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20 #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_HATCHTEXTUREPRIMITIVE3D_HXX
21 #define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_HATCHTEXTUREPRIMITIVE3D_HXX
23 #include <drawinglayer/drawinglayerdllapi.h>
25 #include <drawinglayer/primitive3d/textureprimitive3d.hxx>
26 #include <drawinglayer/attribute/fillhatchattribute.hxx>
30 namespace drawinglayer
34 /** HatchTexturePrimitive3D class
36 HatchTexturePrimitive3D is derived from GroupPrimitive3D, but implements
37 a decomposition which is complicated enough for buffering. Since the group
38 primitive has no default buffering, it is necessary here to add a local
39 buffering mechanism for the decomposition
41 class DRAWINGLAYER_DLLPUBLIC HatchTexturePrimitive3D
: public TexturePrimitive3D
44 /// the hatch definition
45 attribute::FillHatchAttribute maHatch
;
47 /// the buffered decomposed hatch
48 Primitive3DSequence maBuffered3DDecomposition
;
51 /// helper: local decomposition
52 Primitive3DSequence
impCreate3DDecomposition() const;
54 /// local access methods to maBufferedDecomposition
55 const Primitive3DSequence
& getBuffered3DDecomposition() const { return maBuffered3DDecomposition
; }
56 void setBuffered3DDecomposition(const Primitive3DSequence
& rNew
) { maBuffered3DDecomposition
= rNew
; }
60 HatchTexturePrimitive3D(
61 const attribute::FillHatchAttribute
& rHatch
,
62 const Primitive3DSequence
& rChildren
,
63 const basegfx::B2DVector
& rTextureSize
,
68 const attribute::FillHatchAttribute
& getHatch() const { return maHatch
; }
71 virtual bool operator==(const BasePrimitive3D
& rPrimitive
) const SAL_OVERRIDE
;
73 /// local decomposition.
74 virtual Primitive3DSequence
get3DDecomposition(const geometry::ViewInformation3D
& rViewInformation
) const SAL_OVERRIDE
;
77 DeclPrimitive3DIDBlock()
79 } // end of namespace primitive3d
80 } // end of namespace drawinglayer
84 #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_HATCHTEXTUREPRIMITIVE3D_HXX
86 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */