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[LibreOffice.git] / include / basegfx / tuple / b3ituple.hxx
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20 #ifndef INCLUDED_BASEGFX_TUPLE_B3ITUPLE_HXX
21 #define INCLUDED_BASEGFX_TUPLE_B3ITUPLE_HXX
23 #include <sal/types.h>
24 #include <basegfx/basegfxdllapi.h>
26 namespace basegfx
28 /** Base class for all Points/Vectors with three sal_Int32 values
30 This class provides all methods common to Point
31 avd Vector classes which are derived from here.
33 @derive Use this class to implement Points or Vectors
34 which are based on three sal_Int32 values
36 class SAL_WARN_UNUSED BASEGFX_DLLPUBLIC B3ITuple
38 protected:
39 sal_Int32 mnX;
40 sal_Int32 mnY;
41 sal_Int32 mnZ;
43 public:
44 /** Create a 3D Tuple
46 The tuple is initialized to (0, 0, 0)
48 B3ITuple()
49 : mnX(0),
50 mnY(0),
51 mnZ(0)
54 /** Create a 3D Tuple
56 @param nX
57 This parameter is used to initialize the X-coordinate
58 of the 3D Tuple.
60 @param nY
61 This parameter is used to initialize the Y-coordinate
62 of the 3D Tuple.
64 @param nZ
65 This parameter is used to initialize the Z-coordinate
66 of the 3D Tuple.
68 B3ITuple(sal_Int32 nX, sal_Int32 nY, sal_Int32 nZ)
69 : mnX(nX),
70 mnY(nY),
71 mnZ(nZ)
74 /// get X-Coordinate of 3D Tuple
75 sal_Int32 getX() const
77 return mnX;
80 /// get Y-Coordinate of 3D Tuple
81 sal_Int32 getY() const
83 return mnY;
86 /// Array-access to 3D Tuple
87 const sal_Int32& operator[] (int nPos) const
89 // Here, normally two if(...)'s should be used. In the assumption that
90 // both sal_Int32 members can be accessed as an array a shortcut is used here.
91 // if(0 == nPos) return mnX; if(1 == nPos) return mnY; return mnZ;
92 return *((&mnX) + nPos);
95 /// Array-access to 3D Tuple
96 sal_Int32& operator[] (int nPos)
98 // Here, normally two if(...)'s should be used. In the assumption that
99 // both sal_Int32 members can be accessed as an array a shortcut is used here.
100 // if(0 == nPos) return mnX; if(1 == nPos) return mnY; return mnZ;
101 return *((&mnX) + nPos);
104 // operators
107 B3ITuple& operator+=( const B3ITuple& rTup )
109 mnX += rTup.mnX;
110 mnY += rTup.mnY;
111 mnZ += rTup.mnZ;
112 return *this;
115 B3ITuple& operator-=( const B3ITuple& rTup )
117 mnX -= rTup.mnX;
118 mnY -= rTup.mnY;
119 mnZ -= rTup.mnZ;
120 return *this;
123 B3ITuple& operator/=( const B3ITuple& rTup )
125 mnX /= rTup.mnX;
126 mnY /= rTup.mnY;
127 mnZ /= rTup.mnZ;
128 return *this;
131 B3ITuple& operator*=( const B3ITuple& rTup )
133 mnX *= rTup.mnX;
134 mnY *= rTup.mnY;
135 mnZ *= rTup.mnZ;
136 return *this;
139 B3ITuple& operator*=(sal_Int32 t)
141 mnX *= t;
142 mnY *= t;
143 mnZ *= t;
144 return *this;
147 B3ITuple& operator/=(sal_Int32 t)
149 mnX /= t;
150 mnY /= t;
151 mnZ /= t;
152 return *this;
155 B3ITuple operator-(void) const
157 return B3ITuple(-mnX, -mnY, -mnZ);
160 bool operator==( const B3ITuple& rTup ) const
162 return this == &rTup || (rTup.mnX == mnX && rTup.mnY == mnY && rTup.mnZ == mnZ);
165 bool operator!=( const B3ITuple& rTup ) const
167 return !(*this == rTup);
171 } // end of namespace basegfx
173 #endif // INCLUDED_BASEGFX_TUPLE_B3ITUPLE_HXX
175 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */