1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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20 #include <drawinglayer/attribute/sdrlightattribute3d.hxx>
21 #include <basegfx/color/bcolor.hxx>
22 #include <basegfx/vector/b3dvector.hxx>
25 namespace drawinglayer::attribute
27 class ImpSdr3DLightAttribute
30 // 3D light attribute definitions
31 basegfx::BColor maColor
;
32 basegfx::B3DVector maDirection
;
36 ImpSdr3DLightAttribute(
37 const basegfx::BColor
& rColor
,
38 const basegfx::B3DVector
& rDirection
,
41 maDirection(rDirection
),
47 const basegfx::BColor
& getColor() const { return maColor
; }
48 const basegfx::B3DVector
& getDirection() const { return maDirection
; }
49 bool getSpecular() const { return mbSpecular
; }
51 bool operator==(const ImpSdr3DLightAttribute
& rCandidate
) const
53 return (getColor() == rCandidate
.getColor()
54 && getDirection() == rCandidate
.getDirection()
55 && getSpecular() == rCandidate
.getSpecular());
59 Sdr3DLightAttribute::Sdr3DLightAttribute(
60 const basegfx::BColor
& rColor
,
61 const basegfx::B3DVector
& rDirection
,
63 : mpSdr3DLightAttribute(ImpSdr3DLightAttribute(
64 rColor
, rDirection
, bSpecular
))
68 Sdr3DLightAttribute::Sdr3DLightAttribute(const Sdr3DLightAttribute
&) = default;
70 Sdr3DLightAttribute::~Sdr3DLightAttribute() = default;
72 Sdr3DLightAttribute
& Sdr3DLightAttribute::operator=(const Sdr3DLightAttribute
&) = default;
74 bool Sdr3DLightAttribute::operator==(const Sdr3DLightAttribute
& rCandidate
) const
76 return rCandidate
.mpSdr3DLightAttribute
== mpSdr3DLightAttribute
;
79 const basegfx::BColor
& Sdr3DLightAttribute::getColor() const
81 return mpSdr3DLightAttribute
->getColor();
84 const basegfx::B3DVector
& Sdr3DLightAttribute::getDirection() const
86 return mpSdr3DLightAttribute
->getDirection();
89 bool Sdr3DLightAttribute::getSpecular() const
91 return mpSdr3DLightAttribute
->getSpecular();
96 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */