1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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20 #include <drawinglayer/processor2d/objectinfoextractor2d.hxx>
21 #include <drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx>
22 #include <drawinglayer/primitive2d/objectinfoprimitive2d.hxx>
24 using namespace com::sun::star
;
26 namespace drawinglayer::processor2d
28 void ObjectInfoPrimitiveExtractor2D::processBasePrimitive2D(const primitive2d::BasePrimitive2D
& rCandidate
)
33 switch(rCandidate
.getPrimitive2DID())
35 case PRIMITIVE2D_ID_OBJECTINFOPRIMITIVE2D
:
37 mpFound
= dynamic_cast< const primitive2d::ObjectInfoPrimitive2D
* >(&rCandidate
);
42 // we look for an encapsulated primitive, so do not decompose primitives
43 // based on GroupPrimitive2D, just visit their children. It may be that more
44 // group-like primitives need to be added here, but all primitives with
45 // grouping functionality should be implemented based on the GroupPrimitive2D
46 // class and have their main content accessible as children
47 const primitive2d::GroupPrimitive2D
* pGroupPrimitive2D
= dynamic_cast< const primitive2d::GroupPrimitive2D
* >(&rCandidate
);
51 // process group children recursively
52 process(pGroupPrimitive2D
->getChildren());
56 // do not process recursively, we *only* want to find existing
57 // ObjectInfoPrimitive2D entries
65 ObjectInfoPrimitiveExtractor2D::ObjectInfoPrimitiveExtractor2D(const geometry::ViewInformation2D
& rViewInformation
)
66 : BaseProcessor2D(rViewInformation
),
71 ObjectInfoPrimitiveExtractor2D::~ObjectInfoPrimitiveExtractor2D()
77 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */