1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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20 #include <drawinglayer/primitive2d/hiddengeometryprimitive2d.hxx>
21 #include <drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx>
24 using namespace com::sun::star
;
27 namespace drawinglayer::primitive2d
29 HiddenGeometryPrimitive2D::HiddenGeometryPrimitive2D(
30 Primitive2DContainer
&& aChildren
)
31 : GroupPrimitive2D(std::move(aChildren
))
35 basegfx::B2DRange
HiddenGeometryPrimitive2D::getB2DRange(const geometry::ViewInformation2D
& rViewInformation
) const
37 return getChildren().getB2DRange(rViewInformation
);
40 void HiddenGeometryPrimitive2D::get2DDecomposition(Primitive2DDecompositionVisitor
& /*rVisitor*/, const geometry::ViewInformation2D
& /*rViewInformation*/) const
45 sal_uInt32
HiddenGeometryPrimitive2D::getPrimitive2DID() const
47 return PRIMITIVE2D_ID_HIDDENGEOMETRYPRIMITIVE2D
;
52 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */