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[LibreOffice.git] / include / drawinglayer / processor3d / zbufferprocessor3d.hxx
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1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 /*
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20 #ifndef INCLUDED_DRAWINGLAYER_PROCESSOR3D_ZBUFFERPROCESSOR3D_HXX
21 #define INCLUDED_DRAWINGLAYER_PROCESSOR3D_ZBUFFERPROCESSOR3D_HXX
23 #include <drawinglayer/processor3d/defaultprocessor3d.hxx>
24 #include <basegfx/matrix/b3dhommatrix.hxx>
25 #include <memory>
27 namespace basegfx {
28 class BZPixelRaster;
31 namespace drawinglayer {
32 namespace attribute {
33 class SdrSceneAttribute;
34 class SdrLightingAttribute;
35 class MaterialAttribute3D;
39 class ZBufferRasterConverter3D;
40 class RasterPrimitive3D;
42 namespace drawinglayer
44 namespace processor3d
46 /**
47 This 3D renderer derived from DefaultProcessor3D renders all fed primitives to a 2D
48 raster bitmap using a Z-Buffer based approach. It is able to supersample and to handle
49 transparent content.
51 class ZBufferProcessor3D : public DefaultProcessor3D
53 private:
54 /// inverse of EyeToView for rasterconversion with evtl. Phong shading
55 basegfx::B3DHomMatrix maInvEyeToView;
57 /// The raster converter for Z-Buffer
58 std::unique_ptr<ZBufferRasterConverter3D> mpZBufferRasterConverter3D;
60 /* AA value. Defines how many oversamples will be used in X and Y. Values 0, 1
61 will switch it off while e.g. 2 will use 2x2 pixels for each pixel to create
63 sal_uInt16 mnAntiAlialize;
65 /* remembered RasterPrimitive3D's which need to be painted back to front
66 for transparent 3D parts
68 std::unique_ptr<std::vector< RasterPrimitive3D >> mpRasterPrimitive3Ds;
70 sal_uInt32 mnStartLine;
71 sal_uInt32 mnStopLine;
73 // rasterconversions for filled and non-filled polygons
75 virtual void rasterconvertB3DPolygon(const attribute::MaterialAttribute3D& rMaterial, const basegfx::B3DPolygon& rHairline) const override;
76 virtual void rasterconvertB3DPolyPolygon(const attribute::MaterialAttribute3D& rMaterial, const basegfx::B3DPolyPolygon& rFill) const override;
78 public:
79 ZBufferProcessor3D(
80 const geometry::ViewInformation3D& rViewInformation3D,
81 const attribute::SdrSceneAttribute& rSdrSceneAttribute,
82 const attribute::SdrLightingAttribute& rSdrLightingAttribute,
83 const basegfx::B2DRange& rVisiblePart,
84 sal_uInt16 nAntiAlialize,
85 double fFullViewSizeX,
86 double fFullViewSizeY,
87 basegfx::BZPixelRaster& rBZPixelRaster,
88 sal_uInt32 nStartLine,
89 sal_uInt32 nStopLine);
90 virtual ~ZBufferProcessor3D() override;
92 void finish();
97 #endif
99 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */