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20 #include <helper/ocomponentenumeration.hxx>
22 #include <vcl/svapp.hxx>
26 using namespace ::com::sun::star::container
;
27 using namespace ::com::sun::star::lang
;
28 using namespace ::com::sun::star::uno
;
29 using namespace ::cppu
;
30 using namespace ::osl
;
34 OComponentEnumeration::OComponentEnumeration( const Sequence
< css::uno::Reference
< XComponent
> >& seqComponents
)
35 : m_nPosition ( 0 ) // 0 is the first position for a valid list and the right value for an invalid list to!
36 , m_seqComponents ( seqComponents
)
41 OComponentEnumeration::~OComponentEnumeration()
43 // Reset instance, free memory ....
48 void SAL_CALL
OComponentEnumeration::disposing( const EventObject
& aEvent
) throw( RuntimeException
, std::exception
)
52 // Safe impossible cases
53 // This method is not specified for all incoming parameters.
55 SAL_WARN_IF( !aEvent
.Source
.is(), "fwk", "OComponentEnumeration::disposing(): Invalid parameter detected!" );
57 // Reset instance to defaults, release references and free memory.
62 sal_Bool SAL_CALL
OComponentEnumeration::hasMoreElements() throw( RuntimeException
, std::exception
)
66 // First position in a valid list is 0.
67 // => The last one is getLength() - 1!
68 // m_nPosition's current value is the position for the next element, which will be return, if user call "nextElement()"
69 // => We have more elements if current position less then the length of the list!
70 return ( m_nPosition
< (sal_uInt32
)(m_seqComponents
.getLength()) );
75 Any SAL_CALL
OComponentEnumeration::nextElement() throw( NoSuchElementException
,
76 WrappedTargetException
,
77 RuntimeException
, std::exception
)
81 // If we have no elements or end of enumeration is arrived ...
82 if ( hasMoreElements() == sal_False
)
84 // .. throw an exception!
85 throw NoSuchElementException();
88 // Else; Get next element from list ...
90 aComponent
<<= m_seqComponents
[m_nPosition
];
91 // ... and step to next element!
100 void OComponentEnumeration::impl_resetObject()
103 // Write this for multiple calls - NOT AT THE SAME TIME - but for more than one call again)!
104 // It exist two ways to call this method. From destructor and from disposing().
105 // I can't say, which one is the first. Normally the disposing-call - but other way ....
107 // Delete list of components.
108 m_seqComponents
.realloc( 0 );
109 // Reset position in list.
110 // The list has no elements anymore. m_nPosition is normally the current position in list for nextElement!
111 // But a position of 0 in a list of 0 items is an invalid state. This constellation can't work in future.
112 // End of enumeration is arrived!
113 // (see hasMoreElements() for more details...)
117 } // namespace framework
119 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */