1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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20 #ifndef DBACCESS_CONTROLLERFRAME_HXX
21 #define DBACCESS_CONTROLLERFRAME_HXX
23 #include <com/sun/star/frame/XFrame.hpp>
24 #include <com/sun/star/frame/FrameAction.hpp>
28 //........................................................................
31 //........................................................................
35 //====================================================================
37 //====================================================================
38 struct ControllerFrame_Data
;
39 /** helper class to ancapsulate the frame which a controller is plugged into,
40 doing some common actions on it.
45 ControllerFrame( IController
& _rController
);
48 /// attaches a new frame
49 const ::com::sun::star::uno::Reference
< ::com::sun::star::frame::XFrame
>&
51 const ::com::sun::star::uno::Reference
< ::com::sun::star::frame::XFrame
>& _rxFrame
54 // retrieves the current frame
55 const ::com::sun::star::uno::Reference
< ::com::sun::star::frame::XFrame
>&
58 /** determines whether the frame is currently active
60 bool isActive() const;
62 /** notifies the instance that a certain frame action happened with our frame
64 void frameAction( ::com::sun::star::frame::FrameAction _eAction
);
67 ::std::auto_ptr
< ControllerFrame_Data
> m_pData
;
70 //........................................................................
72 //........................................................................
74 #endif // DBACCESS_CONTROLLERFRAME_HXX
76 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */