1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
3 * This file is part of the LibreOffice project.
5 * This Source Code Form is subject to the terms of the Mozilla Public
6 * License, v. 2.0. If a copy of the MPL was not distributed with this
7 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
11 #include <basegfx/polygon/WaveLine.hxx>
12 #include <basegfx/point/b2dpoint.hxx>
16 BASEGFX_DLLPUBLIC B2DPolygon
createWaveLinePolygon(basegfx::B2DRectangle
const& rRectangle
)
18 basegfx::B2DPolygon aPolygon
;
20 double fWaveHeight
= rRectangle
.getHeight();
21 // Wavelength depends on the wave height so it looks nice
22 double fHalfWaveLength
= fWaveHeight
+ 1.0;
23 double fWaveAmplitude
= fWaveHeight
/ 2.0;
25 double fLastX
= rRectangle
.getMinX();
26 double fBaseY
= rRectangle
.getMinY() + fWaveAmplitude
;
27 double fDirection
= 1.0;
29 // In quadratic bezier the curve is 1/2 of the control height
30 // so we need to compensate for that.
31 constexpr double fHeightCompensation
= 2.0;
33 aPolygon
.append(basegfx::B2DPoint(fLastX
, fBaseY
));
35 for (double fI
= fHalfWaveLength
; fI
<= rRectangle
.getWidth(); fI
+= fHalfWaveLength
)
37 basegfx::B2DPoint
aPoint(fLastX
+ fHalfWaveLength
, fBaseY
);
38 basegfx::B2DPoint
aControl(fLastX
+ (fHalfWaveLength
/ 2.0),
39 fBaseY
+ fDirection
* fWaveAmplitude
* fHeightCompensation
);
41 aPolygon
.appendQuadraticBezierSegment(aControl
, aPoint
);
43 fLastX
= aPoint
.getX(); // next iteration
44 fDirection
*= -1.0; // fDirection iterates between 1 and -1
50 } // end of namespace basegfx
52 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */