1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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20 #include <sal/config.h>
22 #include <drawinglayer/primitive2d/BufferedDecompositionPrimitive2D.hxx>
23 #include <drawinglayer/geometry/viewinformation2d.hxx>
25 namespace drawinglayer::primitive2d
27 BufferedDecompositionPrimitive2D::BufferedDecompositionPrimitive2D() {}
29 void BufferedDecompositionPrimitive2D::get2DDecomposition(
30 Primitive2DDecompositionVisitor
& rVisitor
,
31 const geometry::ViewInformation2D
& rViewInformation
) const
33 if (getBuffered2DDecomposition().empty())
35 Primitive2DContainer aNewSequence
;
36 create2DDecomposition(aNewSequence
, rViewInformation
);
37 const_cast<BufferedDecompositionPrimitive2D
*>(this)->setBuffered2DDecomposition(
38 std::move(aNewSequence
));
41 rVisitor
.visit(getBuffered2DDecomposition());
44 } // end of namespace drawinglayer::primitive2d
46 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */