1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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21 #include <osx/osxvcltypes.h>
22 #include <tools/long.hxx>
26 using namespace ::com::sun::star::awt;
28 @implementation AquaA11yUtil : NSObject
30 // TODO: should be merged with AquaSalFrame::VCLToCocoa... to a general helper method
31 +(NSValue *)vclPointToNSPoint:(Point)vclPoint {
32 // VCL coordinates are in upper-left-notation, Cocoa likes it the Cartesian way (lower-left)
33 NSRect screenRect = [ [ NSScreen mainScreen ] frame ];
34 NSPoint nsPoint = NSMakePoint ( static_cast<float>(vclPoint.X), static_cast<float>( screenRect.size.height - vclPoint.Y ) );
35 return [ NSValue valueWithPoint: nsPoint ];
38 // TODO: should be merged with AquaSalFrame::VCLToCocoa... to a general helper method
39 +(Point)nsPointToVclPoint:(NSValue *)nsPoint {
40 // VCL coordinates are in upper-left-notation, Cocoa likes it the Cartesian way (lower-left)
41 NSRect screenRect = [ [ NSScreen mainScreen ] frame ];
42 return Point ( static_cast<tools::Long>([ nsPoint pointValue ].x), static_cast<tools::Long>(screenRect.size.height - [ nsPoint pointValue ].y) );
47 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */