1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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20 #include <drawinglayer/primitive2d/embedded3dprimitive2d.hxx>
21 #include <basegfx/polygon/b2dpolygon.hxx>
22 #include <basegfx/polygon/b2dpolygontools.hxx>
23 #include <basegfx/color/bcolor.hxx>
24 #include <drawinglayer/primitive2d/PolygonHairlinePrimitive2D.hxx>
25 #include <drawinglayer/geometry/viewinformation2d.hxx>
26 #include <drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx>
27 #include <drawinglayer/geometry/viewinformation3d.hxx>
28 #include <processor3d/shadow3dextractor.hxx>
32 using namespace com::sun::star
;
35 namespace drawinglayer::primitive2d
37 bool Embedded3DPrimitive2D::impGetShadow3D() const
40 if(!mbShadow3DChecked
&& !getChildren3D().empty())
42 // create shadow extraction processor
43 processor3d::Shadow3DExtractingProcessor
aShadowProcessor(
44 getViewInformation3D(),
45 getObjectTransformation(),
50 // process local primitives
51 aShadowProcessor
.process(getChildren3D());
53 // fetch result and set checked flag
54 const_cast< Embedded3DPrimitive2D
* >(this)->maShadowPrimitives
= aShadowProcessor
.getPrimitive2DSequence();
55 const_cast< Embedded3DPrimitive2D
* >(this)->mbShadow3DChecked
= true;
58 // return if there are shadow primitives
59 return !maShadowPrimitives
.empty();
62 void Embedded3DPrimitive2D::create2DDecomposition(Primitive2DContainer
& rContainer
, const geometry::ViewInformation2D
& rViewInformation
) const
64 // use info to create a yellow 2d rectangle, similar to empty 3d scenes and/or groups
65 const basegfx::B2DRange
aLocal2DRange(getB2DRange(rViewInformation
));
66 basegfx::B2DPolygon
aOutline(basegfx::utils::createPolygonFromRect(aLocal2DRange
));
67 const basegfx::BColor
aYellow(1.0, 1.0, 0.0);
68 rContainer
.push_back(new PolygonHairlinePrimitive2D(std::move(aOutline
), aYellow
));
71 Embedded3DPrimitive2D::Embedded3DPrimitive2D(
72 primitive3d::Primitive3DContainer aChildren3D
,
73 basegfx::B2DHomMatrix aObjectTransformation
,
74 geometry::ViewInformation3D aViewInformation3D
,
75 const basegfx::B3DVector
& rLightNormal
,
77 const basegfx::B3DRange
& rScene3DRange
)
78 : mxChildren3D(std::move(aChildren3D
)),
79 maObjectTransformation(std::move(aObjectTransformation
)),
80 maViewInformation3D(std::move(aViewInformation3D
)),
81 maLightNormal(rLightNormal
),
82 mfShadowSlant(fShadowSlant
),
83 maScene3DRange(rScene3DRange
),
84 mbShadow3DChecked(false)
86 maLightNormal
.normalize();
89 bool Embedded3DPrimitive2D::operator==(const BasePrimitive2D
& rPrimitive
) const
91 if(BufferedDecompositionPrimitive2D::operator==(rPrimitive
))
93 const Embedded3DPrimitive2D
& rCompare
= static_cast< const Embedded3DPrimitive2D
& >(rPrimitive
);
95 return (getChildren3D() == rCompare
.getChildren3D()
96 && getObjectTransformation() == rCompare
.getObjectTransformation()
97 && getViewInformation3D() == rCompare
.getViewInformation3D()
98 && getLightNormal() == rCompare
.getLightNormal()
99 && getShadowSlant() == rCompare
.getShadowSlant()
100 && getScene3DRange() == rCompare
.getScene3DRange());
106 basegfx::B2DRange
Embedded3DPrimitive2D::getB2DRange(const geometry::ViewInformation2D
& rViewInformation
) const
108 if(maB2DRange
.isEmpty())
110 // use the 3d transformation stack to create a projection of the 3D range
111 basegfx::B3DRange
a3DRange(getChildren3D().getB3DRange(getViewInformation3D()));
112 a3DRange
.transform(getViewInformation3D().getObjectToView());
114 // create 2d range from projected 3d and transform with scene's object transformation
115 basegfx::B2DRange aNewRange
;
116 aNewRange
.expand(basegfx::B2DPoint(a3DRange
.getMinX(), a3DRange
.getMinY()));
117 aNewRange
.expand(basegfx::B2DPoint(a3DRange
.getMaxX(), a3DRange
.getMaxY()));
118 aNewRange
.transform(getObjectTransformation());
120 // check for 3D shadows and their 2D projections. If those exist, they need to be
121 // taken into account
124 const basegfx::B2DRange
aShadow2DRange(maShadowPrimitives
.getB2DRange(rViewInformation
));
126 if(!aShadow2DRange
.isEmpty())
128 aNewRange
.expand(aShadow2DRange
);
132 // assign to buffered value
133 const_cast< Embedded3DPrimitive2D
* >(this)->maB2DRange
= aNewRange
;
140 sal_uInt32
Embedded3DPrimitive2D::getPrimitive2DID() const
142 return PRIMITIVE2D_ID_EMBEDDED3DPRIMITIVE2D
;
145 } // end of namespace
147 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */