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20 #include <basegfx/raster/rasterconvert3d.hxx>
21 #include <basegfx/polygon/b3dpolygon.hxx>
22 #include <basegfx/polygon/b3dpolypolygon.hxx>
23 #include <basegfx/point/b3dpoint.hxx>
25 //////////////////////////////////////////////////////////////////////////////
26 // implementations of the 3D raster converter
30 void RasterConverter3D::addArea(const B3DPolygon
& rFill
, const B3DHomMatrix
* pViewToEye
)
32 const sal_uInt32
nPointCount(rFill
.count());
34 for(sal_uInt32
a(0); a
< nPointCount
; a
++)
36 addEdge(rFill
, a
, (a
+ 1) % nPointCount
, pViewToEye
);
40 void RasterConverter3D::addArea(const B3DPolyPolygon
& rFill
, const B3DHomMatrix
* pViewToEye
)
42 const sal_uInt32
nPolyCount(rFill
.count());
44 for(sal_uInt32
a(0); a
< nPolyCount
; a
++)
46 addArea(rFill
.getB3DPolygon(a
), pViewToEye
);
50 RasterConverter3D::RasterConverter3D()
51 : InterpolatorProvider3D(),
55 RasterConverter3D::~RasterConverter3D()
58 void RasterConverter3D::rasterconvertB3DArea(sal_Int32 nStartLine
, sal_Int32 nStopLine
)
60 if(!maLineEntries
.empty())
62 OSL_ENSURE(nStopLine
>= nStartLine
, "nStopLine is bigger than nStartLine (!)");
64 // sort global entries by Y, X once. After this, the vector
65 // is seen as frozen. Pointers to it's entries will be used in the following code.
66 ::std::sort(maLineEntries
.begin(), maLineEntries
.end());
69 ::std::vector
< RasterConversionLineEntry3D
>::iterator
aCurrentEntry(maLineEntries
.begin());
70 ::std::vector
< RasterConversionLineEntry3D
* > aCurrentLine
;
71 ::std::vector
< RasterConversionLineEntry3D
* > aNextLine
;
72 ::std::vector
< RasterConversionLineEntry3D
* >::iterator aRasterConversionLineEntry3D
;
73 sal_uInt32
nPairCount(0);
75 // get scanlines first LineNumber as start
76 sal_Int32
nLineNumber(::std::max(aCurrentEntry
->getY(), nStartLine
));
78 while((aCurrentLine
.size() || aCurrentEntry
!= maLineEntries
.end()) && (nLineNumber
< nStopLine
))
80 // add all entries which start at current line to current scanline
81 while(aCurrentEntry
!= maLineEntries
.end())
83 const sal_Int32
nCurrentLineNumber(aCurrentEntry
->getY());
85 if(nCurrentLineNumber
> nLineNumber
)
87 // line is below current one, done (since array is sorted)
92 // less or equal. Line is above or at current one. Advance it exactly to
94 const sal_uInt32
nStep(nLineNumber
- nCurrentLineNumber
);
96 if(!nStep
|| aCurrentEntry
->decrementRasterConversionLineEntry3D(nStep
))
98 // add when exactly on current line or when incremet to it did not
99 // completely consume it
102 aCurrentEntry
->incrementRasterConversionLineEntry3D(nStep
, *this);
105 aCurrentLine
.push_back(&(*(aCurrentEntry
)));
112 // sort current scanline using comparator. Only X is used there
113 // since all entries are already in one processed line. This needs to be done
114 // everytime since not only new spans may have benn added or old removed,
115 // but incrementing may also have changed the order
116 ::std::sort(aCurrentLine
.begin(), aCurrentLine
.end(), lineComparator());
118 // process current scanline
119 aRasterConversionLineEntry3D
= aCurrentLine
.begin();
123 while(aRasterConversionLineEntry3D
!= aCurrentLine
.end())
125 RasterConversionLineEntry3D
& rPrevScanRasterConversionLineEntry3D(**aRasterConversionLineEntry3D
++);
128 if(aRasterConversionLineEntry3D
!= aCurrentLine
.end())
130 // work on span from rPrevScanRasterConversionLineEntry3D to aRasterConversionLineEntry3D, fLineNumber is valid
131 processLineSpan(rPrevScanRasterConversionLineEntry3D
, **aRasterConversionLineEntry3D
, nLineNumber
, nPairCount
++);
134 // increment to next line
135 if(rPrevScanRasterConversionLineEntry3D
.decrementRasterConversionLineEntry3D(1))
137 rPrevScanRasterConversionLineEntry3D
.incrementRasterConversionLineEntry3D(1, *this);
138 aNextLine
.push_back(&rPrevScanRasterConversionLineEntry3D
);
142 // copy back next scanline if count has changed
143 if(aNextLine
.size() != aCurrentLine
.size())
145 aCurrentLine
= aNextLine
;
148 // increment fLineNumber
154 void RasterConverter3D::addEdge(const B3DPolygon
& rFill
, sal_uInt32 a
, sal_uInt32 b
, const B3DHomMatrix
* pViewToEye
)
156 B3DPoint
aStart(rFill
.getB3DPoint(a
));
157 B3DPoint
aEnd(rFill
.getB3DPoint(b
));
158 sal_Int32
nYStart(fround(aStart
.getY()));
159 sal_Int32
nYEnd(fround(aEnd
.getY()));
165 ::std::swap(aStart
, aEnd
);
166 ::std::swap(nYStart
, nYEnd
);
170 const sal_uInt32
nYDelta(nYEnd
- nYStart
);
171 const double fInvYDelta(1.0 / nYDelta
);
172 maLineEntries
.push_back(RasterConversionLineEntry3D(
173 aStart
.getX(), (aEnd
.getX() - aStart
.getX()) * fInvYDelta
,
174 aStart
.getZ(), (aEnd
.getZ() - aStart
.getZ()) * fInvYDelta
,
177 // if extra interpolation data is used, add it to the last created entry
178 RasterConversionLineEntry3D
& rEntry
= maLineEntries
[maLineEntries
.size() - 1];
180 if(rFill
.areBColorsUsed())
182 rEntry
.setColorIndex(addColorInterpolator(rFill
.getBColor(a
), rFill
.getBColor(b
), fInvYDelta
));
185 if(rFill
.areNormalsUsed())
187 rEntry
.setNormalIndex(addNormalInterpolator(rFill
.getNormal(a
), rFill
.getNormal(b
), fInvYDelta
));
190 if(rFill
.areTextureCoordinatesUsed())
194 const double fEyeA(((*pViewToEye
) * aStart
).getZ());
195 const double fEyeB(((*pViewToEye
) * aEnd
).getZ());
197 rEntry
.setInverseTextureIndex(addInverseTextureInterpolator(
198 rFill
.getTextureCoordinate(a
),
199 rFill
.getTextureCoordinate(b
),
200 fEyeA
, fEyeB
, fInvYDelta
));
204 rEntry
.setTextureIndex(addTextureInterpolator(
205 rFill
.getTextureCoordinate(a
),
206 rFill
.getTextureCoordinate(b
),
213 void RasterConverter3D::rasterconvertB3DEdge(const B3DPolygon
& rLine
, sal_uInt32 nA
, sal_uInt32 nB
, sal_Int32 nStartLine
, sal_Int32 nStopLine
, sal_uInt16 nLineWidth
)
215 B3DPoint
aStart(rLine
.getB3DPoint(nA
));
216 B3DPoint
aEnd(rLine
.getB3DPoint(nB
));
217 const double fZBufferLineAdd(0x00ff);
218 static bool bForceToPolygon(false);
220 if(nLineWidth
> 1 || bForceToPolygon
)
222 // this is not a hairline anymore, in most cases since it's an oversampled
223 // hairline to get e.g. AA for Z-Buffering. Create fill geometry.
224 if(!aStart
.equal(aEnd
))
227 maLineEntries
.clear();
229 B2DVector
aVector(aEnd
.getX() - aStart
.getX(), aEnd
.getY() - aStart
.getY());
231 const B2DVector
aPerpend(getPerpendicular(aVector
) * ((static_cast<double>(nLineWidth
) + 0.5) * 0.5));
232 const double fZStartWithAdd(aStart
.getZ() + fZBufferLineAdd
);
233 const double fZEndWithAdd(aEnd
.getZ() + fZBufferLineAdd
);
236 aPolygon
.append(B3DPoint(aStart
.getX() + aPerpend
.getX(), aStart
.getY() + aPerpend
.getY(), fZStartWithAdd
));
237 aPolygon
.append(B3DPoint(aEnd
.getX() + aPerpend
.getX(), aEnd
.getY() + aPerpend
.getY(), fZEndWithAdd
));
238 aPolygon
.append(B3DPoint(aEnd
.getX() - aPerpend
.getX(), aEnd
.getY() - aPerpend
.getY(), fZEndWithAdd
));
239 aPolygon
.append(B3DPoint(aStart
.getX() - aPerpend
.getX(), aStart
.getY() - aPerpend
.getY(), fZStartWithAdd
));
240 aPolygon
.setClosed(true);
242 addArea(aPolygon
, 0);
247 // it's a hairline. Use direct RasterConversionLineEntry creation to
248 // rasterconvert lines as similar to areas as possible to avoid Z-Fighting
249 sal_Int32
nYStart(fround(aStart
.getY()));
250 sal_Int32
nYEnd(fround(aEnd
.getY()));
254 // horizontal line, check X
255 const sal_Int32
nXStart(static_cast<sal_Int32
>(aStart
.getX()));
256 const sal_Int32
nXEnd(static_cast<sal_Int32
>(aEnd
.getX()));
261 maLineEntries
.clear();
263 // horizontal line, create vertical entries. These will be sorted by
264 // X anyways, so no need to distinguish the case here
265 maLineEntries
.push_back(RasterConversionLineEntry3D(
267 aStart
.getZ() + fZBufferLineAdd
, 0.0,
269 maLineEntries
.push_back(RasterConversionLineEntry3D(
271 aEnd
.getZ() + fZBufferLineAdd
, 0.0,
278 maLineEntries
.clear();
282 ::std::swap(aStart
, aEnd
);
283 ::std::swap(nYStart
, nYEnd
);
286 const sal_uInt32
nYDelta(static_cast<sal_uInt32
>(nYEnd
- nYStart
));
287 const double fInvYDelta(1.0 / nYDelta
);
289 // non-horizontal line, create two parallell entries. These will be sorted by
290 // X anyways, so no need to distinguish the case here
291 maLineEntries
.push_back(RasterConversionLineEntry3D(
292 aStart
.getX(), (aEnd
.getX() - aStart
.getX()) * fInvYDelta
,
293 aStart
.getZ() + fZBufferLineAdd
, (aEnd
.getZ() - aStart
.getZ()) * fInvYDelta
,
296 RasterConversionLineEntry3D
& rEntry
= maLineEntries
[maLineEntries
.size() - 1];
298 // need to choose a X-Distance for the 2nd edge which guarantees all pixels
299 // of the line to be set. This is exactly the X-Increment for one Y-Step.
300 // Same is true for Z, so in both cases, add one increment to them. To also
301 // guarantee one pixel per line, add a minimum of one for X.
302 const double fDistanceX(fabs(rEntry
.getX().getInc()) >= 1.0 ? rEntry
.getX().getInc() : 1.0);
304 maLineEntries
.push_back(RasterConversionLineEntry3D(
305 rEntry
.getX().getVal() + fDistanceX
, rEntry
.getX().getInc(),
306 rEntry
.getZ().getVal() + rEntry
.getZ().getInc(), rEntry
.getZ().getInc(),
311 if(!maLineEntries
.empty())
313 rasterconvertB3DArea(nStartLine
, nStopLine
);
317 void RasterConverter3D::rasterconvertB3DPolyPolygon(const B3DPolyPolygon
& rFill
, const B3DHomMatrix
* pViewToEye
, sal_Int32 nStartLine
, sal_Int32 nStopLine
)
320 maLineEntries
.clear();
321 addArea(rFill
, pViewToEye
);
322 rasterconvertB3DArea(nStartLine
, nStopLine
);
325 void RasterConverter3D::rasterconvertB3DPolygon(const B3DPolygon
& rLine
, sal_Int32 nStartLine
, sal_Int32 nStopLine
, sal_uInt16 nLineWidth
)
327 const sal_uInt32
nPointCount(rLine
.count());
331 const sal_uInt32
nEdgeCount(rLine
.isClosed() ? nPointCount
: nPointCount
- 1);
333 for(sal_uInt32
a(0); a
< nEdgeCount
; a
++)
335 rasterconvertB3DEdge(rLine
, a
, (a
+ 1) % nPointCount
, nStartLine
, nStopLine
, nLineWidth
);
339 } // end of namespace basegfx
341 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */