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20 #ifndef INCLUDED_DRAWINGLAYER_PROCESSOR3D_GEOMETRY2DEXTRACTOR_HXX
21 #define INCLUDED_DRAWINGLAYER_PROCESSOR3D_GEOMETRY2DEXTRACTOR_HXX
23 #include <drawinglayer/drawinglayerdllapi.h>
25 #include <drawinglayer/processor3d/baseprocessor3d.hxx>
26 #include <drawinglayer/primitive2d/baseprimitive2d.hxx>
27 #include <basegfx/matrix/b2dhommatrix.hxx>
28 #include <basegfx/color/bcolormodifier.hxx>
31 namespace drawinglayer
35 /** Geometry2DExtractingProcessor class
37 This processor extracts the 2D geometry (projected geometry) of all feeded primitives.
38 It is e.g. used as sub-processor for contour extraction where 3D geometry is only
39 useful as 2D projected geometry.
41 class DRAWINGLAYER_DLLPUBLIC Geometry2DExtractingProcessor
: public BaseProcessor3D
44 /// result holding vector (2D)
45 primitive2d::Primitive2DContainer maPrimitive2DSequence
;
47 /// object transformation for scene for 2d definition
48 basegfx::B2DHomMatrix maObjectTransformation
;
50 /// the modifiedColorPrimitive stack
51 basegfx::BColorModifierStack maBColorModifierStack
;
53 /* as tooling, the process() implementation takes over API handling and calls this
54 virtual render method when the primitive implementation is BasePrimitive3D-based.
56 virtual void processBasePrimitive3D(const primitive3d::BasePrimitive3D
& rCandidate
) override
;
59 Geometry2DExtractingProcessor(
60 const geometry::ViewInformation3D
& rViewInformation
,
61 const basegfx::B2DHomMatrix
& rObjectTransformation
);
64 const primitive2d::Primitive2DContainer
& getPrimitive2DSequence() const { return maPrimitive2DSequence
; }
65 const basegfx::B2DHomMatrix
& getObjectTransformation() const { return maObjectTransformation
; }
67 } // end of namespace processor3d
68 } // end of namespace drawinglayer
70 #endif //INCLUDED_DRAWINGLAYER_PROCESSOR3D_GEOMETRY2DEXTRACTOR_HXX
72 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */