1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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20 #ifndef INCLUDED_SD_INC_ANIMATIONS_HXX
21 #define INCLUDED_SD_INC_ANIMATIONS_HXX
28 /** stores the link between an after effect node and its master for later insertion
29 into the timing hierarchy
31 struct AfterEffectNode
33 ::com::sun::star::uno::Reference
< ::com::sun::star::animations::XAnimationNode
> mxNode
;
34 ::com::sun::star::uno::Reference
< ::com::sun::star::animations::XAnimationNode
> mxMaster
;
37 AfterEffectNode( const ::com::sun::star::uno::Reference
< ::com::sun::star::animations::XAnimationNode
>& xNode
, const ::com::sun::star::uno::Reference
< ::com::sun::star::animations::XAnimationNode
>& xMaster
, bool bOnNextEffect
)
38 : mxNode( xNode
), mxMaster( xMaster
), mbOnNextEffect( bOnNextEffect
) {}
41 typedef std::list
< AfterEffectNode
> AfterEffectNodeList
;
43 /** inserts the animation node in the given AfterEffectNode at the correct position
44 in the timing hierarchy of its master */
45 SD_DLLPUBLIC
void stl_process_after_effect_node_func(AfterEffectNode
& rNode
);
51 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */