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20 #include <basegfx/range/b3drange.hxx>
21 #include <basegfx/matrix/b3dhommatrix.hxx>
25 void B3DRange::transform(const B3DHomMatrix
& rMatrix
)
27 if(!isEmpty() && !rMatrix
.isIdentity())
29 const B3DRange
aSource(*this);
31 expand(rMatrix
* B3DPoint(aSource
.getMinX(), aSource
.getMinY(), aSource
.getMinZ()));
32 expand(rMatrix
* B3DPoint(aSource
.getMaxX(), aSource
.getMinY(), aSource
.getMinZ()));
33 expand(rMatrix
* B3DPoint(aSource
.getMinX(), aSource
.getMaxY(), aSource
.getMinZ()));
34 expand(rMatrix
* B3DPoint(aSource
.getMaxX(), aSource
.getMaxY(), aSource
.getMinZ()));
35 expand(rMatrix
* B3DPoint(aSource
.getMinX(), aSource
.getMinY(), aSource
.getMaxZ()));
36 expand(rMatrix
* B3DPoint(aSource
.getMaxX(), aSource
.getMinY(), aSource
.getMaxZ()));
37 expand(rMatrix
* B3DPoint(aSource
.getMinX(), aSource
.getMaxY(), aSource
.getMaxZ()));
38 expand(rMatrix
* B3DPoint(aSource
.getMaxX(), aSource
.getMaxY(), aSource
.getMaxZ()));
42 B3DRange
& B3DRange::operator*=( const ::basegfx::B3DHomMatrix
& rMat
)
48 const B3DRange
& B3DRange::getUnitB3DRange()
50 static const B3DRange
aUnitB3DRange(0.0, 0.0, 0.0, 1.0, 1.0, 1.0);
55 B3DRange
operator*( const ::basegfx::B3DHomMatrix
& rMat
, const B3DRange
& rB3DRange
)
57 B3DRange
aRes( rB3DRange
);
61 } // end of namespace basegfx
63 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */