1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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21 #include <canvas/debug.hxx>
22 #include <basegfx/matrix/b2dhommatrix.hxx>
23 #include <basegfx/point/b2dpoint.hxx>
24 #include "doublediamondwipe.hxx"
30 ::basegfx::B2DPolyPolygon
DoubleDiamondWipe::operator () ( double t
)
33 const double a
= ::basegfx::pruneScaleValue( 0.25 + (t
* 0.75) );
34 ::basegfx::B2DPolygon poly
;
35 poly
.append( ::basegfx::B2DPoint( 0.5 + a
, 0.5 ) );
36 poly
.append( ::basegfx::B2DPoint( 0.5, 0.5 - a
) );
37 poly
.append( ::basegfx::B2DPoint( 0.5 - a
, 0.5 ) );
38 poly
.append( ::basegfx::B2DPoint( 0.5, 0.5 + a
) );
40 ::basegfx::B2DPolyPolygon
res(poly
);
42 // inner (reverse order to clip):
43 const double b
= ::basegfx::pruneScaleValue( (1.0 - t
) * 0.25 );
45 poly
.append( ::basegfx::B2DPoint( 0.5 + b
, 0.5 ) );
46 poly
.append( ::basegfx::B2DPoint( 0.5, 0.5 + b
) );
47 poly
.append( ::basegfx::B2DPoint( 0.5 - b
, 0.5 ) );
48 poly
.append( ::basegfx::B2DPoint( 0.5, 0.5 - b
) );
58 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */