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20 #ifndef INCLUDED_SLIDESHOW_SOURCE_INC_ANIMATIONACTIVITY_HXX
21 #define INCLUDED_SLIDESHOW_SOURCE_INC_ANIMATIONACTIVITY_HXX
23 #include "activity.hxx"
24 #include "animatableshape.hxx"
25 #include "shapeattributelayer.hxx"
28 /* Definition of AnimationActivity interface */
35 /** Extends the Activity interface with animation-specific functions
37 class AnimationActivity
: public Activity
40 /** Sets targets (shape and attributeLayer)
42 Since attribute layers can only be generated when the
43 animation starts, the Activity owner must be able to
44 pass it into the Activity after initial creation. The
45 same applies to the actual shape the animation must
46 run for, since e.g. subsetted shapes are generated
47 close before the animation starts, too (this is not
48 necessary in and out of itself, but for performance
49 reasons. Otherwise, character iterations produce tons
53 Shape to play the animation on.
56 Attribute layer to change the animated values on.
58 virtual void setTargets( const AnimatableShapeSharedPtr
& rShape
,
59 const ShapeAttributeLayerSharedPtr
& rAttrLayer
) = 0;
62 typedef ::boost::shared_ptr
< AnimationActivity
> AnimationActivitySharedPtr
;
67 #endif // INCLUDED_SLIDESHOW_SOURCE_INC_ANIMATIONACTIVITY_HXX
69 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */