1 // -*- Mode: ObjC; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
3 // This file is part of the LibreOffice project.
5 // This Source Code Form is subject to the terms of the Mozilla Public
6 // License, v. 2.0. If a copy of the MPL was not distributed with this
7 // file, You can obtain one at http://mozilla.org/MPL/2.0/.
9 #import "MLORenderBuffer.h"
10 #import "MLORenderManager_Impl.h"
12 #import <QuartzCore/QuartzCore.h>
13 #include <touch/touch.h>
15 @interface MLORenderBuffer ()
16 @property MLORenderManager * manager;
19 MIN_AVERAGE_RENDER_TIME_THRESHOLD=1.0f/100.0f,
22 static const NSTimeInterval SCALING_ANIMATION_DURATION = 0.02f;
24 static CGFloat averageFps,maxFps;
25 @implementation MLORenderBuffer
27 -(id)initWithArrayIndex:(NSInteger) index renderManager:(MLORenderManager *) manager{
31 self.manager = manager;
32 self.backgroundColor = [UIColor whiteColor];
40 [self resetTransform];
43 -(void)setNeedsDisplayInRect:(CGRect)rect{
44 [self resetTransform];
45 [super setNeedsDisplayInRect:rect];
48 -(void) resetTransform{
49 if(self.frame.origin.x ||self.frame.origin.y ){
50 self.frame = CGRectMake(0,0,_manager.bufferFrame.size.width,_manager.bufferFrame.size.height);
54 - (void)drawRect:(CGRect)rect
56 if(ENABLE_LO_DESKTOP){
57 CGContextRef context = UIGraphicsGetCurrentContext();
60 LOG_RECT(rect, @"drawRect");
62 CGContextSaveGState(context);
63 CGContextSetFillColorWithColor(context,[UIColor whiteColor].CGColor);
64 CGContextTranslateCTM(context, 0, _manager.bufferFrame.size.height);
65 CGContextScaleCTM(context, 1, -1);
66 CGContextScaleCTM(context, 1, 1);
67 NSDate *startDate = [NSDate date];
69 [_manager loRenderWillBegin];
71 touch_lo_render_windows(context, rect.origin.y, rect.origin.y, rect.size.width, rect.size.height);
73 CGContextRestoreGState(context);
75 CGFloat duration = [[NSDate date] timeIntervalSinceDate: startDate];
77 maxFps = max(maxFps,1.0f/duration);
79 static float totalTime = 0,counter = 0;
84 CGFloat averageTime = totalTime / counter;
85 if(averageTime >MIN_AVERAGE_RENDER_TIME_THRESHOLD){
86 averageFps = 1.0f/ averageTime;
90 NSLog(@"drawRect: lo_render_windows: time=%f sec, average=%f sec, fps=%f",
91 duration, averageTime, averageFps);
93 if(_manager.currentGesture != PINCH){
94 [_manager swapPreviousBuffer:_previous withNextBuffer:self];
99 +(CGFloat) getAverageFps{
100 return max(averageFps, MIN_FPS);
103 +(CGFloat) getMaxFps{
104 return max(maxFps, MIN_FPS);