bump product version to 5.0.4.1
[LibreOffice.git] / svx / source / svdraw / sdrhittesthelper.cxx
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1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 /*
3 * This file is part of the LibreOffice project.
5 * This Source Code Form is subject to the terms of the Mozilla Public
6 * License, v. 2.0. If a copy of the MPL was not distributed with this
7 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
9 * This file incorporates work covered by the following license notice:
11 * Licensed to the Apache Software Foundation (ASF) under one or more
12 * contributor license agreements. See the NOTICE file distributed
13 * with this work for additional information regarding copyright
14 * ownership. The ASF licenses this file to you under the Apache
15 * License, Version 2.0 (the "License"); you may not use this file
16 * except in compliance with the License. You may obtain a copy of
17 * the License at http://www.apache.org/licenses/LICENSE-2.0 .
21 #include <svx/sdrhittesthelper.hxx>
22 #include <svx/obj3d.hxx>
23 #include <svx/helperhittest3d.hxx>
24 #include <svx/sdrpagewindow.hxx>
25 #include <svx/sdr/contact/viewobjectcontact.hxx>
26 #include <svx/sdr/contact/displayinfo.hxx>
27 #include <svx/sdr/contact/objectcontact.hxx>
28 #include <drawinglayer/processor2d/hittestprocessor2d.hxx>
29 #include <svx/svdpagv.hxx>
30 #include <svx/sdr/contact/viewcontact.hxx>
31 #include <svx/svdmodel.hxx>
34 // #i101872# new Object HitTest as View-tooling
36 SdrObject* SdrObjectPrimitiveHit(
37 const SdrObject& rObject,
38 const Point& rPnt,
39 sal_uInt16 nTol,
40 const SdrPageView& rSdrPageView,
41 const SetOfByte* pVisiLayer,
42 bool bTextOnly)
44 SdrObject* pResult = 0;
46 if(rObject.GetSubList() && rObject.GetSubList()->GetObjCount())
48 // group or scene with content. Single 3D objects also have a
49 // true == rObject.GetSubList(), but no content
50 pResult = SdrObjListPrimitiveHit(*rObject.GetSubList(), rPnt, nTol, rSdrPageView, pVisiLayer, bTextOnly);
52 else
54 if( rObject.IsVisible() && (!pVisiLayer || pVisiLayer->IsSet(rObject.GetLayer())))
56 // single object, 3d object, empty scene or empty group. Check if
57 // it's a single 3D object
58 const E3dCompoundObject* pE3dCompoundObject = dynamic_cast< const E3dCompoundObject* >(&rObject);
60 if(pE3dCompoundObject)
62 const basegfx::B2DPoint aHitPosition(rPnt.X(), rPnt.Y());
64 if(checkHitSingle3DObject(aHitPosition, *pE3dCompoundObject))
66 pResult = const_cast< E3dCompoundObject* >(pE3dCompoundObject);
69 else
71 // not a single 3D object; Check in first PageWindow using prmitives (only SC
72 // with split views uses multiple PageWindows nowadays)
73 if(rSdrPageView.PageWindowCount())
75 const double fLogicTolerance(nTol);
76 const basegfx::B2DPoint aHitPosition(rPnt.X(), rPnt.Y());
77 const sdr::contact::ViewObjectContact& rVOC = rObject.GetViewContact().GetViewObjectContact(
78 rSdrPageView.GetPageWindow(0)->GetObjectContact());
80 if(ViewObjectContactPrimitiveHit(rObject, rVOC, aHitPosition, fLogicTolerance, bTextOnly))
82 pResult = const_cast< SdrObject* >(&rObject);
89 return pResult;
94 SdrObject* SdrObjListPrimitiveHit(
95 const SdrObjList& rList,
96 const Point& rPnt,
97 sal_uInt16 nTol,
98 const SdrPageView& rSdrPageView,
99 const SetOfByte* pVisiLayer,
100 bool bTextOnly)
102 size_t nObjNum(rList.GetObjCount());
103 SdrObject* pRetval = 0;
105 while(!pRetval && nObjNum > 0)
107 nObjNum--;
108 SdrObject* pObj = rList.GetObj(nObjNum);
110 pRetval = SdrObjectPrimitiveHit(*pObj, rPnt, nTol, rSdrPageView, pVisiLayer, bTextOnly);
113 return pRetval;
118 bool ViewObjectContactPrimitiveHit(
119 const SdrObject& rObject,
120 const sdr::contact::ViewObjectContact& rVOC,
121 const basegfx::B2DPoint& rHitPosition,
122 double fLogicHitTolerance,
123 bool bTextOnly)
125 basegfx::B2DRange aObjectRange(rVOC.getObjectRange());
127 if(!aObjectRange.isEmpty())
129 // first do a rough B2DRange based HitTest; do not forget to
130 // include the HitTolerance if given
131 if(basegfx::fTools::more(fLogicHitTolerance, 0.0))
133 aObjectRange.grow(fLogicHitTolerance);
136 if(aObjectRange.isInside(rHitPosition))
138 // get primitive sequence
139 sdr::contact::DisplayInfo aDisplayInfo;
140 const drawinglayer::primitive2d::Primitive2DSequence& rSequence(rVOC.getPrimitive2DSequence(aDisplayInfo));
142 if(rSequence.hasElements())
144 // create a HitTest processor
145 const drawinglayer::geometry::ViewInformation2D& rViewInformation2D = rVOC.GetObjectContact().getViewInformation2D();
146 drawinglayer::processor2d::HitTestProcessor2D aHitTestProcessor2D(
147 rViewInformation2D,
148 rHitPosition,
149 fLogicHitTolerance,
150 bTextOnly,
151 rObject.GetModel()->isTiledRendering());
153 // feed it with the primitives
154 aHitTestProcessor2D.process(rSequence);
156 // deliver result
157 return aHitTestProcessor2D.getHit();
162 return false;
165 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */