1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
3 * This file is part of the LibreOffice project.
5 * This Source Code Form is subject to the terms of the Mozilla Public
6 * License, v. 2.0. If a copy of the MPL was not distributed with this
7 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
9 * This file incorporates work covered by the following license notice:
11 * Licensed to the Apache Software Foundation (ASF) under one or more
12 * contributor license agreements. See the NOTICE file distributed
13 * with this work for additional information regarding copyright
14 * ownership. The ASF licenses this file to you under the Apache
15 * License, Version 2.0 (the "License"); you may not use this file
16 * except in compliance with the License. You may obtain a copy of
17 * the License at http://www.apache.org/licenses/LICENSE-2.0 .
21 #include <svx/sdrhittesthelper.hxx>
22 #include <svx/obj3d.hxx>
23 #include <svx/helperhittest3d.hxx>
24 #include <svx/sdrpagewindow.hxx>
25 #include <svx/sdr/contact/viewobjectcontact.hxx>
26 #include <svx/sdr/contact/displayinfo.hxx>
27 #include <svx/sdr/contact/objectcontact.hxx>
28 #include <drawinglayer/processor2d/hittestprocessor2d.hxx>
29 #include <svx/svdpagv.hxx>
30 #include <svx/sdr/contact/viewcontact.hxx>
31 #include <svx/svdmodel.hxx>
34 // #i101872# new Object HitTest as View-tooling
36 SdrObject
* SdrObjectPrimitiveHit(
37 const SdrObject
& rObject
,
40 const SdrPageView
& rSdrPageView
,
41 const SetOfByte
* pVisiLayer
,
44 SdrObject
* pResult
= 0;
46 if(rObject
.GetSubList() && rObject
.GetSubList()->GetObjCount())
48 // group or scene with content. Single 3D objects also have a
49 // true == rObject.GetSubList(), but no content
50 pResult
= SdrObjListPrimitiveHit(*rObject
.GetSubList(), rPnt
, nTol
, rSdrPageView
, pVisiLayer
, bTextOnly
);
54 if( rObject
.IsVisible() && (!pVisiLayer
|| pVisiLayer
->IsSet(rObject
.GetLayer())))
56 // single object, 3d object, empty scene or empty group. Check if
57 // it's a single 3D object
58 const E3dCompoundObject
* pE3dCompoundObject
= dynamic_cast< const E3dCompoundObject
* >(&rObject
);
60 if(pE3dCompoundObject
)
62 const basegfx::B2DPoint
aHitPosition(rPnt
.X(), rPnt
.Y());
64 if(checkHitSingle3DObject(aHitPosition
, *pE3dCompoundObject
))
66 pResult
= const_cast< E3dCompoundObject
* >(pE3dCompoundObject
);
71 // not a single 3D object; Check in first PageWindow using prmitives (only SC
72 // with split views uses multiple PageWindows nowadays)
73 if(rSdrPageView
.PageWindowCount())
75 const double fLogicTolerance(nTol
);
76 const basegfx::B2DPoint
aHitPosition(rPnt
.X(), rPnt
.Y());
77 const sdr::contact::ViewObjectContact
& rVOC
= rObject
.GetViewContact().GetViewObjectContact(
78 rSdrPageView
.GetPageWindow(0)->GetObjectContact());
80 if(ViewObjectContactPrimitiveHit(rObject
, rVOC
, aHitPosition
, fLogicTolerance
, bTextOnly
))
82 pResult
= const_cast< SdrObject
* >(&rObject
);
94 SdrObject
* SdrObjListPrimitiveHit(
95 const SdrObjList
& rList
,
98 const SdrPageView
& rSdrPageView
,
99 const SetOfByte
* pVisiLayer
,
102 size_t nObjNum(rList
.GetObjCount());
103 SdrObject
* pRetval
= 0;
105 while(!pRetval
&& nObjNum
> 0)
108 SdrObject
* pObj
= rList
.GetObj(nObjNum
);
110 pRetval
= SdrObjectPrimitiveHit(*pObj
, rPnt
, nTol
, rSdrPageView
, pVisiLayer
, bTextOnly
);
118 bool ViewObjectContactPrimitiveHit(
119 const SdrObject
& rObject
,
120 const sdr::contact::ViewObjectContact
& rVOC
,
121 const basegfx::B2DPoint
& rHitPosition
,
122 double fLogicHitTolerance
,
125 basegfx::B2DRange
aObjectRange(rVOC
.getObjectRange());
127 if(!aObjectRange
.isEmpty())
129 // first do a rough B2DRange based HitTest; do not forget to
130 // include the HitTolerance if given
131 if(basegfx::fTools::more(fLogicHitTolerance
, 0.0))
133 aObjectRange
.grow(fLogicHitTolerance
);
136 if(aObjectRange
.isInside(rHitPosition
))
138 // get primitive sequence
139 sdr::contact::DisplayInfo aDisplayInfo
;
140 const drawinglayer::primitive2d::Primitive2DSequence
& rSequence(rVOC
.getPrimitive2DSequence(aDisplayInfo
));
142 if(rSequence
.hasElements())
144 // create a HitTest processor
145 const drawinglayer::geometry::ViewInformation2D
& rViewInformation2D
= rVOC
.GetObjectContact().getViewInformation2D();
146 drawinglayer::processor2d::HitTestProcessor2D
aHitTestProcessor2D(
151 rObject
.GetModel()->isTiledRendering());
153 // feed it with the primitives
154 aHitTestProcessor2D
.process(rSequence
);
157 return aHitTestProcessor2D
.getHit();
165 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */