fix baseline build (old cairo) - 'cairo_rectangle_int_t' does not name a type
[LibreOffice.git] / slideshow / source / engine / activities / simplecontinuousactivitybase.cxx
blob347483a19712c68a1153e57e33548f2e001ddc2d
1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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21 // must be first
22 #include <canvas/debug.hxx>
23 #include <canvas/verbosetrace.hxx>
25 #include <simplecontinuousactivitybase.hxx>
28 namespace slideshow
30 namespace internal
32 SimpleContinuousActivityBase::SimpleContinuousActivityBase(
33 const ActivityParameters& rParms ) :
34 ActivityBase( rParms ),
35 maTimer( rParms.mrActivitiesQueue.getTimer() ),
36 mnMinSimpleDuration( rParms.mnMinDuration ),
37 mnMinNumberOfFrames( rParms.mnMinNumberOfFrames ),
38 mnCurrPerformCalls( 0 )
42 void SimpleContinuousActivityBase::startAnimation()
44 // init timer. We measure animation time only when we're
45 // actually started.
46 maTimer.reset();
49 double SimpleContinuousActivityBase::calcTimeLag() const
51 ActivityBase::calcTimeLag();
52 if (! isActive())
53 return 0.0;
55 // retrieve locally elapsed time
56 const double nCurrElapsedTime( maTimer.getElapsedTime() );
58 // log time
59 VERBOSE_TRACE( "SimpleContinuousActivityBase::calcTimeLag(): "
60 "next step is based on time: %f", nCurrElapsedTime );
62 // go to great length to ensure a proper animation
63 // run. Since we don't know how often we will be called
64 // here, try to spread the animator calls uniquely over
65 // the [0,1] parameter range. Be aware of the fact that
66 // perform will be called at least mnMinNumberOfTurns
67 // times.
69 // fraction of time elapsed
70 const double nFractionElapsedTime(
71 nCurrElapsedTime / mnMinSimpleDuration );
73 // fraction of minimum calls performed
74 const double nFractionRequiredCalls(
75 double(mnCurrPerformCalls) / mnMinNumberOfFrames );
77 // okay, so now, the decision is easy:
79 // If the fraction of time elapsed is smaller than the
80 // number of calls required to be performed, then we calc
81 // the position on the animation range according to
82 // elapsed time. That is, we're so to say ahead of time.
84 // In contrary, if the fraction of time elapsed is larger,
85 // then we're lagging, and we thus calc the position on
86 // the animation time line according to the fraction of
87 // calls performed. Thus, the animation is forced to slow
88 // down, and take the required minimal number of steps,
89 // sufficiently equally distributed across the animation
90 // time line.
91 if( nFractionElapsedTime < nFractionRequiredCalls )
93 VERBOSE_TRACE( "SimpleContinuousActivityBase::calcTimeLag(): "
94 "t=%f is based on time", nFractionElapsedTime );
95 return 0.0;
97 else
99 VERBOSE_TRACE( "SimpleContinuousActivityBase::perform(): "
100 "t=%f is based on number of calls",
101 nFractionRequiredCalls );
103 // lag global time, so all other animations lag, too:
104 return ((nFractionElapsedTime - nFractionRequiredCalls)
105 * mnMinSimpleDuration);
109 bool SimpleContinuousActivityBase::perform()
111 // call base class, for start() calls and end handling
112 if( !ActivityBase::perform() )
113 return false; // done, we're ended
116 // get relative animation position
117 // ===============================
119 const double nCurrElapsedTime( maTimer.getElapsedTime() );
120 double nT( nCurrElapsedTime / mnMinSimpleDuration );
123 // one of the stop criteria reached?
124 // =================================
126 // will be set to true below, if one of the termination criteria
127 // matched.
128 bool bActivityEnding( false );
130 if( isRepeatCountValid() )
132 // Finite duration
133 // ===============
135 // When we've autoreverse on, the repeat count
136 // doubles
137 const double nRepeatCount( getRepeatCount() );
138 const double nEffectiveRepeat( isAutoReverse() ?
139 2.0*nRepeatCount :
140 nRepeatCount );
142 // time (or frame count) elapsed?
143 if( nEffectiveRepeat <= nT )
145 // okee. done for now. Will not exit right here,
146 // to give animation the chance to render the last
147 // frame below
148 bActivityEnding = true;
150 // clamp animation to max permissible value
151 nT = nEffectiveRepeat;
156 // need to do auto-reverse?
157 // ========================
159 double nRepeats;
160 double nRelativeSimpleTime;
162 // TODO(Q3): Refactor this mess
163 if( isAutoReverse() )
165 // divert active duration into repeat and
166 // fractional part.
167 const double nFractionalActiveDuration( modf(nT, &nRepeats) );
169 // for auto-reverse, map ranges [1,2), [3,4), ...
170 // to ranges [0,1), [1,2), etc.
171 if( ((int)nRepeats) % 2 )
173 // we're in an odd range, reverse sweep
174 nRelativeSimpleTime = 1.0 - nFractionalActiveDuration;
176 else
178 // we're in an even range, pass on as is
179 nRelativeSimpleTime = nFractionalActiveDuration;
182 // effective repeat count for autoreverse is half of
183 // the input time's value (each run of an autoreverse
184 // cycle is half of a repeat)
185 nRepeats /= 2;
187 else
189 // determine repeat
190 // ================
192 // calc simple time and number of repeats from nT
193 // Now, that's easy, since the fractional part of
194 // nT gives the relative simple time, and the
195 // integer part the number of full repeats:
196 nRelativeSimpleTime = modf(nT, &nRepeats);
198 // clamp repeats to max permissible value (maRepeats.getValue() - 1.0)
199 if( isRepeatCountValid() &&
200 nRepeats >= getRepeatCount() )
202 // Note that this code here only gets
203 // triggered if maRepeats.getValue() is an
204 // _integer_. Otherwise, nRepeats will never
205 // reach nor exceed
206 // maRepeats.getValue(). Thus, the code below
207 // does not need to handle cases of fractional
208 // repeats, and can always assume that a full
209 // animation run has ended (with
210 // nRelativeSimpleTime=1.0 for
211 // non-autoreversed activities).
213 // with modf, nRelativeSimpleTime will never
214 // become 1.0, since nRepeats is incremented and
215 // nRelativeSimpleTime set to 0.0 then.
217 // For the animation to reach its final value,
218 // nRepeats must although become
219 // maRepeats.getValue()-1.0, and
220 // nRelativeSimpleTime=1.0.
221 nRelativeSimpleTime = 1.0;
222 nRepeats -= 1.0;
226 // actually perform something
227 // ==========================
229 simplePerform( nRelativeSimpleTime,
230 // nRepeats is already integer-valued
231 static_cast<sal_uInt32>( nRepeats ) );
234 // delayed endActivity() call from end condition check
235 // below. Issued after the simplePerform() call above, to
236 // give animations the chance to correctly reach the
237 // animation end value, without spurious bail-outs because
238 // of isActive() returning false.
239 if( bActivityEnding )
240 endActivity();
242 // one more frame successfully performed
243 ++mnCurrPerformCalls;
245 return isActive();
250 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */