1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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20 #include <basegfx/polygon/b2dpolygontriangulator.hxx>
21 #include <basegfx/point/b2dpoint.hxx>
22 #include <basegfx/polygon/b2dpolygon.hxx>
23 #include <basegfx/polygon/b2dpolypolygon.hxx>
24 #include <basegfx/vector/b2dvector.hxx>
25 #include <basegfx/polygon/b2dpolygontools.hxx>
26 #include <basegfx/polygon/b2dpolypolygontools.hxx>
27 #include <basegfx/range/b2drange.hxx>
28 #include <basegfx/numeric/ftools.hxx>
44 EdgeEntry(const B2DPoint
& rStart
, const B2DPoint
& rEnd
)
50 // make sure edge goes down. If horizontal, let it go to the right (left-handed).
53 if(::basegfx::fTools::equal(maStart
.getY(), maEnd
.getY()))
55 if(maStart
.getX() > maEnd
.getX())
60 else if(maStart
.getY() > maEnd
.getY())
71 mfAtan2
= atan2(maEnd
.getY() - maStart
.getY(), maEnd
.getX() - maStart
.getX());
74 bool operator<(const EdgeEntry
& rComp
) const
76 if(::basegfx::fTools::equal(maStart
.getY(), rComp
.maStart
.getY()))
78 if(::basegfx::fTools::equal(maStart
.getX(), rComp
.maStart
.getX()))
80 // same in x and y -> same start point. Sort emitting vectors from left to right.
81 return (mfAtan2
> rComp
.mfAtan2
);
84 return (maStart
.getX() < rComp
.maStart
.getX());
87 return (maStart
.getY() < rComp
.maStart
.getY());
90 bool operator==(const EdgeEntry
& rComp
) const
92 return (maStart
.equal(rComp
.maStart
) && maEnd
.equal(rComp
.maEnd
));
95 bool operator!=(const EdgeEntry
& rComp
) const
97 return !(*this == rComp
);
100 const B2DPoint
& getStart() const { return maStart
; }
101 const B2DPoint
& getEnd() const { return maEnd
; }
103 EdgeEntry
* getNext() const { return mpNext
; }
104 void setNext(EdgeEntry
* pNext
) { mpNext
= pNext
; }
107 typedef std::vector
< EdgeEntry
> EdgeEntries
;
112 EdgeEntries maStartEntries
;
113 std::vector
< std::unique_ptr
<EdgeEntry
> > maNewEdgeEntries
;
114 triangulator::B2DTriangleVector maResult
;
116 void handleClosingEdge(const B2DPoint
& rStart
, const B2DPoint
& rEnd
);
117 bool CheckPointInTriangle(EdgeEntry
* pEdgeA
, EdgeEntry
const * pEdgeB
, const B2DPoint
& rTestPoint
);
118 void createTriangle(const B2DPoint
& rA
, const B2DPoint
& rB
, const B2DPoint
& rC
);
121 explicit Triangulator(const B2DPolyPolygon
& rCandidate
);
123 const triangulator::B2DTriangleVector
& getResult() const { return maResult
; }
126 void Triangulator::handleClosingEdge(const B2DPoint
& rStart
, const B2DPoint
& rEnd
)
128 // create an entry, else the comparison might use the wrong edges
129 EdgeEntry
aNew(rStart
, rEnd
);
130 EdgeEntry
* pCurr
= mpList
;
131 EdgeEntry
* pPrev
= nullptr;
134 && pCurr
->getStart().getY() <= aNew
.getStart().getY()
138 pCurr
= pCurr
->getNext();
141 if(pCurr
&& *pCurr
== aNew
)
143 // found closing edge, remove
146 pPrev
->setNext(pCurr
->getNext());
150 mpList
= pCurr
->getNext();
155 // insert closing edge
156 EdgeEntry
* pNew
= new EdgeEntry(aNew
);
157 maNewEdgeEntries
.emplace_back(pNew
);
161 while(pCurr
&& *pCurr
< *pNew
)
164 pCurr
= pCurr
->getNext();
169 pNew
->setNext(pPrev
->getNext());
170 pPrev
->setNext(pNew
);
174 pNew
->setNext(mpList
);
180 bool Triangulator::CheckPointInTriangle(EdgeEntry
* pEdgeA
, EdgeEntry
const * pEdgeB
, const B2DPoint
& rTestPoint
)
182 // inside triangle or on edge?
183 if(utils::isPointInTriangle(pEdgeA
->getStart(), pEdgeA
->getEnd(), pEdgeB
->getEnd(), rTestPoint
, true))
186 if(!rTestPoint
.equal(pEdgeA
->getEnd()) && !rTestPoint
.equal(pEdgeB
->getEnd()))
188 // found point in triangle -> split triangle inserting two edges
189 EdgeEntry
* pStart
= new EdgeEntry(pEdgeA
->getStart(), rTestPoint
);
190 EdgeEntry
* pEnd
= new EdgeEntry(*pStart
);
191 maNewEdgeEntries
.emplace_back(pStart
);
192 maNewEdgeEntries
.emplace_back(pEnd
);
194 pStart
->setNext(pEnd
);
195 pEnd
->setNext(pEdgeA
->getNext());
196 pEdgeA
->setNext(pStart
);
205 void Triangulator::createTriangle(const B2DPoint
& rA
, const B2DPoint
& rB
, const B2DPoint
& rC
)
207 maResult
.emplace_back(
213 // consume as long as there are edges
214 Triangulator::Triangulator(const B2DPolyPolygon
& rCandidate
)
217 // add all available edges to the single linked local list which will be sorted
218 // by Y,X,atan2 when adding nodes
219 if(rCandidate
.count())
221 for(sal_uInt32
a(0); a
< rCandidate
.count(); a
++)
223 const B2DPolygon
& aPolygonCandidate(rCandidate
.getB2DPolygon(a
));
224 const sal_uInt32
nCount(aPolygonCandidate
.count());
228 B2DPoint
aPrevPnt(aPolygonCandidate
.getB2DPoint(nCount
- 1));
230 for(sal_uInt32
b(0); b
< nCount
; b
++)
232 B2DPoint
aNextPnt(aPolygonCandidate
.getB2DPoint(b
));
234 if( !aPrevPnt
.equal(aNextPnt
) )
236 maStartEntries
.emplace_back(aPrevPnt
, aNextPnt
);
244 if(!maStartEntries
.empty())
247 std::sort(maStartEntries
.begin(), maStartEntries
.end());
249 // insert to own simply linked list
250 EdgeEntries::iterator
aPos(maStartEntries
.begin());
252 EdgeEntry
* pLast
= mpList
;
254 while(aPos
!= maStartEntries
.end())
256 EdgeEntry
* pEntry
= &(*aPos
++);
257 pLast
->setNext(pEntry
);
265 if(mpList
->getNext() && mpList
->getNext()->getStart().equal(mpList
->getStart()))
267 // next candidate. There are two edges and start point is equal.
268 // Length is not zero.
269 EdgeEntry
* pEdgeA
= mpList
;
270 EdgeEntry
* pEdgeB
= pEdgeA
->getNext();
272 if( pEdgeA
->getEnd().equal(pEdgeB
->getEnd()) )
274 // start and end equal -> neutral triangle, delete both
275 mpList
= pEdgeB
->getNext();
279 const B2DVector
aLeft(pEdgeA
->getEnd() - pEdgeA
->getStart());
280 const B2DVector
aRight(pEdgeB
->getEnd() - pEdgeA
->getStart());
282 if(getOrientation(aLeft
, aRight
) == B2VectorOrientation::Neutral
)
284 // edges are parallel and have different length -> neutral triangle,
285 // delete both edges and handle closing edge
286 mpList
= pEdgeB
->getNext();
287 handleClosingEdge(pEdgeA
->getEnd(), pEdgeB
->getEnd());
291 // not parallel, look for points inside
292 B2DRange
aRange(pEdgeA
->getStart(), pEdgeA
->getEnd());
293 aRange
.expand(pEdgeB
->getEnd());
294 EdgeEntry
* pTestEdge
= pEdgeB
->getNext();
295 bool bNoPointInTriangle(true);
297 // look for start point in triangle
298 while(bNoPointInTriangle
&& pTestEdge
)
300 if(aRange
.getMaxY() < pTestEdge
->getStart().getY())
302 // edge is below test range and edges are sorted -> stop looking
307 // do not look for edges with same start point, they are sorted and cannot end inside.
308 if(!pTestEdge
->getStart().equal(pEdgeA
->getStart()))
310 if(aRange
.isInside(pTestEdge
->getStart()))
312 bNoPointInTriangle
= CheckPointInTriangle(pEdgeA
, pEdgeB
, pTestEdge
->getStart());
318 pTestEdge
= pTestEdge
->getNext();
321 if(bNoPointInTriangle
)
323 // look for end point in triangle
324 pTestEdge
= pEdgeB
->getNext();
326 while(bNoPointInTriangle
&& pTestEdge
)
328 if(aRange
.getMaxY() < pTestEdge
->getStart().getY())
330 // edge is below test range and edges are sorted -> stop looking
335 // do not look for edges with same end point, they are sorted and cannot end inside.
336 if(!pTestEdge
->getEnd().equal(pEdgeA
->getStart()))
338 if(aRange
.isInside(pTestEdge
->getEnd()))
340 bNoPointInTriangle
= CheckPointInTriangle(pEdgeA
, pEdgeB
, pTestEdge
->getEnd());
346 pTestEdge
= pTestEdge
->getNext();
350 if(bNoPointInTriangle
)
352 // create triangle, remove edges, handle closing edge
353 mpList
= pEdgeB
->getNext();
354 createTriangle(pEdgeA
->getStart(), pEdgeB
->getEnd(), pEdgeA
->getEnd());
355 handleClosingEdge(pEdgeA
->getEnd(), pEdgeB
->getEnd());
362 // only one entry at start point, delete it
363 mpList
= mpList
->getNext();
368 } // end of anonymous namespace
369 } // end of namespace basegfx
373 namespace triangulator
375 B2DTriangleVector
triangulate(const B2DPolygon
& rCandidate
)
377 B2DTriangleVector aRetval
;
379 // subdivide locally (triangulate does not work with beziers), remove double and neutral points
380 B2DPolygon
aCandidate(rCandidate
.areControlPointsUsed() ? utils::adaptiveSubdivideByAngle(rCandidate
) : rCandidate
);
381 aCandidate
.removeDoublePoints();
382 aCandidate
= utils::removeNeutralPoints(aCandidate
);
384 if(aCandidate
.count() == 2)
386 // candidate IS a triangle, just append
387 aRetval
.emplace_back(
388 aCandidate
.getB2DPoint(0),
389 aCandidate
.getB2DPoint(1),
390 aCandidate
.getB2DPoint(2));
392 else if(aCandidate
.count() > 2)
394 if(utils::isConvex(aCandidate
))
396 // polygon is convex, just use a triangle fan
397 utils::addTriangleFan(aCandidate
, aRetval
);
401 // polygon is concave.
402 const B2DPolyPolygon
aCandPolyPoly(aCandidate
);
403 Triangulator
aTriangulator(aCandPolyPoly
);
405 aRetval
= aTriangulator
.getResult();
412 B2DTriangleVector
triangulate(const B2DPolyPolygon
& rCandidate
)
414 B2DTriangleVector aRetval
;
416 // subdivide locally (triangulate does not work with beziers)
417 B2DPolyPolygon
aCandidate(rCandidate
.areControlPointsUsed() ? utils::adaptiveSubdivideByAngle(rCandidate
) : rCandidate
);
419 if(aCandidate
.count() == 1)
421 // single polygon -> single polygon triangulation
422 const B2DPolygon
& aSinglePolygon(aCandidate
.getB2DPolygon(0));
424 aRetval
= triangulate(aSinglePolygon
);
428 Triangulator
aTriangulator(aCandidate
);
430 aRetval
= aTriangulator
.getResult();
435 } // end of namespace triangulator
436 } // end of namespace basegfx
438 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */