1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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20 #include <basegfx/vector/b2ivector.hxx>
21 #include <basegfx/matrix/b2dhommatrix.hxx>
22 #include <basegfx/numeric/ftools.hxx>
26 B2IVector
& B2IVector::operator=( const ::basegfx::B2ITuple
& rVec
)
33 double B2IVector::scalar( const B2IVector
& rVec
) const
35 return((mnX
* rVec
.mnX
) + (mnY
* rVec
.mnY
));
38 B2IVector
& B2IVector::operator*=( const B2DHomMatrix
& rMat
)
40 mnX
= fround( rMat
.get(0,0)*mnX
+
42 mnY
= fround( rMat
.get(1,0)*mnX
+
48 B2IVector
& B2IVector::setLength(double fLen
)
50 double fLenNow(scalar(*this));
52 if(!::basegfx::fTools::equalZero(fLenNow
))
54 const double fOne(1.0);
56 if(!::basegfx::fTools::equal(fOne
, fLenNow
))
58 fLen
/= sqrt(fLenNow
);
61 mnX
= fround( mnX
*fLen
);
62 mnY
= fround( mnY
*fLen
);
68 B2IVector
operator*( const B2DHomMatrix
& rMat
, const B2IVector
& rVec
)
70 B2IVector
aRes( rVec
);
74 } // end of namespace basegfx
76 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */