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22 #include <drawinglayer/primitive2d/Primitive2DContainer.hxx>
23 #include <vcl/GraphicAttributes.hxx>
27 namespace drawinglayer::primitive2d
29 /** Helper method with supports decomposing a Graphic with all
30 possible contents to lower level primitives.
32 #i121194# Unified to use this helper for FillGraphicPrimitive2D
33 and GraphicPrimitive2D at the same time. It is able to handle
34 Bitmaps (with the sub-categories animated bitmap, and SVG),
37 void create2DDecompositionOfGraphic(
38 Primitive2DContainer
& rContainer
,
39 const Graphic
& rGraphic
,
40 const basegfx::B2DHomMatrix
& rTransform
);
42 /** Helper to embed given sequence of primitives to evtl. a stack
43 of ModifiedColorPrimitive2D's to get all the needed modifications
46 Primitive2DContainer
create2DColorModifierEmbeddingsAsNeeded(
47 Primitive2DContainer
&& rChildren
,
48 GraphicDrawMode aGraphicDrawMode
,
49 double fLuminance
= 0.0, // [-1.0 .. 1.0]
50 double fContrast
= 0.0, // [-1.0 .. 1.0]
51 double fRed
= 0.0, // [-1.0 .. 1.0]
52 double fGreen
= 0.0, // [-1.0 .. 1.0]
53 double fBlue
= 0.0, // [-1.0 .. 1.0]
54 double fGamma
= 1.0, // ]0.0 .. 10.0]
55 bool bInvert
= false);
57 } // end of namespace drawinglayer::primitive2d
59 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */