bump product version to 5.0.4.1
[LibreOffice.git] / svx / source / engine3d / helperminimaldepth3d.cxx
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1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 /*
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6 * License, v. 2.0. If a copy of the MPL was not distributed with this
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9 * This file incorporates work covered by the following license notice:
11 * Licensed to the Apache Software Foundation (ASF) under one or more
12 * contributor license agreements. See the NOTICE file distributed
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14 * ownership. The ASF licenses this file to you under the Apache
15 * License, Version 2.0 (the "License"); you may not use this file
16 * except in compliance with the License. You may obtain a copy of
17 * the License at http://www.apache.org/licenses/LICENSE-2.0 .
21 #include <helperminimaldepth3d.hxx>
22 #include <drawinglayer/processor3d/baseprocessor3d.hxx>
23 #include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
24 #include <drawinglayer/primitive3d/transformprimitive3d.hxx>
25 #include <drawinglayer/primitive3d/polygonprimitive3d.hxx>
26 #include <drawinglayer/primitive3d/polypolygonprimitive3d.hxx>
27 #include <svx/sdr/contact/viewcontactofe3d.hxx>
28 #include <svx/sdr/contact/viewcontactofe3dscene.hxx>
29 #include <svx/obj3d.hxx>
30 #include <svx/scene3d.hxx>
34 namespace drawinglayer
36 namespace processor3d
38 class MinimalDephInViewExtractor : public BaseProcessor3D
40 private:
41 // the value which will be fetched as result
42 double mfMinimalDepth;
44 // as tooling, the process() implementation takes over API handling and calls this
45 // virtual render method when the primitive implementation is BasePrimitive3D-based.
46 virtual void processBasePrimitive3D(const primitive3d::BasePrimitive3D& rCandidate) SAL_OVERRIDE;
48 public:
49 MinimalDephInViewExtractor(const geometry::ViewInformation3D& rViewInformation)
50 : BaseProcessor3D(rViewInformation),
51 mfMinimalDepth(DBL_MAX)
54 // data access
55 double getMinimalDepth() const { return mfMinimalDepth; }
58 void MinimalDephInViewExtractor::processBasePrimitive3D(const primitive3d::BasePrimitive3D& rCandidate)
60 // it is a BasePrimitive3D implementation, use getPrimitive3DID() call for switch
61 switch(rCandidate.getPrimitive3DID())
63 case PRIMITIVE3D_ID_TRANSFORMPRIMITIVE3D :
65 // transform group. Remember current transformations
66 const primitive3d::TransformPrimitive3D& rPrimitive = static_cast< const primitive3d::TransformPrimitive3D& >(rCandidate);
67 const geometry::ViewInformation3D aLastViewInformation3D(getViewInformation3D());
69 // create new transformation; add new object transform from right side
70 const geometry::ViewInformation3D aNewViewInformation3D(
71 aLastViewInformation3D.getObjectTransformation() * rPrimitive.getTransformation(),
72 aLastViewInformation3D.getOrientation(),
73 aLastViewInformation3D.getProjection(),
74 aLastViewInformation3D.getDeviceToView(),
75 aLastViewInformation3D.getViewTime(),
76 aLastViewInformation3D.getExtendedInformationSequence());
77 updateViewInformation(aNewViewInformation3D);
79 // let break down
80 process(rPrimitive.getChildren());
82 // restore transformations
83 updateViewInformation(aLastViewInformation3D);
84 break;
86 case PRIMITIVE3D_ID_POLYGONHAIRLINEPRIMITIVE3D :
88 // PolygonHairlinePrimitive3D
89 const primitive3d::PolygonHairlinePrimitive3D& rPrimitive = static_cast< const primitive3d::PolygonHairlinePrimitive3D& >(rCandidate);
90 const basegfx::B3DPolygon& rPolygon = rPrimitive.getB3DPolygon();
91 const sal_uInt32 nCount(rPolygon.count());
93 for(sal_uInt32 a(0); a < nCount; a++)
95 const basegfx::B3DPoint aPointInView(getViewInformation3D().getObjectToView() * rPolygon.getB3DPoint(a));
97 if(aPointInView.getZ() < mfMinimalDepth)
99 mfMinimalDepth = aPointInView.getZ();
103 break;
105 case PRIMITIVE3D_ID_POLYPOLYGONMATERIALPRIMITIVE3D :
107 // PolyPolygonMaterialPrimitive3D
108 const primitive3d::PolyPolygonMaterialPrimitive3D& rPrimitive = static_cast< const primitive3d::PolyPolygonMaterialPrimitive3D& >(rCandidate);
109 const basegfx::B3DPolyPolygon& rPolyPolygon = rPrimitive.getB3DPolyPolygon();
110 const sal_uInt32 nPolyCount(rPolyPolygon.count());
112 for(sal_uInt32 a(0); a < nPolyCount; a++)
114 const basegfx::B3DPolygon aPolygon(rPolyPolygon.getB3DPolygon(a));
115 const sal_uInt32 nCount(aPolygon.count());
117 for(sal_uInt32 b(0); b < nCount; b++)
119 const basegfx::B3DPoint aPointInView(getViewInformation3D().getObjectToView() * aPolygon.getB3DPoint(b));
121 if(aPointInView.getZ() < mfMinimalDepth)
123 mfMinimalDepth = aPointInView.getZ();
128 break;
130 default :
132 // process recursively
133 process(rCandidate.get3DDecomposition(getViewInformation3D()));
134 break;
138 } // end of namespace processor3d
139 } // end of namespace drawinglayer
142 // changed to create values using VCs, Primitive3DSequence and ViewInformation3D to allow
143 // removal of old 3D bucket geometry. There is one slight difference in the result, it's
144 // in [0.0 .. 1.0] for Z-Depth since the scaling of the scene as 2D object is no longer
145 // part of the 3D transformations. This could be added since the ViewContactOfE3dScene is
146 // given, but is not needed since the permutation of the depth values needs only be correct
147 // relative to each other
149 double getMinimalDepthInViewCoordinates(const E3dCompoundObject& rObject)
151 // this is a E3dCompoundObject, so it cannot be a scene (which is a E3dObject).
152 // Get primitive sequence using VC
153 const sdr::contact::ViewContactOfE3d& rVCObject = static_cast< sdr::contact::ViewContactOfE3d& >(rObject.GetViewContact());
154 const drawinglayer::primitive3d::Primitive3DSequence aPrimitives = rVCObject.getViewIndependentPrimitive3DSequence();
155 double fRetval(DBL_MAX);
157 if(aPrimitives.hasElements())
159 const E3dScene* pScene = rObject.GetScene();
161 if(pScene)
163 // get ViewInformation3D from scene using VC
164 const sdr::contact::ViewContactOfE3dScene& rVCScene = static_cast< sdr::contact::ViewContactOfE3dScene& >(pScene->GetViewContact());
165 const drawinglayer::geometry::ViewInformation3D aViewInfo3D(rVCScene.getViewInformation3D());
167 // the scene's object transformation is already part of aViewInfo3D.getObjectTransformation()
168 // for historical reasons (see ViewContactOfE3dScene::createViewInformation3D for more info)
169 // and the object's transform is part of aPrimitives (and taken into account when decomposing
170 // to PolygonHairlinePrimitive3D and PolyPolygonMaterialPrimitive3D). The missing part may be
171 // some Scene SdrObjects lying in-between which may need to be added. This is e.g. used in chart,
172 // and generally allowed in 3d scenes an their 3d object hierarchy
173 basegfx::B3DHomMatrix aInBetweenSceneMatrix;
174 E3dScene* pParentScene = dynamic_cast< E3dScene* >(rObject.GetParentObj());
176 while(pParentScene && pParentScene != pScene)
178 aInBetweenSceneMatrix = pParentScene->GetTransform() * aInBetweenSceneMatrix;
179 pParentScene = dynamic_cast< E3dScene* >(pParentScene->GetParentObj());
182 // build new ViewInformation containing all transforms
183 const drawinglayer::geometry::ViewInformation3D aNewViewInformation3D(
184 aViewInfo3D.getObjectTransformation() * aInBetweenSceneMatrix,
185 aViewInfo3D.getOrientation(),
186 aViewInfo3D.getProjection(),
187 aViewInfo3D.getDeviceToView(),
188 aViewInfo3D.getViewTime(),
189 aViewInfo3D.getExtendedInformationSequence());
191 // create extractor helper, process geometry and get return value
192 drawinglayer::processor3d::MinimalDephInViewExtractor aExtractor(aNewViewInformation3D);
193 aExtractor.process(aPrimitives);
194 fRetval = aExtractor.getMinimalDepth();
198 return fRetval;
201 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */