/primitive2d/groupprimitive2d.hxx>
26 #include <basegfx/matrix/b2dhommatrix.hxx>
30 namespace drawinglayer
34 /** TransformPrimitive2D class
36 This is one of the basic grouping primitives and it provides
37 embedding a sequence of primitives (a geometry) into a
38 transformation. All renderers have to handle this, usually by
39 building a current transformation stack (linear combination)
40 and applying this to all to-be-rendered geometry. If not handling
41 this, the output will be mostly wrong since this primitive is
44 It does transform by embedding an existing geometry into a
45 transformation as Child-content. This allows re-usage of the
46 refcounted Uno-Api primitives and their existung, buffered
49 It could e.g. be used to show a single object geometry in 1000
50 different, transformed states without the need to create those
51 thousand primitive contents.
53 class DRAWINGLAYER_DLLPUBLIC TransformPrimitive2D
: public GroupPrimitive2D
56 // the transformation to apply to the child geometry
57 basegfx::B2DHomMatrix maTransformation
;
62 const basegfx::B2DHomMatrix
& rTransformation
,
63 const Primitive2DSequence
& rChildren
);
66 const basegfx::B2DHomMatrix
& getTransformation() const { return maTransformation
; }
69 virtual bool operator==(const BasePrimitive2D
& rPrimitive
) const SAL_OVERRIDE
;
72 virtual basegfx::B2DRange
getB2DRange(const geometry::ViewInformation2D
& rViewInformation
) const SAL_OVERRIDE
;
75 DeclPrimitive2DIDBlock()
77 } // end of namespace primitive2d
78 } // end of namespace drawinglayer
82 #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_TRANSFORMPRIMITIVE2D_HXX
84 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */