1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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20 #include <drawinglayer/primitive3d/shadowprimitive3d.hxx>
21 #include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
24 using namespace com::sun::star
;
27 namespace drawinglayer
31 ShadowPrimitive3D::ShadowPrimitive3D(
32 const basegfx::B2DHomMatrix
& rShadowTransform
,
33 const basegfx::BColor
& rShadowColor
,
34 double fShadowTransparence
,
36 const Primitive3DContainer
& rChildren
)
37 : GroupPrimitive3D(rChildren
),
38 maShadowTransform(rShadowTransform
),
39 maShadowColor(rShadowColor
),
40 mfShadowTransparence(fShadowTransparence
),
45 bool ShadowPrimitive3D::operator==(const BasePrimitive3D
& rPrimitive
) const
47 if(GroupPrimitive3D::operator==(rPrimitive
))
49 const ShadowPrimitive3D
& rCompare
= static_cast<const ShadowPrimitive3D
&>(rPrimitive
);
51 return (getShadowTransform() == rCompare
.getShadowTransform()
52 && getShadowColor() == rCompare
.getShadowColor()
53 && getShadowTransparence() == rCompare
.getShadowTransparence()
54 && getShadow3D() == rCompare
.getShadow3D());
61 ImplPrimitive3DIDBlock(ShadowPrimitive3D
, PRIMITIVE3D_ID_SHADOWPRIMITIVE3D
)
63 } // end of namespace primitive3d
64 } // end of namespace drawinglayer
66 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */