1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
3 * This file is part of the LibreOffice project.
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6 * License, v. 2.0. If a copy of the MPL was not distributed with this
7 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
9 * This file incorporates work covered by the following license notice:
11 * Licensed to the Apache Software Foundation (ASF) under one or more
12 * contributor license agreements. See the NOTICE file distributed
13 * with this work for additional information regarding copyright
14 * ownership. The ASF licenses this file to you under the Apache
15 * License, Version 2.0 (the "License"); you may not use this file
16 * except in compliance with the License. You may obtain a copy of
17 * the License at http://www.apache.org/licenses/LICENSE-2.0 .
20 #include <sdr/primitive3d/sdrattributecreator3d.hxx>
21 #include <svx/svx3ditems.hxx>
22 #include <svl/itemset.hxx>
23 #include <com/sun/star/drawing/NormalsKind.hpp>
24 #include <com/sun/star/drawing/TextureProjectionMode.hpp>
25 #include <com/sun/star/drawing/TextureKind2.hpp>
26 #include <com/sun/star/drawing/TextureMode.hpp>
27 #include <svx/xflclit.hxx>
28 #include <drawinglayer/attribute/materialattribute3d.hxx>
29 #include <drawinglayer/attribute/sdrobjectattribute3d.hxx>
33 namespace drawinglayer
37 attribute::Sdr3DObjectAttribute
* createNewSdr3DObjectAttribute(const SfxItemSet
& rSet
)
40 ::com::sun::star::drawing::NormalsKind
aNormalsKind(::com::sun::star::drawing::NormalsKind_SPECIFIC
);
41 const sal_uInt16
nNormalsValue(static_cast<const Svx3DNormalsKindItem
&>(rSet
.Get(SDRATTR_3DOBJ_NORMALS_KIND
)).GetValue());
43 if(1L == nNormalsValue
)
45 aNormalsKind
= ::com::sun::star::drawing::NormalsKind_FLAT
;
47 else if(2L == nNormalsValue
)
49 aNormalsKind
= ::com::sun::star::drawing::NormalsKind_SPHERE
;
52 // get NoermalsInvert flag
53 const bool bInvertNormals(static_cast<const SfxBoolItem
&>(rSet
.Get(SDRATTR_3DOBJ_NORMALS_INVERT
)).GetValue());
55 // get TextureProjectionX
56 ::com::sun::star::drawing::TextureProjectionMode
aTextureProjectionX(::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC
);
57 const sal_uInt16
nTextureValueX(static_cast<const Svx3DTextureProjectionXItem
&>(rSet
.Get(SDRATTR_3DOBJ_TEXTURE_PROJ_X
)).GetValue());
59 if(1L == nTextureValueX
)
61 aTextureProjectionX
= ::com::sun::star::drawing::TextureProjectionMode_PARALLEL
;
63 else if(2L == nTextureValueX
)
65 aTextureProjectionX
= ::com::sun::star::drawing::TextureProjectionMode_SPHERE
;
68 // get TextureProjectionY
69 ::com::sun::star::drawing::TextureProjectionMode
aTextureProjectionY(::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC
);
70 const sal_uInt16
nTextureValueY(static_cast<const Svx3DTextureProjectionYItem
&>(rSet
.Get(SDRATTR_3DOBJ_TEXTURE_PROJ_Y
)).GetValue());
72 if(1L == nTextureValueY
)
74 aTextureProjectionY
= ::com::sun::star::drawing::TextureProjectionMode_PARALLEL
;
76 else if(2L == nTextureValueY
)
78 aTextureProjectionY
= ::com::sun::star::drawing::TextureProjectionMode_SPHERE
;
81 // get DoubleSided flag
82 const bool bDoubleSided(static_cast<const SfxBoolItem
&>(rSet
.Get(SDRATTR_3DOBJ_DOUBLE_SIDED
)).GetValue());
85 const bool bShadow3D(static_cast<const SfxBoolItem
&>(rSet
.Get(SDRATTR_3DOBJ_SHADOW_3D
)).GetValue());
87 // get TextureFilter flag
88 const bool bTextureFilter(static_cast<const SfxBoolItem
&>(rSet
.Get(SDRATTR_3DOBJ_TEXTURE_FILTER
)).GetValue());
91 // TextureKind: 1 == Base3DTextureLuminance, 2 == Base3DTextureIntensity, 3 == Base3DTextureColor
92 ::com::sun::star::drawing::TextureKind2
aTextureKind(::com::sun::star::drawing::TextureKind2_LUMINANCE
);
93 const sal_uInt16
nTextureKind(static_cast<const Svx3DTextureKindItem
&>(rSet
.Get(SDRATTR_3DOBJ_TEXTURE_KIND
)).GetValue());
97 aTextureKind
= ::com::sun::star::drawing::TextureKind2_INTENSITY
;
99 else if(3 == nTextureKind
)
101 aTextureKind
= ::com::sun::star::drawing::TextureKind2_COLOR
;
105 // TextureMode: 1 == Base3DTextureReplace, 2 == Base3DTextureModulate, 3 == Base3DTextureBlend
106 ::com::sun::star::drawing::TextureMode
aTextureMode(::com::sun::star::drawing::TextureMode_REPLACE
);
107 const sal_uInt16
nTextureMode(static_cast<const Svx3DTextureModeItem
&>(rSet
.Get(SDRATTR_3DOBJ_TEXTURE_MODE
)).GetValue());
109 if(2 == nTextureMode
)
111 aTextureMode
= ::com::sun::star::drawing::TextureMode_MODULATE
;
113 else if(3 == nTextureMode
)
115 aTextureMode
= ::com::sun::star::drawing::TextureMode_BLEND
;
119 const ::basegfx::BColor
aObjectColor(static_cast<const XFillColorItem
&>(rSet
.Get(XATTR_FILLCOLOR
)).GetColorValue().getBColor());
121 // get specular color
122 const ::basegfx::BColor
aSpecular(static_cast<const SvxColorItem
&>(rSet
.Get(SDRATTR_3DOBJ_MAT_SPECULAR
)).GetValue().getBColor());
124 // get emissive color
125 const ::basegfx::BColor
aEmission(static_cast<const SvxColorItem
&>(rSet
.Get(SDRATTR_3DOBJ_MAT_EMISSION
)).GetValue().getBColor());
127 // get specular intensity
128 sal_uInt16
nSpecularIntensity(static_cast<const SfxUInt16Item
&>(rSet
.Get(SDRATTR_3DOBJ_MAT_SPECULAR_INTENSITY
)).GetValue());
130 if(nSpecularIntensity
> 128)
132 nSpecularIntensity
= 128;
135 // get reduced line geometry
136 const bool bReducedLineGeometry(static_cast<const Svx3DReducedLineGeometryItem
&>(rSet
.Get(SDRATTR_3DOBJ_REDUCED_LINE_GEOMETRY
)).GetValue());
139 attribute::MaterialAttribute3D
aMaterial(aObjectColor
, aSpecular
, aEmission
, nSpecularIntensity
);
141 return new attribute::Sdr3DObjectAttribute(
142 aNormalsKind
, aTextureProjectionX
, aTextureProjectionY
,
143 aTextureKind
, aTextureMode
, aMaterial
,
144 bInvertNormals
, bDoubleSided
, bShadow3D
, bTextureFilter
, bReducedLineGeometry
);
146 } // end of namespace primitive2d
147 } // end of namespace sdr
149 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */