1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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20 #include <drawinglayer/primitive2d/shadowprimitive2d.hxx>
21 #include <basegfx/color/bcolormodifier.hxx>
22 #include <drawinglayer/primitive2d/modifiedcolorprimitive2d.hxx>
23 #include <drawinglayer/primitive2d/transformprimitive2d.hxx>
24 #include <basegfx/utils/canvastools.hxx>
25 #include <drawinglayer/primitive2d/transparenceprimitive2d.hxx>
26 #include <drawinglayer/primitive2d/unifiedtransparenceprimitive2d.hxx>
27 #include <drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx>
30 using namespace com::sun::star
;
33 namespace drawinglayer
37 ShadowPrimitive2D::ShadowPrimitive2D(
38 const basegfx::B2DHomMatrix
& rShadowTransform
,
39 const basegfx::BColor
& rShadowColor
,
40 const Primitive2DContainer
& rChildren
)
41 : GroupPrimitive2D(rChildren
),
42 maShadowTransform(rShadowTransform
),
43 maShadowColor(rShadowColor
)
47 bool ShadowPrimitive2D::operator==(const BasePrimitive2D
& rPrimitive
) const
49 if(BasePrimitive2D::operator==(rPrimitive
))
51 const ShadowPrimitive2D
& rCompare
= static_cast< const ShadowPrimitive2D
& >(rPrimitive
);
53 return (getShadowTransform() == rCompare
.getShadowTransform()
54 && getShadowColor() == rCompare
.getShadowColor());
60 basegfx::B2DRange
ShadowPrimitive2D::getB2DRange(const geometry::ViewInformation2D
& rViewInformation
) const
62 basegfx::B2DRange
aRetval(getChildren().getB2DRange(rViewInformation
));
63 aRetval
.transform(getShadowTransform());
67 void ShadowPrimitive2D::get2DDecomposition(Primitive2DDecompositionVisitor
& rVisitor
, const geometry::ViewInformation2D
& /*rViewInformation*/) const
69 if(!getChildren().empty())
71 // create a modifiedColorPrimitive containing the shadow color and the content
72 const basegfx::BColorModifierSharedPtr
aBColorModifier(
73 new basegfx::BColorModifier_replace(
75 const Primitive2DReference
xRefA(
76 new ModifiedColorPrimitive2D(
79 const Primitive2DContainer aSequenceB
{ xRefA
};
81 // build transformed primitiveVector with shadow offset and add to target
82 rVisitor
.append(new TransformPrimitive2D(getShadowTransform(), aSequenceB
));
87 ImplPrimitive2DIDBlock(ShadowPrimitive2D
, PRIMITIVE2D_ID_SHADOWPRIMITIVE2D
)
89 } // end of namespace primitive2d
90 } // end of namespace drawinglayer
92 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */