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20 #ifndef INCLUDED_SVX_SOURCE_ENGINE3D_HELPERMINIMALDEPTH3D_HXX
21 #define INCLUDED_SVX_SOURCE_ENGINE3D_HELPERMINIMALDEPTH3D_HXX
23 #include <sal/types.h>
28 class E3dCompoundObject
;
31 /** support extracting the minimal depth of a 3d object in it's scene
34 The 3D Object from which the minimal depth needs to be calculated. The scene
35 is defined by the object already
38 The minimal depth of this object in unified ViewCoordinates. This is the
39 Z-Coordinate of one object point in the range of [0.0 .. 1.0]. ViewCoordinates
40 means the transformations (esp. rotation) of the scene are taken into account
43 // support extracting the minimal depth of a 3d object in it's scene
45 double getMinimalDepthInViewCoordinates(const E3dCompoundObject
& rObject
);
49 #endif // INCLUDED_SVX_SOURCE_ENGINE3D_HELPERMINIMALDEPTH3D_HXX
51 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */