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29 #include <svx/sdr/primitive2d/sdrattributecreator.hxx>
30 #include <svl/itemset.hxx>
31 #include <svx/xdef.hxx>
32 #include <basegfx/polygon/b2dpolygon.hxx>
33 #include <svx/xlineit0.hxx>
34 #include <svx/xfillit0.hxx>
35 #include <svx/xlntrit.hxx>
36 #include <svx/xlnwtit.hxx>
37 #include <svx/xlinjoit.hxx>
38 #include <svx/xlnclit.hxx>
39 #include <svx/xlnstwit.hxx>
40 #include <svx/xlnedwit.hxx>
41 #include <svx/xlnstit.hxx>
42 #include <svx/xlnstcit.hxx>
43 #include <svx/xlnedit.hxx>
44 #include <svx/xlnedcit.hxx>
45 #include <svx/xdash.hxx>
46 #include <svx/xlndsit.hxx>
47 #include <svx/xfltrit.hxx>
48 #include <svx/xflftrit.hxx>
49 #include <svx/xflclit.hxx>
50 #include <svx/xgrscit.hxx>
51 #include <svx/xflhtit.hxx>
52 #include <svx/xflbckit.hxx>
53 #include <svx/sdshitm.hxx>
54 #include <svx/sdsxyitm.hxx>
55 #include <svx/sdshcitm.hxx>
56 #include <svx/sdshtitm.hxx>
57 #include <drawinglayer/attribute/sdrfillbitmapattribute.hxx>
58 #include <basegfx/polygon/b2dlinegeometry.hxx>
59 #include <svx/svdotext.hxx>
60 #include <drawinglayer/attribute/fillbitmapattribute.hxx>
61 #include <svx/sdr/attribute/sdrtextattribute.hxx>
62 #include <svx/xbtmpit.hxx>
63 #include <svl/itempool.hxx>
64 #include <vcl/svapp.hxx>
65 #include <basegfx/range/b2drange.hxx>
66 #include <svx/svx3ditems.hxx>
67 #include <com/sun/star/drawing/ProjectionMode.hpp>
68 #include <com/sun/star/drawing/ShadeMode.hpp>
69 #include <drawinglayer/attribute/sdrallattribute3d.hxx>
70 #include <svx/rectenum.hxx>
71 #include <svx/sdtfchim.hxx>
72 #include <svx/svdoutl.hxx>
73 #include <svx/svdmodel.hxx>
74 #include <editeng/editstat.hxx>
75 #include <drawinglayer/attribute/fillhatchattribute.hxx>
76 #include <drawinglayer/attribute/fillgradientattribute.hxx>
77 #include <svx/sdr/attribute/sdrshadowtextattribute.hxx>
78 #include <svx/sdr/attribute/sdrlineshadowtextattribute.hxx>
79 #include <svx/sdr/attribute/sdrformtextattribute.hxx>
80 #include <svx/sdr/attribute/sdrlinefillshadowtextattribute.hxx>
81 #include <drawinglayer/attribute/sdrsceneattribute3d.hxx>
82 #include <drawinglayer/attribute/sdrlightingattribute3d.hxx>
83 #include <drawinglayer/attribute/sdrlightattribute3d.hxx>
84 #include <svx/sdr/attribute/sdrfilltextattribute.hxx>
86 //////////////////////////////////////////////////////////////////////////////
88 namespace drawinglayer
90 namespace
92 attribute::GradientStyle XGradientStyleToGradientStyle(XGradientStyle eStyle)
94 switch(eStyle)
96 case XGRAD_LINEAR :
98 return attribute::GRADIENTSTYLE_LINEAR;
100 case XGRAD_AXIAL :
102 return attribute::GRADIENTSTYLE_AXIAL;
104 case XGRAD_RADIAL :
106 return attribute::GRADIENTSTYLE_RADIAL;
108 case XGRAD_ELLIPTICAL :
110 return attribute::GRADIENTSTYLE_ELLIPTICAL;
112 case XGRAD_SQUARE :
114 return attribute::GRADIENTSTYLE_SQUARE;
116 default :
118 return attribute::GRADIENTSTYLE_RECT; // XGRAD_RECT
123 attribute::HatchStyle XHatchStyleToHatchStyle(XHatchStyle eStyle)
125 switch(eStyle)
127 case XHATCH_SINGLE :
129 return attribute::HATCHSTYLE_SINGLE;
131 case XHATCH_DOUBLE :
133 return attribute::HATCHSTYLE_DOUBLE;
135 default :
137 return attribute::HATCHSTYLE_TRIPLE; // XHATCH_TRIPLE
142 basegfx::B2DLineJoin XLineJointtoB2DLineJoin(XLineJoint eLineJoint)
144 switch(eLineJoint)
146 case XLINEJOINT_MIDDLE :
148 return basegfx::B2DLINEJOIN_MIDDLE;
150 case XLINEJOINT_BEVEL :
152 return basegfx::B2DLINEJOIN_BEVEL;
154 case XLINEJOINT_MITER :
156 return basegfx::B2DLINEJOIN_MITER;
158 case XLINEJOINT_ROUND :
160 return basegfx::B2DLINEJOIN_ROUND;
162 default :
164 return basegfx::B2DLINEJOIN_NONE; // XLINEJOINT_NONE
169 basegfx::B2DVector RectPointToB2DVector(RECT_POINT eRectPoint)
171 basegfx::B2DVector aRetval(0.0, 0.0);
173 // position changes X
174 switch(eRectPoint)
176 case RP_LT: case RP_LM: case RP_LB:
178 aRetval.setX(-1.0);
179 break;
182 case RP_RT: case RP_RM: case RP_RB:
184 aRetval.setX(1.0);
185 break;
188 default :
190 break;
194 // position changes Y
195 switch(eRectPoint)
197 case RP_LT: case RP_MT: case RP_RT:
199 aRetval.setY(-1.0);
200 break;
203 case RP_LB: case RP_MB: case RP_RB:
205 aRetval.setY(1.0);
206 break;
209 default :
211 break;
215 return aRetval;
217 } // end of anonymous namespace
218 } // end of namespace drawinglayer
220 //////////////////////////////////////////////////////////////////////////////
222 namespace drawinglayer
224 namespace primitive2d
226 attribute::SdrLineAttribute createNewSdrLineAttribute(const SfxItemSet& rSet)
228 const XLineStyle eStyle(((XLineStyleItem&)(rSet.Get(XATTR_LINESTYLE))).GetValue());
230 if(XLINE_NONE != eStyle)
232 sal_uInt16 nTransparence(((const XLineTransparenceItem&)(rSet.Get(XATTR_LINETRANSPARENCE))).GetValue());
234 if(nTransparence > 100)
236 nTransparence = 100;
239 if(100 != nTransparence)
241 const sal_uInt32 nWidth(((const XLineWidthItem&)(rSet.Get(XATTR_LINEWIDTH))).GetValue());
242 const Color aColor(((const XLineColorItem&)(rSet.Get(XATTR_LINECOLOR))).GetColorValue());
243 const XLineJoint eJoint(((const XLineJointItem&)(rSet.Get(XATTR_LINEJOINT))).GetValue());
244 ::std::vector< double > aDotDashArray;
245 double fFullDotDashLen(0.0);
247 if(XLINE_DASH == eStyle)
249 const XDash& rDash = ((const XLineDashItem&)(rSet.Get(XATTR_LINEDASH))).GetDashValue();
251 if(rDash.GetDots() || rDash.GetDashes())
253 fFullDotDashLen = rDash.CreateDotDashArray(aDotDashArray, (double)nWidth);
257 return attribute::SdrLineAttribute(
258 XLineJointtoB2DLineJoin(eJoint),
259 (double)nWidth,
260 (double)nTransparence * 0.01,
261 aColor.getBColor(),
262 aDotDashArray,
263 fFullDotDashLen);
267 return attribute::SdrLineAttribute();
270 attribute::SdrLineStartEndAttribute createNewSdrLineStartEndAttribute(
271 const SfxItemSet& rSet,
272 double fWidth)
274 const sal_Int32 nTempStartWidth(((const XLineStartWidthItem&)(rSet.Get(XATTR_LINESTARTWIDTH))).GetValue());
275 const sal_Int32 nTempEndWidth(((const XLineEndWidthItem&)(rSet.Get(XATTR_LINEENDWIDTH))).GetValue());
276 basegfx::B2DPolyPolygon aStartPolyPolygon;
277 basegfx::B2DPolyPolygon aEndPolyPolygon;
278 double fStartWidth(0.0);
279 double fEndWidth(0.0);
280 bool bStartActive(false);
281 bool bEndActive(false);
282 bool bStartCentered(true);
283 bool bEndCentered(true);
285 if(nTempStartWidth)
287 if(nTempStartWidth < 0L)
289 fStartWidth = ((double)(-nTempStartWidth) * fWidth) * 0.01;
291 else
293 fStartWidth = (double)nTempStartWidth;
296 if(0.0 != fStartWidth)
298 aStartPolyPolygon = basegfx::B2DPolyPolygon(((const XLineStartItem&)(rSet.Get(XATTR_LINESTART))).GetLineStartValue());
300 if(aStartPolyPolygon.count() && aStartPolyPolygon.getB2DPolygon(0L).count())
302 bStartActive = true;
303 bStartCentered = ((const XLineStartCenterItem&)(rSet.Get(XATTR_LINESTARTCENTER))).GetValue();
308 if(nTempEndWidth)
310 if(nTempEndWidth < 0L)
312 fEndWidth = ((double)(-nTempEndWidth) * fWidth) * 0.01;
314 else
316 fEndWidth = (double)nTempEndWidth;
319 if(0.0 != fEndWidth)
321 aEndPolyPolygon = basegfx::B2DPolyPolygon(((const XLineEndItem&)(rSet.Get(XATTR_LINEEND))).GetLineEndValue());
323 if(aEndPolyPolygon.count() && aEndPolyPolygon.getB2DPolygon(0L).count())
325 bEndActive = true;
326 bEndCentered = ((const XLineEndCenterItem&)(rSet.Get(XATTR_LINEENDCENTER))).GetValue();
331 if(bStartActive || bEndActive)
333 return attribute::SdrLineStartEndAttribute(
334 aStartPolyPolygon, aEndPolyPolygon, fStartWidth, fEndWidth,
335 bStartActive, bEndActive, bStartCentered, bEndCentered);
338 return attribute::SdrLineStartEndAttribute();
341 attribute::SdrShadowAttribute createNewSdrShadowAttribute(const SfxItemSet& rSet)
343 const bool bShadow(((SdrShadowItem&)rSet.Get(SDRATTR_SHADOW)).GetValue());
345 if(bShadow)
347 sal_uInt16 nTransparence(((SdrShadowTransparenceItem&)(rSet.Get(SDRATTR_SHADOWTRANSPARENCE))).GetValue());
349 if(nTransparence > 100)
351 nTransparence = 100;
354 if(nTransparence)
356 sal_uInt16 nFillTransparence(((const XFillTransparenceItem&)(rSet.Get(XATTR_FILLTRANSPARENCE))).GetValue());
358 if(nFillTransparence > 100)
360 nFillTransparence = 100;
363 if(nTransparence == nFillTransparence)
365 // shadow does not really have an own transparence, but the application
366 // sets the shadow transparence equal to the object transparence for
367 // convenience. This is not useful for primitive creation, so take
368 // this as no shadow transparence
369 nTransparence = 0;
373 if(100 != nTransparence)
375 const basegfx::B2DVector aOffset(
376 (double)((SdrShadowXDistItem&)(rSet.Get(SDRATTR_SHADOWXDIST))).GetValue(),
377 (double)((SdrShadowYDistItem&)(rSet.Get(SDRATTR_SHADOWYDIST))).GetValue());
378 const Color aColor(((SdrShadowColorItem&)(rSet.Get(SDRATTR_SHADOWCOLOR))).GetColorValue());
380 return attribute::SdrShadowAttribute(aOffset, (double)nTransparence * 0.01, aColor.getBColor());
384 return attribute::SdrShadowAttribute();
387 attribute::SdrFillAttribute createNewSdrFillAttribute(const SfxItemSet& rSet)
389 const XFillStyle eStyle(((XFillStyleItem&)(rSet.Get(XATTR_FILLSTYLE))).GetValue());
391 if(XFILL_NONE != eStyle)
393 sal_uInt16 nTransparence(((const XFillTransparenceItem&)(rSet.Get(XATTR_FILLTRANSPARENCE))).GetValue());
395 if(nTransparence > 100)
397 nTransparence = 100;
400 if(100 != nTransparence)
402 const Color aColor(((const XFillColorItem&)(rSet.Get(XATTR_FILLCOLOR))).GetColorValue());
403 attribute::FillGradientAttribute aGradient;
404 attribute::FillHatchAttribute aHatch;
405 attribute::SdrFillBitmapAttribute aBitmap;
407 switch(eStyle)
409 case XFILL_NONE : // for warnings
410 case XFILL_SOLID :
412 // nothing to do, color is defined
413 break;
415 case XFILL_GRADIENT :
417 XGradient aXGradient(((XFillGradientItem&)(rSet.Get(XATTR_FILLGRADIENT))).GetGradientValue());
419 const Color aStartColor(aXGradient.GetStartColor());
420 const sal_uInt16 nStartIntens(aXGradient.GetStartIntens());
421 basegfx::BColor aStart(aStartColor.getBColor());
423 if(nStartIntens != 100)
425 const basegfx::BColor aBlack;
426 aStart = interpolate(aBlack, aStart, (double)nStartIntens * 0.01);
429 const Color aEndColor(aXGradient.GetEndColor());
430 const sal_uInt16 nEndIntens(aXGradient.GetEndIntens());
431 basegfx::BColor aEnd(aEndColor.getBColor());
433 if(nEndIntens != 100)
435 const basegfx::BColor aBlack;
436 aEnd = interpolate(aBlack, aEnd, (double)nEndIntens * 0.01);
439 aGradient = attribute::FillGradientAttribute(
440 XGradientStyleToGradientStyle(aXGradient.GetGradientStyle()),
441 (double)aXGradient.GetBorder() * 0.01,
442 (double)aXGradient.GetXOffset() * 0.01,
443 (double)aXGradient.GetYOffset() * 0.01,
444 (double)aXGradient.GetAngle() * F_PI1800,
445 aStart,
446 aEnd,
447 ((const XGradientStepCountItem&)rSet.Get(XATTR_GRADIENTSTEPCOUNT)).GetValue());
449 break;
451 case XFILL_HATCH :
453 const XHatch& rHatch(((XFillHatchItem&)(rSet.Get(XATTR_FILLHATCH))).GetHatchValue());
454 const Color aColorB(rHatch.GetColor());
456 aHatch = attribute::FillHatchAttribute(
457 XHatchStyleToHatchStyle(rHatch.GetHatchStyle()),
458 (double)rHatch.GetDistance(),
459 (double)rHatch.GetAngle() * F_PI1800,
460 aColorB.getBColor(),
461 ((const XFillBackgroundItem&)(rSet.Get(XATTR_FILLBACKGROUND))).GetValue());
463 break;
465 case XFILL_BITMAP :
467 aBitmap = createNewSdrFillBitmapAttribute(rSet);
468 break;
472 return attribute::SdrFillAttribute(
473 (double)nTransparence * 0.01,
474 aColor.getBColor(),
475 aGradient,
476 aHatch,
477 aBitmap);
481 return attribute::SdrFillAttribute();
484 // #i101508# Support handing over given text-to-border distances
485 attribute::SdrTextAttribute createNewSdrTextAttribute(
486 const SfxItemSet& rSet,
487 const SdrText& rText,
488 const sal_Int32* pLeft,
489 const sal_Int32* pUpper,
490 const sal_Int32* pRight,
491 const sal_Int32* pLower)
493 const SdrTextObj& rTextObj = rText.GetObject();
495 if(rText.GetOutlinerParaObject() && rText.GetModel())
497 // added TextEdit text suppression
498 bool bInEditMode(false);
500 if(rText.GetObject().getTextCount() > 1)
502 bInEditMode = rTextObj.IsInEditMode() && rText.GetObject().getActiveText() == &rText;
504 else
506 bInEditMode = rTextObj.IsInEditMode();
509 OutlinerParaObject aOutlinerParaObject(*rText.GetOutlinerParaObject());
511 if(bInEditMode)
513 OutlinerParaObject* pTempObj = rTextObj.GetEditOutlinerParaObject();
515 if(pTempObj)
517 aOutlinerParaObject = *pTempObj;
518 delete pTempObj;
520 else
522 // #i100537#
523 // GetEditOutlinerParaObject() returning no object does not mean that
524 // text edit mode is not active. Do not reset the flag here
525 // bInEditMode = false;
529 const SdrTextAniKind eAniKind(rTextObj.GetTextAniKind());
531 // #i107346#
532 const SdrOutliner& rDrawTextOutliner = rText.GetModel()->GetDrawOutliner(&rTextObj);
533 const bool bWrongSpell(rDrawTextOutliner.GetControlWord() & EE_CNTRL_ONLINESPELLING);
535 return attribute::SdrTextAttribute(
536 rText,
537 aOutlinerParaObject,
538 ((const XFormTextStyleItem&)rSet.Get(XATTR_FORMTXTSTYLE)).GetValue(),
539 pLeft ? *pLeft : rTextObj.GetTextLeftDistance(),
540 pUpper ? *pUpper : rTextObj.GetTextUpperDistance(),
541 pRight ? *pRight : rTextObj.GetTextRightDistance(),
542 pLower ? *pLower : rTextObj.GetTextLowerDistance(),
543 rTextObj.GetTextHorizontalAdjust(rSet),
544 rTextObj.GetTextVerticalAdjust(rSet),
545 ((const SdrTextContourFrameItem&)rSet.Get(SDRATTR_TEXT_CONTOURFRAME)).GetValue(),
546 rTextObj.IsFitToSize(),
547 rTextObj.IsAutoFit(),
548 ((const XFormTextHideFormItem&)rSet.Get(XATTR_FORMTXTHIDEFORM)).GetValue(),
549 SDRTEXTANI_BLINK == eAniKind,
550 SDRTEXTANI_SCROLL == eAniKind || SDRTEXTANI_ALTERNATE == eAniKind || SDRTEXTANI_SLIDE == eAniKind,
551 bInEditMode,
552 ((const SdrTextFixedCellHeightItem&)rSet.Get(SDRATTR_TEXT_USEFIXEDCELLHEIGHT)).GetValue(),
553 bWrongSpell);
556 return attribute::SdrTextAttribute();
559 attribute::FillGradientAttribute createNewTransparenceGradientAttribute(const SfxItemSet& rSet)
561 const SfxPoolItem* pGradientItem;
563 if(SFX_ITEM_SET == rSet.GetItemState(XATTR_FILLFLOATTRANSPARENCE, sal_True, &pGradientItem)
564 && ((XFillFloatTransparenceItem*)pGradientItem)->IsEnabled())
566 // test if float transparence is completely transparent
567 const XGradient& rGradient = ((XFillFloatTransparenceItem*)pGradientItem)->GetGradientValue();
568 const sal_uInt8 nStartLuminance(rGradient.GetStartColor().GetLuminance());
569 const sal_uInt8 nEndLuminance(rGradient.GetEndColor().GetLuminance());
570 const bool bCompletelyTransparent(0xff == nStartLuminance && 0xff == nEndLuminance);
572 if(!bCompletelyTransparent)
574 const double fStartLum(nStartLuminance / 255.0);
575 const double fEndLum(nEndLuminance / 255.0);
577 return attribute::FillGradientAttribute(
578 XGradientStyleToGradientStyle(rGradient.GetGradientStyle()),
579 (double)rGradient.GetBorder() * 0.01,
580 (double)rGradient.GetXOffset() * 0.01,
581 (double)rGradient.GetYOffset() * 0.01,
582 (double)rGradient.GetAngle() * F_PI1800,
583 basegfx::BColor(fStartLum, fStartLum, fStartLum),
584 basegfx::BColor(fEndLum, fEndLum, fEndLum),
589 return attribute::FillGradientAttribute();
592 attribute::SdrFillBitmapAttribute createNewSdrFillBitmapAttribute(const SfxItemSet& rSet)
594 Bitmap aBitmap((((const XFillBitmapItem&)(rSet.Get(XATTR_FILLBITMAP))).GetBitmapValue()).GetBitmap());
596 // make sure it's not empty, use default instead
597 if(aBitmap.IsEmpty())
599 aBitmap = Bitmap(Size(4,4), 8);
602 // if there is no logical size, create a size from pixel size and set MapMode accordingly
603 if(0L == aBitmap.GetPrefSize().Width() || 0L == aBitmap.GetPrefSize().Height())
605 aBitmap.SetPrefSize(aBitmap.GetSizePixel());
606 aBitmap.SetPrefMapMode(MAP_PIXEL);
609 // convert size and MapMode to destination logical size and MapMode. The created
610 // bitmap must have a valid logical size (PrefSize)
611 const MapUnit aDestinationMapUnit((MapUnit)rSet.GetPool()->GetMetric(0));
613 if(aBitmap.GetPrefMapMode() != aDestinationMapUnit)
615 // #i100360# for MAP_PIXEL, LogicToLogic will not work properly,
616 // so fallback to Application::GetDefaultDevice()
617 if(MAP_PIXEL == aBitmap.GetPrefMapMode().GetMapUnit())
619 aBitmap.SetPrefSize(Application::GetDefaultDevice()->PixelToLogic(
620 aBitmap.GetPrefSize(), aDestinationMapUnit));
622 else
624 aBitmap.SetPrefSize(OutputDevice::LogicToLogic(
625 aBitmap.GetPrefSize(), aBitmap.GetPrefMapMode(), aDestinationMapUnit));
629 // get size
630 const basegfx::B2DVector aSize(
631 (double)((const SfxMetricItem&)(rSet.Get(XATTR_FILLBMP_SIZEX))).GetValue(),
632 (double)((const SfxMetricItem&)(rSet.Get(XATTR_FILLBMP_SIZEY))).GetValue());
633 const basegfx::B2DVector aOffset(
634 (double)((const SfxUInt16Item&) (rSet.Get(XATTR_FILLBMP_TILEOFFSETX))).GetValue(),
635 (double)((const SfxUInt16Item&) (rSet.Get(XATTR_FILLBMP_TILEOFFSETY))).GetValue());
636 const basegfx::B2DVector aOffsetPosition(
637 (double)((const SfxUInt16Item&) (rSet.Get(XATTR_FILLBMP_POSOFFSETX))).GetValue(),
638 (double)((const SfxUInt16Item&) (rSet.Get(XATTR_FILLBMP_POSOFFSETY))).GetValue());
640 return attribute::SdrFillBitmapAttribute(
641 aBitmap,
642 aSize,
643 aOffset,
644 aOffsetPosition,
645 RectPointToB2DVector((RECT_POINT)((const SfxEnumItem&)(rSet.Get(XATTR_FILLBMP_POS))).GetValue()),
646 ((const SfxBoolItem&) (rSet.Get(XATTR_FILLBMP_TILE))).GetValue(),
647 ((const SfxBoolItem&) (rSet.Get(XATTR_FILLBMP_STRETCH))).GetValue(),
648 ((const SfxBoolItem&) (rSet.Get(XATTR_FILLBMP_SIZELOG))).GetValue());
651 attribute::SdrShadowTextAttribute createNewSdrShadowTextAttribute(
652 const SfxItemSet& rSet,
653 const SdrText* pText,
654 bool bSuppressText)
656 attribute::SdrTextAttribute aText;
658 // #i98072# added option to suppress text
659 // look for text first
660 if(!bSuppressText && pText)
662 aText = createNewSdrTextAttribute(rSet, *pText);
665 // try shadow
666 const attribute::SdrShadowAttribute aShadow(createNewSdrShadowAttribute(rSet));
668 return attribute::SdrShadowTextAttribute(aShadow, aText);
671 attribute::SdrLineShadowTextAttribute createNewSdrLineShadowTextAttribute(
672 const SfxItemSet& rSet,
673 const SdrText* pText)
675 attribute::SdrLineAttribute aLine;
676 attribute::SdrLineStartEndAttribute aLineStartEnd;
677 attribute::SdrTextAttribute aText;
678 bool bFontworkHideContour(false);
680 // look for text first
681 if(pText)
683 aText = createNewSdrTextAttribute(rSet, *pText);
685 // when object has text and text is fontwork and hide contour is set for fontwork, force
686 // line and fill style to empty
687 if(!aText.isDefault()
688 && !aText.getSdrFormTextAttribute().isDefault()
689 && aText.isHideContour())
691 bFontworkHideContour = true;
695 // try line style
696 if(!bFontworkHideContour)
698 aLine = createNewSdrLineAttribute(rSet);
700 if(!aLine.isDefault())
702 // try LineStartEnd
703 aLineStartEnd = createNewSdrLineStartEndAttribute(rSet, aLine.getWidth());
707 if(!aLine.isDefault() || !aText.isDefault())
709 // try shadow
710 const attribute::SdrShadowAttribute aShadow(createNewSdrShadowAttribute(rSet));
712 return attribute::SdrLineShadowTextAttribute(aLine, aLineStartEnd, aShadow, aText);
715 return attribute::SdrLineShadowTextAttribute();
718 attribute::SdrLineFillShadowTextAttribute createNewSdrLineFillShadowTextAttribute(
719 const SfxItemSet& rSet,
720 const SdrText* pText)
722 attribute::SdrLineAttribute aLine;
723 attribute::SdrFillAttribute aFill;
724 attribute::SdrLineStartEndAttribute aLineStartEnd;
725 attribute::SdrShadowAttribute aShadow;
726 attribute::FillGradientAttribute aFillFloatTransGradient;
727 attribute::SdrTextAttribute aText;
728 bool bFontworkHideContour(false);
730 // look for text first
731 if(pText)
733 aText = createNewSdrTextAttribute(rSet, *pText);
735 // when object has text and text is fontwork and hide contour is set for fontwork, force
736 // line and fill style to empty
737 if(!aText.getSdrFormTextAttribute().isDefault() && aText.isHideContour())
739 bFontworkHideContour = true;
743 if(!bFontworkHideContour)
745 // try line style
746 aLine = createNewSdrLineAttribute(rSet);
748 if(!aLine.isDefault())
750 // try LineStartEnd
751 aLineStartEnd = createNewSdrLineStartEndAttribute(rSet, aLine.getWidth());
754 // try fill style
755 aFill = createNewSdrFillAttribute(rSet);
757 if(!aFill.isDefault())
759 // try fillfloattransparence
760 aFillFloatTransGradient = createNewTransparenceGradientAttribute(rSet);
764 if(!aLine.isDefault() || !aFill.isDefault() || !aText.isDefault())
766 // try shadow
767 aShadow = createNewSdrShadowAttribute(rSet);
769 return attribute::SdrLineFillShadowTextAttribute(
770 aLine, aFill, aLineStartEnd, aShadow, aFillFloatTransGradient, aText);
773 return attribute::SdrLineFillShadowTextAttribute();
776 attribute::SdrLineFillShadowAttribute3D createNewSdrLineFillShadowAttribute(const SfxItemSet& rSet, bool bSuppressFill)
778 attribute::SdrFillAttribute aFill;
779 attribute::SdrLineStartEndAttribute aLineStartEnd;
780 attribute::SdrShadowAttribute aShadow;
781 attribute::FillGradientAttribute aFillFloatTransGradient;
783 // try line style
784 const attribute::SdrLineAttribute aLine(createNewSdrLineAttribute(rSet));
786 if(!aLine.isDefault())
788 // try LineStartEnd
789 aLineStartEnd = createNewSdrLineStartEndAttribute(rSet, aLine.getWidth());
792 // try fill style
793 if(!bSuppressFill)
795 aFill = createNewSdrFillAttribute(rSet);
797 if(!aFill.isDefault())
799 // try fillfloattransparence
800 aFillFloatTransGradient = createNewTransparenceGradientAttribute(rSet);
804 if(!aLine.isDefault() || !aFill.isDefault())
806 // try shadow
807 aShadow = createNewSdrShadowAttribute(rSet);
809 return attribute::SdrLineFillShadowAttribute3D(
810 aLine, aFill, aLineStartEnd, aShadow, aFillFloatTransGradient);
813 return attribute::SdrLineFillShadowAttribute3D();
816 attribute::SdrSceneAttribute createNewSdrSceneAttribute(const SfxItemSet& rSet)
818 // get perspective
819 ::com::sun::star::drawing::ProjectionMode aProjectionMode(::com::sun::star::drawing::ProjectionMode_PARALLEL);
820 const sal_uInt16 nProjectionValue(((const Svx3DPerspectiveItem&)rSet.Get(SDRATTR_3DSCENE_PERSPECTIVE)).GetValue());
822 if(1L == nProjectionValue)
824 aProjectionMode = ::com::sun::star::drawing::ProjectionMode_PERSPECTIVE;
827 // get distance
828 const double fDistance(((const Svx3DDistanceItem&)rSet.Get(SDRATTR_3DSCENE_DISTANCE)).GetValue());
830 // get shadow slant
831 const double fShadowSlant(F_PI180 * ((const Svx3DShadowSlantItem&)rSet.Get(SDRATTR_3DSCENE_SHADOW_SLANT)).GetValue());
833 // get shade mode
834 ::com::sun::star::drawing::ShadeMode aShadeMode(::com::sun::star::drawing::ShadeMode_FLAT);
835 const sal_uInt16 nShadeValue(((const Svx3DShadeModeItem&)rSet.Get(SDRATTR_3DSCENE_SHADE_MODE)).GetValue());
837 if(1L == nShadeValue)
839 aShadeMode = ::com::sun::star::drawing::ShadeMode_PHONG;
841 else if(2L == nShadeValue)
843 aShadeMode = ::com::sun::star::drawing::ShadeMode_SMOOTH;
845 else if(3L == nShadeValue)
847 aShadeMode = ::com::sun::star::drawing::ShadeMode_DRAFT;
850 // get two sided lighting
851 const bool bTwoSidedLighting(((const Svx3DTwoSidedLightingItem&)rSet.Get(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING)).GetValue());
853 return attribute::SdrSceneAttribute(fDistance, fShadowSlant, aProjectionMode, aShadeMode, bTwoSidedLighting);
856 attribute::SdrLightingAttribute createNewSdrLightingAttribute(const SfxItemSet& rSet)
858 // extract lights from given SfxItemSet (from scene)
859 ::std::vector< attribute::Sdr3DLightAttribute > aLightVector;
861 if(((const Svx3DLightOnOff1Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_1)).GetValue())
863 const basegfx::BColor aColor(((const Svx3DLightcolor1Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_1)).GetValue().getBColor());
864 const basegfx::B3DVector aDirection(((const Svx3DLightDirection1Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_1)).GetValue());
865 aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, true));
868 if(((const Svx3DLightOnOff2Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_2)).GetValue())
870 const basegfx::BColor aColor(((const Svx3DLightcolor2Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_2)).GetValue().getBColor());
871 const basegfx::B3DVector aDirection(((const Svx3DLightDirection2Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_2)).GetValue());
872 aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
875 if(((const Svx3DLightOnOff3Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_3)).GetValue())
877 const basegfx::BColor aColor(((const Svx3DLightcolor3Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_3)).GetValue().getBColor());
878 const basegfx::B3DVector aDirection(((const Svx3DLightDirection3Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_3)).GetValue());
879 aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
882 if(((const Svx3DLightOnOff4Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_4)).GetValue())
884 const basegfx::BColor aColor(((const Svx3DLightcolor4Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_4)).GetValue().getBColor());
885 const basegfx::B3DVector aDirection(((const Svx3DLightDirection4Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_4)).GetValue());
886 aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
889 if(((const Svx3DLightOnOff5Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_5)).GetValue())
891 const basegfx::BColor aColor(((const Svx3DLightcolor5Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_5)).GetValue().getBColor());
892 const basegfx::B3DVector aDirection(((const Svx3DLightDirection5Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_5)).GetValue());
893 aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
896 if(((const Svx3DLightOnOff6Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_6)).GetValue())
898 const basegfx::BColor aColor(((const Svx3DLightcolor6Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_6)).GetValue().getBColor());
899 const basegfx::B3DVector aDirection(((const Svx3DLightDirection6Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_6)).GetValue());
900 aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
903 if(((const Svx3DLightOnOff7Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_7)).GetValue())
905 const basegfx::BColor aColor(((const Svx3DLightcolor7Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_7)).GetValue().getBColor());
906 const basegfx::B3DVector aDirection(((const Svx3DLightDirection7Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_7)).GetValue());
907 aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
910 if(((const Svx3DLightOnOff8Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_8)).GetValue())
912 const basegfx::BColor aColor(((const Svx3DLightcolor8Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_8)).GetValue().getBColor());
913 const basegfx::B3DVector aDirection(((const Svx3DLightDirection8Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_8)).GetValue());
914 aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
917 // get ambient color
918 const Color aAmbientValue(((const Svx3DAmbientcolorItem&)rSet.Get(SDRATTR_3DSCENE_AMBIENTCOLOR)).GetValue());
919 const basegfx::BColor aAmbientLight(aAmbientValue.getBColor());
921 return attribute::SdrLightingAttribute(aAmbientLight, aLightVector);
924 void calculateRelativeCornerRadius(sal_Int32 nRadius, const basegfx::B2DRange& rObjectRange, double& rfCornerRadiusX, double& rfCornerRadiusY)
926 rfCornerRadiusX = rfCornerRadiusY = (double)nRadius;
928 if(0.0 != rfCornerRadiusX)
930 const double fHalfObjectWidth(rObjectRange.getWidth() * 0.5);
932 if(0.0 != fHalfObjectWidth)
934 if(rfCornerRadiusX < 0.0)
936 rfCornerRadiusX = 0.0;
939 if(rfCornerRadiusX > fHalfObjectWidth)
941 rfCornerRadiusX = fHalfObjectWidth;
944 rfCornerRadiusX /= fHalfObjectWidth;
946 else
948 rfCornerRadiusX = 0.0;
952 if(0.0 != rfCornerRadiusY)
954 const double fHalfObjectHeight(rObjectRange.getHeight() * 0.5);
956 if(0.0 != fHalfObjectHeight)
958 if(rfCornerRadiusY < 0.0)
960 rfCornerRadiusY = 0.0;
963 if(rfCornerRadiusY > fHalfObjectHeight)
965 rfCornerRadiusY = fHalfObjectHeight;
968 rfCornerRadiusY /= fHalfObjectHeight;
970 else
972 rfCornerRadiusY = 0.0;
977 // #i101508# Support handing over given text-to-border distances
978 attribute::SdrFillTextAttribute createNewSdrFillTextAttribute(
979 const SfxItemSet& rSet,
980 const SdrText* pText,
981 const sal_Int32* pLeft,
982 const sal_Int32* pUpper,
983 const sal_Int32* pRight,
984 const sal_Int32* pLower)
986 attribute::SdrFillAttribute aFill;
987 attribute::FillGradientAttribute aFillFloatTransGradient;
988 attribute::SdrTextAttribute aText;
989 bool bFontworkHideContour(false);
991 // look for text first
992 if(pText)
994 aText = createNewSdrTextAttribute(rSet, *pText, pLeft, pUpper, pRight, pLower);
996 // when object has text and text is fontwork and hide contour is set for fontwork, force
997 // fill style to empty
998 if(!aText.getSdrFormTextAttribute().isDefault() && aText.isHideContour())
1000 bFontworkHideContour = true;
1004 if(!bFontworkHideContour)
1006 // try fill style
1007 aFill = createNewSdrFillAttribute(rSet);
1009 if(!aFill.isDefault())
1011 // try fillfloattransparence
1012 aFillFloatTransGradient = createNewTransparenceGradientAttribute(rSet);
1016 if(!aFill.isDefault() || !aText.isDefault())
1018 return attribute::SdrFillTextAttribute(aFill, aFillFloatTransGradient, aText);
1021 return attribute::SdrFillTextAttribute();
1024 } // end of namespace primitive2d
1025 } // end of namespace drawinglayer
1027 //////////////////////////////////////////////////////////////////////////////
1028 // eof
1030 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */