1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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20 #include "Linear3DTransformation.hxx"
23 using namespace ::com::sun::star
;
25 using ::com::sun::star::uno::Sequence
;
26 using ::com::sun::star::uno::RuntimeException
;
31 Linear3DTransformation::Linear3DTransformation( const drawing::HomogenMatrix
& rHomMatrix
, bool bSwapXAndY
)
32 : m_Matrix(rHomMatrix
)
33 , m_bSwapXAndY(bSwapXAndY
)
36 Linear3DTransformation::~Linear3DTransformation()
39 // ____ XTransformation ____
40 Sequence
< double > SAL_CALL
Linear3DTransformation::transform(
41 const Sequence
< double >& rSourceValues
)
42 throw (RuntimeException
,
43 lang::IllegalArgumentException
, std::exception
)
45 double fX
= rSourceValues
[0];
46 double fY
= rSourceValues
[1];
47 double fZ
= rSourceValues
[2];
50 Sequence
< double > aNewVec(3);
53 fZwi
= m_Matrix
.Line1
.Column1
* fX
54 + m_Matrix
.Line1
.Column2
* fY
55 + m_Matrix
.Line1
.Column3
* fZ
56 + m_Matrix
.Line1
.Column4
;
59 fZwi
= m_Matrix
.Line2
.Column1
* fX
60 + m_Matrix
.Line2
.Column2
* fY
61 + m_Matrix
.Line2
.Column3
* fZ
62 + m_Matrix
.Line2
.Column4
;
65 fZwi
= m_Matrix
.Line3
.Column1
* fX
66 + m_Matrix
.Line3
.Column2
* fY
67 + m_Matrix
.Line3
.Column3
* fZ
68 + m_Matrix
.Line3
.Column4
;
71 fZwi
= m_Matrix
.Line4
.Column1
* fX
72 + m_Matrix
.Line4
.Column2
* fY
73 + m_Matrix
.Line4
.Column3
* fZ
74 + m_Matrix
.Line4
.Column4
;
75 if(fZwi
!= 1.0 && fZwi
!= 0.0)
84 sal_Int32 SAL_CALL
Linear3DTransformation::getSourceDimension()
85 throw (RuntimeException
, std::exception
)
90 sal_Int32 SAL_CALL
Linear3DTransformation::getTargetDimension()
91 throw (RuntimeException
, std::exception
)
98 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */