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20 #ifndef INCLUDED_HWPFILTER_SOURCE_MZSTRING_H
21 #define INCLUDED_HWPFILTER_SOURCE_MZSTRING_H
27 /** @name MzString class
29 It was supposed to be used instead of std::string.
33 When you declare an MzString, it is initially empty. There is no need to
34 do things like #MzString a = "";#, especially not in constructors.
36 If you want to use a default empty MzString as a parameter, use
38 #void foo(MzString par = MzString()); // Correct#
42 #void foo(MzString par = ""); // WRONG!#
43 #void foo(MzString par = 0); // WRONG!#
45 (The last one is only wrong because some compilers can't handle it.)
47 Methods that take an index as parameter all follow this rule: Valid indexes
48 go from 0 to length()-1.
50 Correct: & #foo.substr(0, length()-1);# \\
51 Wrong: & #bar.substr(0, length());#
54 It is important that you declare MzStrings as const if possible, because
55 some methods are much more efficient in const versions.
57 If you want to check whether a string is empty, do
59 #if (foo.empty()) something right#
61 rather than something along the lines of
63 #if (!foo) completely wrong#
65 When you use the #.copy()# method, MzString calls "#new []#", so you have to
66 release the memory with #delete[]#. Don't preallocate memory.
68 When you want to copy an MzString, just do
70 #MzString a, b = "String";#
71 #a = b; // That's it!#
75 #MzString a, b = "String";#
78 The class automatically handles deep copying when required.
84 MzString(); // Create an empty string
85 // if len = 0, len becomes s.length)
86 MzString(MzString
const &s
, int len
= 0);
90 const char* c_str() const;
91 operator char*() { return const_cast<char *>(c_str()); }
93 // If it is not possible to use the constructor with an initial
94 // allocation size, use the following member to set the size.
98 MzString
&operator = (MzString
&s
);
99 MzString
&operator = (const char *s
);
102 MzString
&operator += (char);
103 MzString
&operator += (const char *);
104 MzString
&operator += (MzString
const &);
106 MzString
&operator << (const char *);
107 MzString
&operator << (char);
108 MzString
&operator << (unsigned char c
) { return *this<<(char)c
; }
109 MzString
&operator << (int);
110 MzString
&operator << (long);
111 MzString
&operator << (short i
) { return *this<<(int)i
; }
112 MzString
&operator << (MzString
const &);
113 /* MzString &operator << (MzString *s) { return *this<<*s; }
116 char operator >> (char &c);
118 // Access to specific characters
119 //char &operator [] (int n);
120 char operator [] (int n
);
125 // 0 : 'this' is equal to 's'.
126 // -1 : 'this' is less than 's'.
127 // 1 : 'this' is greater than 's'.
128 int compare(const char *s
);
130 // Searching for parts
132 int find (char c
, int pos
);
134 int find (char *, int pos
);
136 int rfind (char c
, int pos
);
139 void replace(int, char c
);
141 void append (MzString
const &s
);
142 void append (const char *s
);
143 void append (const char *s
, int n
);
146 int Length
; // Current Length
147 int Allocated
; // Total space allocated
148 char *Data
; // The actual contents
150 // Allocate some space for the data.
151 // Delete Data if it has been allocated.
152 bool allocate(int len
);
155 inline int MzString::length() const
161 inline const char* MzString::c_str() const
165 Data
[Length
] = '\0'; // We always leave room for this.
166 return (const char *)Data
;
173 // Non friend, non member operators
175 #endif // INCLUDED_HWPFILTER_SOURCE_MZSTRING_H
177 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */