1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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12 * contributor license agreements. See the NOTICE file distributed
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16 * except in compliance with the License. You may obtain a copy of
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20 #ifndef _SV_SALFRAME_HXX
21 #define _SV_SALFRAME_HXX
23 #include <tools/solar.h>
24 #include <vcl/dllapi.h>
28 #include <vcl/ptrstyle.hxx>
31 #include <salwtype.hxx>
32 #include <salgeom.hxx>
33 #include <tools/gen.hxx>
34 #include <vcl/region.hxx>
36 #include <vcl/impdel.hxx>
37 #include <rtl/ustring.hxx>
38 #include <vcl/keycod.hxx>
48 struct SalInputContext
;
55 #define SAL_FRAME_TOTOP_RESTOREWHENMIN ((sal_uInt16)0x0001)
56 #define SAL_FRAME_TOTOP_FOREGROUNDTASK ((sal_uInt16)0x0002)
57 #define SAL_FRAME_TOTOP_GRABFOCUS ((sal_uInt16)0x0004)
58 #define SAL_FRAME_TOTOP_GRABFOCUS_ONLY ((sal_uInt16)0x0008)
60 #define SAL_FRAME_ENDEXTTEXTINPUT_COMPLETE ((sal_uInt16)0x0001)
61 #define SAL_FRAME_ENDEXTTEXTINPUT_CANCEL ((sal_uInt16)0x0002)
68 #define SAL_FRAME_STYLE_DEFAULT ((sal_uLong)0x00000001)
69 #define SAL_FRAME_STYLE_MOVEABLE ((sal_uLong)0x00000002)
70 #define SAL_FRAME_STYLE_SIZEABLE ((sal_uLong)0x00000004)
71 #define SAL_FRAME_STYLE_CLOSEABLE ((sal_uLong)0x00000008)
73 // no shadow effect on WindowsXP
74 #define SAL_FRAME_STYLE_NOSHADOW ((sal_uLong)0x00000010)
75 // indicate tooltip windows, so they can always be topmost
76 #define SAL_FRAME_STYLE_TOOLTIP ((sal_uLong)0x00000020)
77 // windows without windowmanager decoration, this typically only applies to floating windows
78 #define SAL_FRAME_STYLE_OWNERDRAWDECORATION ((sal_uLong)0x00000040)
80 #define SAL_FRAME_STYLE_DIALOG ((sal_uLong)0x00000080)
81 // partial fullscreen: fullscreen on one monitor of a multimonitor display
82 #define SAL_FRAME_STYLE_PARTIAL_FULLSCREEN ((sal_uLong)0x00800000)
83 // plugged system child window
84 #define SAL_FRAME_STYLE_PLUG ((sal_uLong)0x10000000)
85 // system child window inside another SalFrame
86 #define SAL_FRAME_STYLE_SYSTEMCHILD ((sal_uLong)0x08000000)
88 #define SAL_FRAME_STYLE_FLOAT ((sal_uLong)0x20000000)
89 // floating window that needs to be focusable
90 #define SAL_FRAME_STYLE_FLOAT_FOCUSABLE ((sal_uLong)0x04000000)
91 // toolwindows should be painted with a smaller decoration
92 #define SAL_FRAME_STYLE_TOOLWINDOW ((sal_uLong)0x40000000)
93 // the window containing the intro bitmap, aka splashscreen
94 #define SAL_FRAME_STYLE_INTRO ((sal_uLong)0x80000000)
96 // ----------------------------------------
97 // - extended frame style -
98 // - (sal equivalent to extended WinBits) -
99 // ----------------------------------------
100 typedef sal_uInt64 SalExtStyle
;
101 #define SAL_FRAME_EXT_STYLE_DOCUMENT SalExtStyle(0x00000001)
102 #define SAL_FRAME_EXT_STYLE_DOCMODIFIED SalExtStyle(0x00000002)
104 // ------------------------
105 // - Flags for SetPosSize -
106 // ------------------------
108 #define SAL_FRAME_POSSIZE_X ((sal_uInt16)0x0001)
109 #define SAL_FRAME_POSSIZE_Y ((sal_uInt16)0x0002)
110 #define SAL_FRAME_POSSIZE_WIDTH ((sal_uInt16)0x0004)
111 #define SAL_FRAME_POSSIZE_HEIGHT ((sal_uInt16)0x0008)
115 using ::rtl::OUString
;
116 using ::rtl::OString
;
122 struct SystemParentData
;
124 class VCL_PLUGIN_PUBLIC SalFrame
: public vcl::DeletionNotifier
126 // the VCL window corresponding to this frame
128 SALFRAMEPROC m_pProc
;
129 public: // public for Sal Implementation
130 SalFrame() : m_pWindow( NULL
), m_pProc( NULL
) {}
133 public: // public for Sal Implementation
134 SalFrameGeometry maGeometry
;
137 // SalGraphics or NULL, but two Graphics for all SalFrames
139 virtual SalGraphics
* GetGraphics() = 0;
140 virtual void ReleaseGraphics( SalGraphics
* pGraphics
) = 0;
142 // Event must be destroyed, when Frame is destroyed
143 // When Event is called, SalInstance::Yield() must be returned
144 virtual sal_Bool
PostEvent( void* pData
) = 0;
146 virtual void SetTitle( const rtl::OUString
& rTitle
) = 0;
147 virtual void SetIcon( sal_uInt16 nIcon
) = 0;
148 virtual void SetRepresentedURL( const rtl::OUString
& );
149 virtual void SetMenu( SalMenu
*pSalMenu
) = 0;
150 virtual void DrawMenuBar() = 0;
152 virtual void SetExtendedFrameStyle( SalExtStyle nExtStyle
) = 0;
154 // Before the window is visible, a resize event
155 // must be sent with the correct size
156 virtual void Show( sal_Bool bVisible
, sal_Bool bNoActivate
= sal_False
) = 0;
157 virtual void Enable( sal_Bool bEnable
) = 0;
158 // Set ClientSize and Center the Window to the desktop
159 // and send/post a resize message
160 virtual void SetMinClientSize( long nWidth
, long nHeight
) = 0;
161 virtual void SetMaxClientSize( long nWidth
, long nHeight
) = 0;
162 virtual void SetPosSize( long nX
, long nY
, long nWidth
, long nHeight
, sal_uInt16 nFlags
) = 0;
163 virtual void GetClientSize( long& rWidth
, long& rHeight
) = 0;
164 virtual void GetWorkArea( Rectangle
& rRect
) = 0;
165 virtual SalFrame
* GetParent() const = 0;
166 // Note: x will be mirrored at parent if UI mirroring is active
167 SalFrameGeometry
GetGeometry();
168 const SalFrameGeometry
& GetUnmirroredGeometry() const { return maGeometry
; }
169 virtual void SetWindowState( const SalFrameState
* pState
) = 0;
170 virtual sal_Bool
GetWindowState( SalFrameState
* pState
) = 0;
171 virtual void ShowFullScreen( sal_Bool bFullScreen
, sal_Int32 nDisplay
) = 0;
172 // Enable/Disable ScreenSaver, SystemAgents, ...
173 virtual void StartPresentation( sal_Bool bStart
) = 0;
174 // Show Window over all other Windows
175 virtual void SetAlwaysOnTop( sal_Bool bOnTop
) = 0;
177 // Window to top and grab focus
178 virtual void ToTop( sal_uInt16 nFlags
) = 0;
180 // this function can call with the same
182 virtual void SetPointer( PointerStyle ePointerStyle
) = 0;
183 virtual void CaptureMouse( sal_Bool bMouse
) = 0;
184 virtual void SetPointerPos( long nX
, long nY
) = 0;
186 // flush output buffer
187 virtual void Flush( void) = 0;
188 virtual void Flush( const Rectangle
& );
189 // flush output buffer, wait till outstanding operations are done
190 virtual void Sync() = 0;
192 virtual void SetInputContext( SalInputContext
* pContext
) = 0;
193 virtual void EndExtTextInput( sal_uInt16 nFlags
) = 0;
195 virtual rtl::OUString
GetKeyName( sal_uInt16 nKeyCode
) = 0;
197 // returns in 'rKeyCode' the single keycode that translates to the given unicode when using a keyboard layout of language 'aLangType'
198 // returns sal_False if no mapping exists or function not supported
199 // this is required for advanced menu support
200 virtual sal_Bool
MapUnicodeToKeyCode( sal_Unicode aUnicode
, LanguageType aLangType
, KeyCode
& rKeyCode
) = 0;
202 // returns the input language used for the last key stroke
203 // may be LANGUAGE_DONTKNOW if not supported by the OS
204 virtual LanguageType
GetInputLanguage() = 0;
206 virtual void UpdateSettings( AllSettings
& rSettings
) = 0;
208 // returns system data (most prominent: window handle)
209 virtual const SystemEnvData
* GetSystemData() const = 0;
211 // get current modifier, button mask and mouse position
212 struct SalPointerState
215 Point maPos
; // in frame coordinates
218 virtual SalPointerState
GetPointerState() = 0;
220 struct SalIndicatorState
225 virtual SalIndicatorState
GetIndicatorState() = 0;
227 virtual void SimulateKeyPress( sal_uInt16 nKeyCode
) = 0;
229 // set new parent window
230 virtual void SetParent( SalFrame
* pNewParent
) = 0;
231 // reparent window to act as a plugin; implementation
232 // may choose to use a new system window inetrnally
233 // return false to indicate failure
234 virtual bool SetPluginParent( SystemParentData
* pNewParent
) = 0;
236 // move the frame to a new screen
237 virtual void SetScreenNumber( unsigned int nScreen
) = 0;
239 virtual void SetApplicationID( const rtl::OUString
&rApplicationID
) = 0;
241 // shaped system windows
242 // set clip region to none (-> rectangular windows, normal state)
243 virtual void ResetClipRegion() = 0;
244 // start setting the clipregion consisting of nRects rectangles
245 virtual void BeginSetClipRegion( sal_uLong nRects
) = 0;
246 // add a rectangle to the clip region
247 virtual void UnionClipRegion( long nX
, long nY
, long nWidth
, long nHeight
) = 0;
248 // done setting up the clipregion
249 virtual void EndSetClipRegion() = 0;
251 // Callbacks (indepent part in vcl/source/window/winproc.cxx)
252 // for default message handling return 0
253 void SetCallback( Window
* pWindow
, SALFRAMEPROC pProc
)
254 { m_pWindow
= pWindow
; m_pProc
= pProc
; }
256 // returns the instance set
257 Window
* GetWindow() const { return m_pWindow
; }
259 // Call the callback set; this sometimes necessary for implementation classes
260 // that should not now more than necessary about the SalFrame implementation
261 // (e.g. input methods, printer update handlers).
262 long CallCallback( sal_uInt16 nEvent
, const void* pEvent
) const
263 { return m_pProc
? m_pProc( m_pWindow
, const_cast<SalFrame
*>(this), nEvent
, pEvent
) : 0; }
268 #endif // __cplusplus
270 #endif // _SV_SALFRAME_HXX
272 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */