fix baseline build (old cairo) - 'cairo_rectangle_int_t' does not name a type
[LibreOffice.git] / framework / source / layoutmanager / uielement.cxx
blob1dd14ae155170d233e1df42c78ac5c8ca91f0d20
1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 /*
3 * This file is part of the LibreOffice project.
5 * This Source Code Form is subject to the terms of the Mozilla Public
6 * License, v. 2.0. If a copy of the MPL was not distributed with this
7 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
9 * This file incorporates work covered by the following license notice:
11 * Licensed to the Apache Software Foundation (ASF) under one or more
12 * contributor license agreements. See the NOTICE file distributed
13 * with this work for additional information regarding copyright
14 * ownership. The ASF licenses this file to you under the Apache
15 * License, Version 2.0 (the "License"); you may not use this file
16 * except in compliance with the License. You may obtain a copy of
17 * the License at http://www.apache.org/licenses/LICENSE-2.0 .
20 #include <uielement/uielement.hxx>
22 #include <com/sun/star/ui/DockingArea.hpp>
24 using namespace ::com::sun::star;
26 namespace framework
29 bool UIElement::operator< ( const ::framework::UIElement& aUIElement ) const
31 if ( !m_xUIElement.is() && aUIElement.m_xUIElement.is() )
32 return false;
33 else if ( m_xUIElement.is() && !aUIElement.m_xUIElement.is() )
34 return true;
35 else if ( !m_bVisible && aUIElement.m_bVisible )
36 return false;
37 else if ( m_bVisible && !aUIElement.m_bVisible )
38 return true;
39 else if ( !m_bFloating && aUIElement.m_bFloating )
40 return true;
41 else if ( m_bFloating && !aUIElement.m_bFloating )
42 return false;
43 else
45 if ( m_bFloating )
47 bool bEqual = ( m_aFloatingData.m_aPos.Y == aUIElement.m_aFloatingData.m_aPos.Y );
48 if ( bEqual )
49 return ( m_aFloatingData.m_aPos.X < aUIElement.m_aFloatingData.m_aPos.X );
50 else
51 return ( m_aFloatingData.m_aPos.Y < aUIElement.m_aFloatingData.m_aPos.Y );
53 else
55 if ( m_aDockedData.m_nDockedArea < aUIElement.m_aDockedData.m_nDockedArea )
56 return true;
57 else if ( m_aDockedData.m_nDockedArea > aUIElement.m_aDockedData.m_nDockedArea )
58 return false;
59 else
61 if ( m_aDockedData.m_nDockedArea == ui::DockingArea_DOCKINGAREA_TOP ||
62 m_aDockedData.m_nDockedArea == ui::DockingArea_DOCKINGAREA_BOTTOM )
64 if ( !( m_aDockedData.m_aPos.Y == aUIElement.m_aDockedData.m_aPos.Y ) )
65 return ( m_aDockedData.m_aPos.Y < aUIElement.m_aDockedData.m_aPos.Y );
66 else
68 bool bEqual = ( m_aDockedData.m_aPos.X == aUIElement.m_aDockedData.m_aPos.X );
69 if ( bEqual )
71 if ( m_bUserActive && !aUIElement.m_bUserActive )
72 return true;
73 else
74 return false;
76 else
77 return ( m_aDockedData.m_aPos.X <= aUIElement.m_aDockedData.m_aPos.X );
80 else
82 if ( !( m_aDockedData.m_aPos.X == aUIElement.m_aDockedData.m_aPos.X ) )
83 return ( m_aDockedData.m_aPos.X < aUIElement.m_aDockedData.m_aPos.X );
84 else
86 bool bEqual = ( m_aDockedData.m_aPos.Y == aUIElement.m_aDockedData.m_aPos.Y );
87 if ( bEqual )
89 if ( m_bUserActive && !aUIElement.m_bUserActive )
90 return true;
91 else
92 return false;
94 else
95 return ( m_aDockedData.m_aPos.Y <= aUIElement.m_aDockedData.m_aPos.Y );
103 UIElement& UIElement::operator= ( const UIElement& rUIElement )
105 if (&rUIElement != this)
107 m_aType = rUIElement.m_aType;
108 m_aName = rUIElement.m_aName;
109 m_aUIName = rUIElement.m_aUIName;
110 m_xUIElement = rUIElement.m_xUIElement;
111 m_bFloating = rUIElement.m_bFloating;
112 m_bVisible = rUIElement.m_bVisible;
113 m_bUserActive = rUIElement.m_bUserActive;
114 m_bCreateNewRowCol0 = rUIElement.m_bCreateNewRowCol0;
115 m_bDeactiveHide = rUIElement.m_bDeactiveHide;
116 m_bMasterHide = rUIElement.m_bMasterHide;
117 m_bContextSensitive = rUIElement.m_bContextSensitive;
118 m_bContextActive = rUIElement.m_bContextActive;
119 m_bNoClose = rUIElement.m_bNoClose;
120 m_bSoftClose = rUIElement.m_bSoftClose;
121 m_bStateRead = rUIElement.m_bStateRead;
122 m_nStyle = rUIElement.m_nStyle;
123 m_aDockedData = rUIElement.m_aDockedData;
124 m_aFloatingData = rUIElement.m_aFloatingData;
126 return *this;
129 } // namespace framework
131 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */