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20 #ifndef INCLUDED_BASEGFX_TUPLE_B3ITUPLE_HXX
21 #define INCLUDED_BASEGFX_TUPLE_B3ITUPLE_HXX
23 #include <sal/types.h>
24 #include <basegfx/basegfxdllapi.h>
28 /** Base class for all Points/Vectors with three sal_Int32 values
30 This class provides all methods common to Point
31 avd Vector classes which are derived from here.
33 @derive Use this class to implement Points or Vectors
34 which are based on three sal_Int32 values
36 class SAL_WARN_UNUSED BASEGFX_DLLPUBLIC B3ITuple
46 The tuple is initialized to (0, 0, 0)
57 This parameter is used to initialize the X-coordinate
61 This parameter is used to initialize the Y-coordinate
65 This parameter is used to initialize the Z-coordinate
68 B3ITuple(sal_Int32 nX
, sal_Int32 nY
, sal_Int32 nZ
)
74 /// get X-Coordinate of 3D Tuple
75 sal_Int32
getX() const
80 /// get Y-Coordinate of 3D Tuple
81 sal_Int32
getY() const
86 /// Array-access to 3D Tuple
87 const sal_Int32
& operator[] (int nPos
) const
89 // Here, normally two if(...)'s should be used. In the assumption that
90 // both sal_Int32 members can be accessed as an array a shortcut is used here.
91 // if(0 == nPos) return mnX; if(1 == nPos) return mnY; return mnZ;
92 return *((&mnX
) + nPos
);
95 /// Array-access to 3D Tuple
96 sal_Int32
& operator[] (int nPos
)
98 // Here, normally two if(...)'s should be used. In the assumption that
99 // both sal_Int32 members can be accessed as an array a shortcut is used here.
100 // if(0 == nPos) return mnX; if(1 == nPos) return mnY; return mnZ;
101 return *((&mnX
) + nPos
);
107 B3ITuple
& operator+=( const B3ITuple
& rTup
)
115 B3ITuple
& operator-=( const B3ITuple
& rTup
)
123 B3ITuple
& operator/=( const B3ITuple
& rTup
)
131 B3ITuple
& operator*=( const B3ITuple
& rTup
)
139 B3ITuple
& operator*=(sal_Int32 t
)
147 B3ITuple
& operator/=(sal_Int32 t
)
155 B3ITuple
operator-(void) const
157 return B3ITuple(-mnX
, -mnY
, -mnZ
);
160 bool operator==( const B3ITuple
& rTup
) const
162 return this == &rTup
|| (rTup
.mnX
== mnX
&& rTup
.mnY
== mnY
&& rTup
.mnZ
== mnZ
);
165 bool operator!=( const B3ITuple
& rTup
) const
167 return !(*this == rTup
);
171 } // end of namespace basegfx
173 #endif // INCLUDED_BASEGFX_TUPLE_B3ITUPLE_HXX
175 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */