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29 #ifndef DBACCESS_CONTROLLERFRAME_HXX
30 #define DBACCESS_CONTROLLERFRAME_HXX
32 /** === begin UNO includes === **/
33 #include <com/sun/star/frame/XFrame.hpp>
34 #include <com/sun/star/frame/FrameAction.hpp>
35 /** === end UNO includes === **/
39 //........................................................................
42 //........................................................................
46 //====================================================================
48 //====================================================================
49 struct ControllerFrame_Data
;
50 /** helper class to ancapsulate the frame which a controller is plugged into,
51 doing some common actions on it.
56 ControllerFrame( IController
& _rController
);
59 /// attaches a new frame
60 const ::com::sun::star::uno::Reference
< ::com::sun::star::frame::XFrame
>&
62 const ::com::sun::star::uno::Reference
< ::com::sun::star::frame::XFrame
>& _rxFrame
65 // retrieves the current frame
66 const ::com::sun::star::uno::Reference
< ::com::sun::star::frame::XFrame
>&
69 /** determines whether the frame is currently active
71 bool isActive() const;
73 /** notifies the instance that a certain frame action happened with our frame
75 void frameAction( ::com::sun::star::frame::FrameAction _eAction
);
78 ::std::auto_ptr
< ControllerFrame_Data
> m_pData
;
81 //........................................................................
83 //........................................................................
85 #endif // DBACCESS_CONTROLLERFRAME_HXX
87 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */