Bump version to 24.04.3.4
[LibreOffice.git] / svx / source / sdr / contact / viewobjectcontact.cxx
blob55ea9681785dc3cd65790af92ed6073231b1c012
1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 /*
3 * This file is part of the LibreOffice project.
5 * This Source Code Form is subject to the terms of the Mozilla Public
6 * License, v. 2.0. If a copy of the MPL was not distributed with this
7 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
9 * This file incorporates work covered by the following license notice:
11 * Licensed to the Apache Software Foundation (ASF) under one or more
12 * contributor license agreements. See the NOTICE file distributed
13 * with this work for additional information regarding copyright
14 * ownership. The ASF licenses this file to you under the Apache
15 * License, Version 2.0 (the "License"); you may not use this file
16 * except in compliance with the License. You may obtain a copy of
17 * the License at http://www.apache.org/licenses/LICENSE-2.0 .
20 #include <svx/sdr/contact/viewobjectcontact.hxx>
21 #include <svx/sdr/contact/viewcontact.hxx>
22 #include <svx/sdr/contact/objectcontact.hxx>
23 #include <svx/sdr/contact/displayinfo.hxx>
24 #include <svx/sdr/animation/animationstate.hxx>
25 #include <svx/sdr/contact/viewobjectcontactredirector.hxx>
26 #include <basegfx/color/bcolor.hxx>
27 #include <drawinglayer/primitive2d/modifiedcolorprimitive2d.hxx>
28 #include <drawinglayer/primitive2d/animatedprimitive2d.hxx>
29 #include <drawinglayer/processor2d/baseprocessor2d.hxx>
30 #include <svx/sdr/primitive2d/svx_primitivetypes2d.hxx>
31 #include <drawinglayer/primitive2d/transformprimitive2d.hxx>
32 #include <drawinglayer/primitive2d/structuretagprimitive2d.hxx>
33 #include <svx/svdobj.hxx>
34 #include <svx/svdomedia.hxx>
35 #include <svx/svdmodel.hxx>
36 #include <svx/svdpage.hxx>
37 #include <svx/svdotext.hxx>
38 #include <vcl/pdfwriter.hxx>
39 #include <vcl/pdfextoutdevdata.hxx>
41 using namespace com::sun::star;
43 namespace {
45 // animated extractor
47 // Necessary to filter a sequence of animated primitives from
48 // a sequence of primitives to find out if animated or not. The decision for
49 // what to decompose is hard-coded and only done for knowingly animated primitives
50 // to not decompose too deeply and unnecessarily. This implies that the list
51 // which is view-specific needs to be expanded by hand when new animated objects
52 // are added. This may eventually be changed to a dynamically configurable approach
53 // if necessary.
54 class AnimatedExtractingProcessor2D : public drawinglayer::processor2d::BaseProcessor2D
56 protected:
57 // the found animated primitives
58 drawinglayer::primitive2d::Primitive2DContainer maPrimitive2DSequence;
60 // text animation allowed?
61 bool mbTextAnimationAllowed : 1;
63 // graphic animation allowed?
64 bool mbGraphicAnimationAllowed : 1;
66 // as tooling, the process() implementation takes over API handling and calls this
67 // virtual render method when the primitive implementation is BasePrimitive2D-based.
68 virtual void processBasePrimitive2D(const drawinglayer::primitive2d::BasePrimitive2D& rCandidate) override;
70 public:
71 AnimatedExtractingProcessor2D(
72 const drawinglayer::geometry::ViewInformation2D& rViewInformation,
73 bool bTextAnimationAllowed,
74 bool bGraphicAnimationAllowed);
76 // data access
77 const drawinglayer::primitive2d::Primitive2DContainer& getPrimitive2DSequence() const { return maPrimitive2DSequence; }
78 drawinglayer::primitive2d::Primitive2DContainer extractPrimitive2DSequence() { return std::move(maPrimitive2DSequence); }
81 AnimatedExtractingProcessor2D::AnimatedExtractingProcessor2D(
82 const drawinglayer::geometry::ViewInformation2D& rViewInformation,
83 bool bTextAnimationAllowed,
84 bool bGraphicAnimationAllowed)
85 : drawinglayer::processor2d::BaseProcessor2D(rViewInformation),
86 mbTextAnimationAllowed(bTextAnimationAllowed),
87 mbGraphicAnimationAllowed(bGraphicAnimationAllowed)
91 void AnimatedExtractingProcessor2D::processBasePrimitive2D(const drawinglayer::primitive2d::BasePrimitive2D& rCandidate)
93 // known implementation, access directly
94 switch(rCandidate.getPrimitive2DID())
96 // add and accept animated primitives directly, no need to decompose
97 case PRIMITIVE2D_ID_ANIMATEDSWITCHPRIMITIVE2D :
98 case PRIMITIVE2D_ID_ANIMATEDBLINKPRIMITIVE2D :
99 case PRIMITIVE2D_ID_ANIMATEDINTERPOLATEPRIMITIVE2D :
101 const drawinglayer::primitive2d::AnimatedSwitchPrimitive2D& rSwitchPrimitive = static_cast< const drawinglayer::primitive2d::AnimatedSwitchPrimitive2D& >(rCandidate);
103 if((rSwitchPrimitive.isTextAnimation() && mbTextAnimationAllowed)
104 || (rSwitchPrimitive.isGraphicAnimation() && mbGraphicAnimationAllowed))
106 const drawinglayer::primitive2d::Primitive2DReference xReference(const_cast< drawinglayer::primitive2d::BasePrimitive2D* >(&rCandidate));
107 maPrimitive2DSequence.push_back(xReference);
109 break;
112 // decompose animated gifs where SdrGrafPrimitive2D produces a GraphicPrimitive2D
113 // which then produces the animation infos (all when used/needed)
114 case PRIMITIVE2D_ID_SDRGRAFPRIMITIVE2D :
115 case PRIMITIVE2D_ID_GRAPHICPRIMITIVE2D :
117 // decompose SdrObjects with evtl. animated text
118 case PRIMITIVE2D_ID_SDRCAPTIONPRIMITIVE2D :
119 case PRIMITIVE2D_ID_SDRCONNECTORPRIMITIVE2D :
120 case PRIMITIVE2D_ID_SDRCUSTOMSHAPEPRIMITIVE2D :
121 case PRIMITIVE2D_ID_SDRELLIPSEPRIMITIVE2D :
122 case PRIMITIVE2D_ID_SDRELLIPSESEGMENTPRIMITIVE2D :
123 case PRIMITIVE2D_ID_SDRMEASUREPRIMITIVE2D :
124 case PRIMITIVE2D_ID_SDRPATHPRIMITIVE2D :
125 case PRIMITIVE2D_ID_SDRRECTANGLEPRIMITIVE2D :
127 // #121194# With Graphic as Bitmap FillStyle, also check
128 // for primitives filled with animated graphics
129 case PRIMITIVE2D_ID_POLYPOLYGONGRAPHICPRIMITIVE2D:
130 case PRIMITIVE2D_ID_FILLGRAPHICPRIMITIVE2D:
131 case PRIMITIVE2D_ID_TRANSFORMPRIMITIVE2D:
133 // decompose evtl. animated text contained in MaskPrimitive2D
134 // or group primitives
135 case PRIMITIVE2D_ID_MASKPRIMITIVE2D :
136 case PRIMITIVE2D_ID_GROUPPRIMITIVE2D :
138 process(rCandidate);
139 break;
142 default :
144 // nothing to do for the rest
145 break;
150 } // end of anonymous namespace
152 namespace sdr::contact {
154 ViewObjectContact::ViewObjectContact(ObjectContact& rObjectContact, ViewContact& rViewContact)
155 : mrObjectContact(rObjectContact),
156 mrViewContact(rViewContact),
157 maGridOffset(0.0, 0.0),
158 mnActionChangedCount(0),
159 mbLazyInvalidate(false)
161 // make the ViewContact remember me
162 mrViewContact.AddViewObjectContact(*this);
164 // make the ObjectContact remember me
165 mrObjectContact.AddViewObjectContact(*this);
168 ViewObjectContact::~ViewObjectContact()
170 // if the object range is empty, then we have never had the primitive range change, so nothing to invalidate
171 if (!maObjectRange.isEmpty())
173 // invalidate in view
174 if(!getObjectRange().isEmpty())
176 GetObjectContact().InvalidatePartOfView(maObjectRange);
180 // delete PrimitiveAnimation
181 mpPrimitiveAnimation.reset();
183 // take care of remembered ObjectContact. Remove from
184 // OC first. The VC removal (below) CAN trigger a StopGettingViewed()
185 // which (depending of its implementation) may destroy other OCs. This
186 // can trigger the deletion of the helper OC of a page visualising object
187 // which IS the OC of this object. Eventually StopGettingViewed() needs
188 // to get asynchron later
189 GetObjectContact().RemoveViewObjectContact(*this);
191 // take care of remembered ViewContact
192 GetViewContact().RemoveViewObjectContact(*this);
195 const basegfx::B2DRange& ViewObjectContact::getObjectRange() const
197 if(maObjectRange.isEmpty())
199 const drawinglayer::geometry::ViewInformation2D& rViewInfo2D = GetObjectContact().getViewInformation2D();
200 basegfx::B2DRange aTempRange = GetViewContact().getRange(rViewInfo2D);
201 if (!aTempRange.isEmpty())
203 const_cast< ViewObjectContact* >(this)->maObjectRange = aTempRange;
205 else
207 // if range is not computed (new or LazyInvalidate objects), force it
208 const DisplayInfo aDisplayInfo;
209 const drawinglayer::primitive2d::Primitive2DContainer& xSequence(getPrimitive2DSequence(aDisplayInfo));
211 if(!xSequence.empty())
213 const_cast< ViewObjectContact* >(this)->maObjectRange =
214 xSequence.getB2DRange(rViewInfo2D);
219 return maObjectRange;
222 void ViewObjectContact::ActionChanged()
224 // clear cached primitives
225 mxPrimitive2DSequence.clear();
226 ++mnActionChangedCount;
228 if(mbLazyInvalidate)
229 return;
231 // set local flag
232 mbLazyInvalidate = true;
234 // force ObjectRange
235 getObjectRange();
237 if(!getObjectRange().isEmpty())
239 // invalidate current valid range
240 GetObjectContact().InvalidatePartOfView(maObjectRange);
242 // reset gridOffset, it needs to be recalculated
243 if (GetObjectContact().supportsGridOffsets())
244 resetGridOffset();
245 else
246 maObjectRange.reset();
249 // register at OC for lazy invalidate
250 GetObjectContact().setLazyInvalidate(*this);
253 void ViewObjectContact::triggerLazyInvalidate()
255 if(!mbLazyInvalidate)
256 return;
258 // reset flag
259 mbLazyInvalidate = false;
261 // force ObjectRange
262 getObjectRange();
264 if(!getObjectRange().isEmpty())
266 // invalidate current valid range
267 GetObjectContact().InvalidatePartOfView(maObjectRange);
271 // Take some action when new objects are inserted
272 void ViewObjectContact::ActionChildInserted(ViewContact& rChild)
274 // force creation of the new VOC and trigger it's refresh, so it
275 // will take part in LazyInvalidate immediately
276 rChild.GetViewObjectContact(GetObjectContact()).ActionChanged();
278 // forward action to ObjectContact
279 // const ViewObjectContact& rChildVOC = rChild.GetViewObjectContact(GetObjectContact());
280 // GetObjectContact().InvalidatePartOfView(rChildVOC.getObjectRange());
283 void ViewObjectContact::checkForPrimitive2DAnimations()
285 // remove old one
286 mpPrimitiveAnimation.reset();
288 // check for animated primitives
289 if(mxPrimitive2DSequence.empty())
290 return;
292 const bool bTextAnimationAllowed(GetObjectContact().IsTextAnimationAllowed());
293 const bool bGraphicAnimationAllowed(GetObjectContact().IsGraphicAnimationAllowed());
295 if(bTextAnimationAllowed || bGraphicAnimationAllowed)
297 AnimatedExtractingProcessor2D aAnimatedExtractor(GetObjectContact().getViewInformation2D(),
298 bTextAnimationAllowed, bGraphicAnimationAllowed);
299 aAnimatedExtractor.process(mxPrimitive2DSequence);
301 if(!aAnimatedExtractor.getPrimitive2DSequence().empty())
303 // derived primitiveList is animated, setup new PrimitiveAnimation
304 mpPrimitiveAnimation.reset( new sdr::animation::PrimitiveAnimation(*this, aAnimatedExtractor.extractPrimitive2DSequence()) );
309 void ViewObjectContact::createPrimitive2DSequence(const DisplayInfo& rDisplayInfo, drawinglayer::primitive2d::Primitive2DDecompositionVisitor& rVisitor) const
311 // get the view-independent Primitive from the viewContact
312 drawinglayer::primitive2d::Primitive2DContainer xRetval;
313 GetViewContact().getViewIndependentPrimitive2DContainer(xRetval);
315 if(!xRetval.empty())
317 // handle GluePoint
318 if(!GetObjectContact().isOutputToPrinter() && GetObjectContact().AreGluePointsVisible())
320 const drawinglayer::primitive2d::Primitive2DContainer xGlue(GetViewContact().createGluePointPrimitive2DSequence());
322 if(!xGlue.empty())
324 xRetval.append(xGlue);
328 // handle ghosted
329 if(isPrimitiveGhosted(rDisplayInfo))
331 const basegfx::BColor aRGBWhite(1.0, 1.0, 1.0);
332 const basegfx::BColorModifierSharedPtr aBColorModifier =
333 std::make_shared<basegfx::BColorModifier_interpolate>(
334 aRGBWhite,
335 0.5);
336 drawinglayer::primitive2d::Primitive2DReference xReference(
337 new drawinglayer::primitive2d::ModifiedColorPrimitive2D(
338 std::move(xRetval),
339 aBColorModifier));
341 xRetval = drawinglayer::primitive2d::Primitive2DContainer { xReference };
345 rVisitor.visit(xRetval);
348 bool ViewObjectContact::isExportPDFTags() const
350 return GetObjectContact().isExportTaggedPDF();
353 /** Check if we need to embed to a StructureTagPrimitive2D, too. This
354 was done at ImplRenderPaintProc::createRedirectedPrimitive2DSequence before
356 void ViewObjectContact::createStructureTag(drawinglayer::primitive2d::Primitive2DContainer & rNewPrimitiveSequence) const
358 SdrObject *const pSdrObj(mrViewContact.TryToGetSdrObject());
360 // Check if we need to embed to a StructureTagPrimitive2D, too. This
361 // was done at ImplRenderPaintProc::createRedirectedPrimitive2DSequence before
362 if (!rNewPrimitiveSequence.empty() && isExportPDFTags()
363 // ISO 14289-1:2014, Clause: 7.3
364 && (!pSdrObj || pSdrObj->getParentSdrObjectFromSdrObject() == nullptr))
366 if (nullptr != pSdrObj && !pSdrObj->IsDecorative())
368 vcl::PDFWriter::StructElement eElement(vcl::PDFWriter::NonStructElement);
369 const SdrInventor nInventor(pSdrObj->GetObjInventor());
370 const SdrObjKind nIdentifier(pSdrObj->GetObjIdentifier());
371 const bool bIsTextObj(nullptr != DynCastSdrTextObj(pSdrObj));
373 // Note: SwFlyDrawObj/SwVirtFlyDrawObj have SdrInventor::Swg - these
374 // are *not* handled here because not all of them are painted
375 // completely with primitives, so a tag here does not encapsulate them.
376 // The tag must be created by SwTaggedPDFHelper until this is fixed.
377 if ( nInventor == SdrInventor::Default )
379 if ( nIdentifier == SdrObjKind::Group )
380 eElement = vcl::PDFWriter::Figure;
381 else if (nIdentifier == SdrObjKind::Table)
382 eElement = vcl::PDFWriter::Table;
383 else if (nIdentifier == SdrObjKind::Media)
384 eElement = vcl::PDFWriter::Annot;
385 else if ( nIdentifier == SdrObjKind::TitleText )
386 eElement = vcl::PDFWriter::Heading;
387 else if ( nIdentifier == SdrObjKind::OutlineText )
388 eElement = vcl::PDFWriter::Division;
389 else if ( !bIsTextObj || !static_cast<const SdrTextObj&>(*pSdrObj).HasText() )
390 eElement = vcl::PDFWriter::Figure;
391 else
392 eElement = vcl::PDFWriter::Division;
395 if(vcl::PDFWriter::NonStructElement != eElement)
397 SdrPage* pSdrPage(pSdrObj->getSdrPageFromSdrObject());
399 if(pSdrPage)
401 const bool bBackground(pSdrPage->IsMasterPage());
402 const bool bImage(SdrObjKind::Graphic == pSdrObj->GetObjIdentifier());
403 // note: there must be output device here, in PDF export
404 void const* pAnchorKey(nullptr);
405 if (auto const pUserCall = pSdrObj->GetUserCall())
407 pAnchorKey = pUserCall->GetPDFAnchorStructureElementKey(*pSdrObj);
410 ::std::vector<sal_Int32> annotIds;
411 if (eElement == vcl::PDFWriter::Annot
412 && !static_cast<SdrMediaObj*>(pSdrObj)->getURL().isEmpty())
414 auto const pPDFExtOutDevData(GetObjectContact().GetPDFExtOutDevData());
415 assert(pPDFExtOutDevData);
416 annotIds = pPDFExtOutDevData->GetScreenAnnotIds(pSdrObj);
419 drawinglayer::primitive2d::Primitive2DReference xReference(
420 new drawinglayer::primitive2d::StructureTagPrimitive2D(
421 eElement,
422 bBackground,
423 bImage,
424 std::move(rNewPrimitiveSequence),
425 pAnchorKey,
426 &annotIds));
427 rNewPrimitiveSequence = drawinglayer::primitive2d::Primitive2DContainer { xReference };
431 else
433 // page backgrounds etc should be tagged as artifacts:
434 rNewPrimitiveSequence = drawinglayer::primitive2d::Primitive2DContainer {
435 new drawinglayer::primitive2d::StructureTagPrimitive2D(
436 // lies to force silly VclMetafileProcessor2D to emit NonStructElement
437 vcl::PDFWriter::Division,
438 true,
439 true,
440 std::move(rNewPrimitiveSequence))
446 drawinglayer::primitive2d::Primitive2DContainer const & ViewObjectContact::getPrimitive2DSequence(const DisplayInfo& rDisplayInfo) const
448 // only some of the top-level apps are any good at reliably invalidating us (e.g. writer is not)
449 SdrObject* pSdrObj(mrViewContact.TryToGetSdrObject());
451 if (nullptr != pSdrObj && pSdrObj->getSdrModelFromSdrObject().IsVOCInvalidationIsReliable())
453 if (!mxPrimitive2DSequence.empty())
454 return mxPrimitive2DSequence;
457 // prepare new representation
458 drawinglayer::primitive2d::Primitive2DContainer xNewPrimitiveSequence;
460 // take care of redirectors and create new list
461 ViewObjectContactRedirector* pRedirector = GetObjectContact().GetViewObjectContactRedirector();
463 if(pRedirector)
465 pRedirector->createRedirectedPrimitive2DSequence(*this, rDisplayInfo, xNewPrimitiveSequence);
467 else
469 createPrimitive2DSequence(rDisplayInfo, xNewPrimitiveSequence);
472 // check and eventually embed to GridOffset transform primitive (calc only)
473 if(!xNewPrimitiveSequence.empty() && GetObjectContact().supportsGridOffsets())
475 const basegfx::B2DVector& rGridOffset(getGridOffset());
477 if(0.0 != rGridOffset.getX() || 0.0 != rGridOffset.getY())
479 const basegfx::B2DHomMatrix aTranslateGridOffset(
480 basegfx::utils::createTranslateB2DHomMatrix(
481 rGridOffset));
482 drawinglayer::primitive2d::Primitive2DReference aEmbed(
483 new drawinglayer::primitive2d::TransformPrimitive2D(
484 aTranslateGridOffset,
485 std::move(xNewPrimitiveSequence)));
486 xNewPrimitiveSequence = drawinglayer::primitive2d::Primitive2DContainer { aEmbed };
490 createStructureTag(xNewPrimitiveSequence);
492 // Local up-to-date checks. New list different from local one?
493 // This is the important point where it gets decided if the current or the new
494 // representation gets used. This is important for performance, since the
495 // current representation contains possible precious decompositions. That
496 // comparisons triggers exactly if something in the object visualization
497 // has changed.
498 // Note: That is the main reason for BasePrimitive2D::operator== at all. I
499 // have alternatively tried to invalidate the local representation on object
500 // change, but that is simply not reliable.
501 // Note2: I did that once in aw080, the lost CWS, and it worked well enough
502 // so that I could remove *all* operator== from all derivations of
503 // BasePrimitive2D, so it can be done again (with the needed resources)
504 if(mxPrimitive2DSequence != xNewPrimitiveSequence)
506 // has changed, copy content
507 const_cast< ViewObjectContact* >(this)->mxPrimitive2DSequence = std::move(xNewPrimitiveSequence);
509 // check for animated stuff
510 const_cast< ViewObjectContact* >(this)->checkForPrimitive2DAnimations();
512 // always update object range when PrimitiveSequence changes
513 const drawinglayer::geometry::ViewInformation2D& rViewInformation2D(GetObjectContact().getViewInformation2D());
514 const_cast< ViewObjectContact* >(this)->maObjectRange = mxPrimitive2DSequence.getB2DRange(rViewInformation2D);
517 // return current Primitive2DContainer
518 return mxPrimitive2DSequence;
521 bool ViewObjectContact::isPrimitiveVisible(const DisplayInfo& /*rDisplayInfo*/) const
523 // default: always visible
524 return true;
527 bool ViewObjectContact::isPrimitiveGhosted(const DisplayInfo& rDisplayInfo) const
529 // default: standard check
530 return (GetObjectContact().DoVisualizeEnteredGroup() && !GetObjectContact().isOutputToPrinter() && rDisplayInfo.IsGhostedDrawModeActive());
533 void ViewObjectContact::getPrimitive2DSequenceHierarchy(DisplayInfo& rDisplayInfo, drawinglayer::primitive2d::Primitive2DDecompositionVisitor& rVisitor) const
535 // check model-view visibility
536 if(!isPrimitiveVisible(rDisplayInfo))
537 return;
539 getPrimitive2DSequence(rDisplayInfo);
540 if(mxPrimitive2DSequence.empty())
541 return;
543 // get ranges
544 const drawinglayer::geometry::ViewInformation2D& rViewInformation2D(GetObjectContact().getViewInformation2D());
545 // tdf#147164 cannot use maObjectRange here, it is unreliable
546 const basegfx::B2DRange aObjectRange(mxPrimitive2DSequence.getB2DRange(rViewInformation2D));
547 const basegfx::B2DRange& aViewRange(rViewInformation2D.getViewport());
549 // check geometrical visibility
550 bool bVisible = aViewRange.isEmpty() || aViewRange.overlaps(aObjectRange);
551 if(!bVisible)
552 return;
554 // temporarily take over the mxPrimitive2DSequence, in case it gets invalidated while we want to iterate over it
555 auto tmp = std::move(const_cast<ViewObjectContact*>(this)->mxPrimitive2DSequence);
556 int nPrevCount = mnActionChangedCount;
558 rVisitor.visit(tmp);
560 // if we received ActionChanged() calls while walking the primitives, then leave it empty, otherwise move it back
561 if (mnActionChangedCount == nPrevCount)
562 const_cast<ViewObjectContact*>(this)->mxPrimitive2DSequence = std::move(tmp);
565 void ViewObjectContact::getPrimitive2DSequenceSubHierarchy(DisplayInfo& rDisplayInfo, drawinglayer::primitive2d::Primitive2DDecompositionVisitor& rVisitor) const
567 ViewContact& rViewContact = GetViewContact();
568 const sal_uInt32 nSubHierarchyCount(rViewContact.GetObjectCount());
570 for(sal_uInt32 a(0); a < nSubHierarchyCount; a++)
571 rViewContact.getPrimitive2DSequenceHierarchyOfIndex(a, rDisplayInfo, GetObjectContact(), rVisitor);
574 // Support getting a GridOffset per object and view for non-linear ViewToDevice
575 // transformation (calc). On-demand created by delegating to the ObjectContact
576 // (->View) that has then all needed information
577 const basegfx::B2DVector& ViewObjectContact::getGridOffset() const
579 if (GetObjectContact().supportsGridOffsets())
581 if (fabs(maGridOffset.getX()) > 1000.0)
583 // Huge offsets are a hint for error -> usually the conditions for
584 // calculation have changed. E.g. - I saw errors with +/-5740, that
585 // was in the environment of massive external UNO API using LO as
586 // target.
587 // If conditions for this calculation change, it is usually required to call
588 // - ViewObjectContact::resetGridOffset(), or
589 // - ObjectContact::resetAllGridOffsets() or
590 // - ScDrawView::resetGridOffsetsForAllSdrPageViews()
591 // as it is done e.g. when zoom changes (see ScDrawView::RecalcScale()).
592 // Theoretically these resets have to be done for any precondition
593 // changed that is used in the calculation of that value (see
594 // ScDrawView::calculateGridOffsetForSdrObject).
595 // This is not complete and would be hard to do so.
596 // Since it is just a buffered value and re-calculation is not
597 // expensive (linear O(n)) we can just reset suspicious values here.
598 // Hopefully - when that non-linear ViewTransformation problem for
599 // the calc-view gets solved one day - all this can be removed
600 // again. For now, let's just reset here and force re-calculation.
601 // Add a SAL_WARN to inform about this.
602 SAL_WARN("svx", "Suspicious GridOffset value resetted (!)");
603 const_cast<ViewObjectContact*>(this)->maGridOffset.setX(0.0);
604 const_cast<ViewObjectContact*>(this)->maGridOffset.setY(0.0);
607 if(0.0 == maGridOffset.getX() && 0.0 == maGridOffset.getY() && GetObjectContact().supportsGridOffsets())
609 // create on-demand
610 GetObjectContact().calculateGridOffsetForViewObjectContact(const_cast<ViewObjectContact*>(this)->maGridOffset, *this);
614 return maGridOffset;
617 void ViewObjectContact::resetGridOffset()
619 // reset buffered GridOffset itself
620 maGridOffset.setX(0.0);
621 maGridOffset.setY(0.0);
623 // also reset sequence to get a re-calculation when GridOffset changes
624 mxPrimitive2DSequence.clear();
625 maObjectRange.reset();
630 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */