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20 #ifndef INCLUDED_SVX_SVDTRANS_HXX
21 #define INCLUDED_SVX_SVDTRANS_HXX
23 #include <rtl/ustring.hxx>
24 #include <sal/log.hxx>
25 #include <svx/svxdllapi.h>
26 #include <tools/fract.hxx>
27 #include <tools/gen.hxx>
28 #include <tools/helpers.hxx>
29 #include <tools/poly.hxx>
30 #include <vcl/field.hxx>
31 #include <vcl/mapmod.hxx>
33 // The DrawingEngine's angles are specified in 1/100th degrees
34 // We need to convert these angles to radians, in order to be able
35 // to process them with trigonometric functions.
36 // This is done, using the constant F_PI18000.
39 // nAngle ... is an angle in 1/100 Deg
41 // Which is converted, by this:
42 // double nSin=sin(nAngle*F_PI18000);
44 // To convert it back, we use division.
46 // That maximum shear angle
47 #define SDRMAXSHEAR 8900
52 inline void MovePoly(tools::Polygon
& rPoly
, const Size
& S
) { rPoly
.Move(S
.Width(),S
.Height()); }
53 void MoveXPoly(XPolygon
& rPoly
, const Size
& S
);
55 SVX_DLLPUBLIC
void ResizeRect(tools::Rectangle
& rRect
, const Point
& rRef
, const Fraction
& xFact
, const Fraction
& yFact
);
56 inline void ResizePoint(Point
& rPnt
, const Point
& rRef
, const Fraction
& xFract
, const Fraction
& yFract
);
57 void ResizePoly(tools::Polygon
& rPoly
, const Point
& rRef
, const Fraction
& xFact
, const Fraction
& yFact
);
58 void ResizeXPoly(XPolygon
& rPoly
, const Point
& rRef
, const Fraction
& xFact
, const Fraction
& yFact
);
60 inline void RotatePoint(Point
& rPnt
, const Point
& rRef
, double sn
, double cs
);
61 SVX_DLLPUBLIC
void RotatePoly(tools::Polygon
& rPoly
, const Point
& rRef
, double sn
, double cs
);
62 void RotateXPoly(XPolygon
& rPoly
, const Point
& rRef
, double sn
, double cs
);
63 void RotateXPoly(XPolyPolygon
& rPoly
, const Point
& rRef
, double sn
, double cs
);
65 void MirrorPoint(Point
& rPnt
, const Point
& rRef1
, const Point
& rRef2
);
66 void MirrorXPoly(XPolygon
& rPoly
, const Point
& rRef1
, const Point
& rRef2
);
68 inline void ShearPoint(Point
& rPnt
, const Point
& rRef
, double tn
, bool bVShear
= false);
69 SVX_DLLPUBLIC
void ShearPoly(tools::Polygon
& rPoly
, const Point
& rRef
, double tn
);
70 void ShearXPoly(XPolygon
& rPoly
, const Point
& rRef
, double tn
, bool bVShear
= false);
73 * rPnt.X/rPnt.Y is set to rCenter.X or rCenter.Y!
74 * We then only need to rotate rPnt by rCenter.
76 * @return the returned angle is in rad
78 inline double GetCrookAngle(Point
& rPnt
, const Point
& rCenter
, const Point
& rRad
, bool bVertical
);
81 * The following methods accept a point of an XPolygon, whereas the neighbouring
82 * control points of the actual point are passed in pC1/pC2.
83 * Via rSin/rCos, sin(nAngle) and cos(nAngle) are returned.
85 * @return the returned angle is in rad
87 double CrookRotateXPoint(Point
& rPnt
, Point
* pC1
, Point
* pC2
, const Point
& rCenter
,
88 const Point
& rRad
, double& rSin
, double& rCos
, bool bVert
);
89 double CrookSlantXPoint(Point
& rPnt
, Point
* pC1
, Point
* pC2
, const Point
& rCenter
,
90 const Point
& rRad
, double& rSin
, double& rCos
, bool bVert
);
91 double CrookStretchXPoint(Point
& rPnt
, Point
* pC1
, Point
* pC2
, const Point
& rCenter
,
92 const Point
& rRad
, double& rSin
, double& rCos
, bool bVert
,
93 const tools::Rectangle
& rRefRect
);
95 void CrookRotatePoly(XPolygon
& rPoly
, const Point
& rCenter
, const Point
& rRad
, bool bVert
);
96 void CrookSlantPoly(XPolygon
& rPoly
, const Point
& rCenter
, const Point
& rRad
, bool bVert
);
97 void CrookStretchPoly(XPolygon
& rPoly
, const Point
& rCenter
, const Point
& rRad
, bool bVert
, const tools::Rectangle
& rRefRect
);
99 void CrookRotatePoly(XPolyPolygon
& rPoly
, const Point
& rCenter
, const Point
& rRad
, bool bVert
);
100 void CrookSlantPoly(XPolyPolygon
& rPoly
, const Point
& rCenter
, const Point
& rRad
, bool bVert
);
101 void CrookStretchPoly(XPolyPolygon
& rPoly
, const Point
& rCenter
, const Point
& rRad
, bool bVert
, const tools::Rectangle
& rRefRect
);
103 /**************************************************************************************************/
105 /**************************************************************************************************/
107 inline void ResizePoint(Point
& rPnt
, const Point
& rRef
, const Fraction
& xFract
, const Fraction
& yFract
)
109 double nxFract
= xFract
.IsValid() ? static_cast<double>(xFract
) : 1.0;
110 double nyFract
= yFract
.IsValid() ? static_cast<double>(yFract
) : 1.0;
111 rPnt
.setX(rRef
.X() + FRound( (rPnt
.X() - rRef
.X()) * nxFract
));
112 rPnt
.setY(rRef
.Y() + FRound( (rPnt
.Y() - rRef
.Y()) * nyFract
));
115 inline void RotatePoint(Point
& rPnt
, const Point
& rRef
, double sn
, double cs
)
117 long dx
=rPnt
.X()-rRef
.X();
118 long dy
=rPnt
.Y()-rRef
.Y();
119 rPnt
.setX(FRound(rRef
.X()+dx
*cs
+dy
*sn
));
120 rPnt
.setY(FRound(rRef
.Y()+dy
*cs
-dx
*sn
));
123 inline void ShearPoint(Point
& rPnt
, const Point
& rRef
, double tn
, bool bVShear
)
125 if (!bVShear
) { // Horizontal
126 if (rPnt
.Y()!=rRef
.Y()) { // else not needed
127 rPnt
.AdjustX(-FRound((rPnt
.Y()-rRef
.Y())*tn
));
129 } else { // or else vertical
130 if (rPnt
.X()!=rRef
.X()) { // else not needed
131 rPnt
.AdjustY(-FRound((rPnt
.X()-rRef
.X())*tn
));
136 inline double GetCrookAngle(Point
& rPnt
, const Point
& rCenter
, const Point
& rRad
, bool bVertical
)
140 long dy
=rPnt
.Y()-rCenter
.Y();
141 nAngle
=static_cast<double>(dy
)/static_cast<double>(rRad
.Y());
142 rPnt
.setY(rCenter
.Y());
144 long dx
=rCenter
.X()-rPnt
.X();
145 nAngle
=static_cast<double>(dx
)/static_cast<double>(rRad
.X());
146 rPnt
.setX(rCenter
.X());
151 /**************************************************************************************************/
152 /**************************************************************************************************/
155 * The Y axis points down!
156 * The function negates the Y axis, when calculating the angle, such
157 * that GetAngle(Point(0,-1))=90 deg.
158 * GetAngle(Point(0,0)) returns 0.
160 * @return the returned value is in the range of -180.00..179.99 deg
161 * and is in 1/100 deg units
163 SVX_DLLPUBLIC
long GetAngle(const Point
& rPnt
);
165 long NormAngle18000(long a
); /// Normalize angle to -180.00..179.99
167 SVX_DLLPUBLIC
long NormAngle36000(long a
); /// Normalize angle to 0.00..359.99
169 sal_uInt16
GetAngleSector(long nAngle
); /// Determine sector within the cartesian coordinate system
172 * Calculates the length of (0,0) via a^2 + b^2 = c^2
173 * In order to avoid overflows, we ignore some decimal places.
175 long GetLen(const Point
& rPnt
);
178 * The transformation of a rectangle into a polygon, by
179 * using angle parameters from GeoStat. ------------
180 * The point of reference is always the Point 0, meaning /1 2/
181 * the upper left corner of the initial rectangle. / /
182 * When calculating the polygon, the order is first / /
183 * shear and then the rotation. / /
186 * A) Initial rectangle aRect B) After applying Shear /0 3/ Rot|
187 * +------------------+ -------------------- ------------------
188 * |0 1| \0 1\ C) After applying Rotate
192 * +------------------+ | --------------------
195 * When converting the polygon back into a rect, the order is necessarily the
197 * - Calculating the rotation angle: angle of the line 0-1 in figure C) to the horizontal
198 * - Turning the sheared rect back (we get figure B)
199 * - Determining the width of the rect = length of the line 0-1 in figure B)
200 * - Determining the height of the rect = vertical distance between the points 0 and 3
202 * - Determining the shear angle from the line 0-3 to the perpendicular line.
204 * We need to keep in mind that the polygon can be mirrored when it was
205 * transformed in the mean time (e.g. mirror or resize with negative factor).
206 * In that case, we first need to normalize, by swapping points (0 with 3 and 1
207 * with 2), so that it has the right orientation.
209 * Note: a positive shear angle means a shear with a positive visible curvature
210 * on the screen. Mathematically, that would be a negative curvature, as the
211 * Y axis runs from top to bottom on the screen.
212 * Rotation angle: positive means a visible left rotation.
215 class GeoStat
{ // Geometric state for a rect
219 double nTan
; // tan(nShearAngle)
220 double nSin
; // sin(nRotationAngle)
221 double nCos
; // cos(nRotationAngle)
223 GeoStat(): nRotationAngle(0),nShearAngle(0),nTan(0.0),nSin(0.0),nCos(1.0) {}
228 tools::Polygon
Rect2Poly(const tools::Rectangle
& rRect
, const GeoStat
& rGeo
);
229 void Poly2Rect(const tools::Polygon
& rPol
, tools::Rectangle
& rRect
, GeoStat
& rGeo
);
231 SVX_DLLPUBLIC
void OrthoDistance8(const Point
& rPt0
, Point
& rPt
, bool bBigOrtho
);
232 SVX_DLLPUBLIC
void OrthoDistance4(const Point
& rPt0
, Point
& rPt
, bool bBigOrtho
);
234 // Multiplication and subsequent division
235 // Calculation and intermediate values are in BigInt
236 SVX_DLLPUBLIC
long BigMulDiv(long nVal
, long nMul
, long nDiv
);
242 FrPair(const Fraction
& rBoth
) : aX(rBoth
),aY(rBoth
) {}
243 FrPair(const Fraction
& rX
, const Fraction
& rY
) : aX(rX
),aY(rY
) {}
244 FrPair(long nMul
, long nDiv
) : aX(nMul
,nDiv
),aY(nMul
,nDiv
) {}
245 FrPair(long xMul
, long xDiv
, long yMul
, long yDiv
): aX(xMul
,xDiv
),aY(yMul
,yDiv
) {}
246 const Fraction
& X() const { return aX
; }
247 const Fraction
& Y() const { return aY
; }
248 Fraction
& X() { return aX
; }
249 Fraction
& Y() { return aY
; }
252 // To convert units of measurement
253 SVX_DLLPUBLIC FrPair
GetMapFactor(MapUnit eS
, MapUnit eD
);
254 FrPair
GetMapFactor(FieldUnit eS
, FieldUnit eD
);
256 inline bool IsMetric(MapUnit eU
) {
257 return (eU
==MapUnit::Map100thMM
|| eU
==MapUnit::Map10thMM
|| eU
==MapUnit::MapMM
|| eU
==MapUnit::MapCM
);
260 inline bool IsInch(MapUnit eU
) {
261 return (eU
==MapUnit::Map1000thInch
|| eU
==MapUnit::Map100thInch
|| eU
==MapUnit::Map10thInch
|| eU
==MapUnit::MapInch
||
262 eU
==MapUnit::MapPoint
|| eU
==MapUnit::MapTwip
);
265 inline bool IsMetric(FieldUnit eU
) {
266 return (eU
== FieldUnit::MM
|| eU
== FieldUnit::CM
|| eU
== FieldUnit::M
267 || eU
== FieldUnit::KM
|| eU
== FieldUnit::MM_100TH
);
270 inline bool IsInch(FieldUnit eU
) {
271 return (eU
== FieldUnit::TWIP
|| eU
== FieldUnit::POINT
272 || eU
== FieldUnit::PICA
|| eU
== FieldUnit::INCH
273 || eU
== FieldUnit::FOOT
|| eU
== FieldUnit::MILE
);
276 class SVX_DLLPUBLIC SdrFormatter
{
281 MapUnit
const eSrcMU
;
282 MapUnit
const eDstMU
;
284 SVX_DLLPRIVATE
void Undirty();
286 SdrFormatter(MapUnit eSrc
, MapUnit eDst
)
295 void TakeStr(long nVal
, OUString
& rStr
) const;
296 static void TakeUnitStr(MapUnit eUnit
, OUString
& rStr
);
297 static void TakeUnitStr(FieldUnit eUnit
, OUString
& rStr
);
298 static OUString
GetUnitStr(FieldUnit eUnit
) { OUString aStr
; TakeUnitStr(eUnit
,aStr
); return aStr
; }
302 #endif // INCLUDED_SVX_SVDTRANS_HXX
304 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */