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20 #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_POINTARRAYPRIMITIVE2D_HXX
21 #define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_POINTARRAYPRIMITIVE2D_HXX
23 #include <drawinglayer/drawinglayerdllapi.h>
25 #include <drawinglayer/primitive2d/baseprimitive2d.hxx>
26 #include <basegfx/color/bcolor.hxx>
29 // PointArrayPrimitive2D class
31 namespace drawinglayer
35 /** PointArrayPrimitive2D class
37 This primitive defines single,discrete 'pixels' for the given
38 positions in the given color. This makes it view-dependent since
39 the logic size of a 'pixel' depends on the view transformation.
41 This is one of the non-decomposable primitives, so a renderer
42 should process it (Currently it is only used for grid visualisation,
45 class DRAWINGLAYER_DLLPUBLIC PointArrayPrimitive2D
: public BasePrimitive2D
48 /// the array of positions
49 std::vector
< basegfx::B2DPoint
> maPositions
;
52 basegfx::BColor maRGBColor
;
54 /// #i96669# add simple range buffering for this primitive
55 basegfx::B2DRange maB2DRange
;
59 PointArrayPrimitive2D(
60 const std::vector
< basegfx::B2DPoint
>& rPositions
,
61 const basegfx::BColor
& rRGBColor
);
64 const std::vector
< basegfx::B2DPoint
>& getPositions() const { return maPositions
; }
65 const basegfx::BColor
& getRGBColor() const { return maRGBColor
; }
68 virtual bool operator==(const BasePrimitive2D
& rPrimitive
) const override
;
71 virtual basegfx::B2DRange
getB2DRange(const geometry::ViewInformation2D
& rViewInformation
) const override
;
74 DeclPrimitive2DIDBlock()
76 } // end of namespace primitive2d
77 } // end of namespace drawinglayer
80 #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_POINTARRAYPRIMITIVE2D_HXX
82 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */