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[LibreOffice.git] / drawinglayer / source / processor3d / defaultprocessor3d.cxx
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20 #include <processor3d/defaultprocessor3d.hxx>
21 #include <primitive3d/textureprimitive3d.hxx>
22 #include <texture/texture.hxx>
23 #include <texture/texture3d.hxx>
24 #include <primitive3d/hatchtextureprimitive3d.hxx>
25 #include <drawinglayer/primitive3d/modifiedcolorprimitive3d.hxx>
26 #include <drawinglayer/primitive3d/polygonprimitive3d.hxx>
27 #include <basegfx/polygon/b3dpolygontools.hxx>
28 #include <drawinglayer/attribute/materialattribute3d.hxx>
29 #include <drawinglayer/primitive3d/polypolygonprimitive3d.hxx>
30 #include <basegfx/polygon/b3dpolypolygontools.hxx>
31 #include <com/sun/star/drawing/ShadeMode.hpp>
32 #include <drawinglayer/primitive3d/transformprimitive3d.hxx>
33 #include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
34 #include <vcl/bitmapex.hxx>
35 #include <drawinglayer/attribute/sdrsceneattribute3d.hxx>
36 #include <drawinglayer/attribute/sdrlightingattribute3d.hxx>
37 #include <vcl/graph.hxx>
38 #include <basegfx/matrix/b2dhommatrixtools.hxx>
41 using namespace com::sun::star;
44 namespace drawinglayer::processor3d
46 void DefaultProcessor3D::impRenderGradientTexturePrimitive3D(const primitive3d::GradientTexturePrimitive3D& rPrimitive, bool bTransparence)
48 const primitive3d::Primitive3DContainer& rSubSequence = rPrimitive.getChildren();
50 if(rSubSequence.empty())
51 return;
53 // rescue values
54 const bool bOldModulate(getModulate()); mbModulate = rPrimitive.getModulate();
55 const bool bOldFilter(getFilter()); mbFilter = rPrimitive.getFilter();
56 const bool bOldSimpleTextureActive(getSimpleTextureActive());
57 std::shared_ptr< texture::GeoTexSvx > pOldTex = bTransparence ? mpTransparenceGeoTexSvx : mpGeoTexSvx;
59 // create texture
60 const attribute::FillGradientAttribute& rFillGradient = rPrimitive.getGradient();
61 const basegfx::B2DRange aOutlineRange(0.0, 0.0, rPrimitive.getTextureSize().getX(), rPrimitive.getTextureSize().getY());
62 const css::awt::GradientStyle aGradientStyle(rFillGradient.getStyle());
63 std::shared_ptr< texture::GeoTexSvx > pNewTex;
64 basegfx::BColor aSingleColor;
66 if (!rFillGradient.getColorStops().isSingleColor(aSingleColor))
68 switch(aGradientStyle)
70 default: // GradientStyle_MAKE_FIXED_SIZE
71 case css::awt::GradientStyle_LINEAR:
73 pNewTex = std::make_shared<texture::GeoTexSvxGradientLinear>(
74 aOutlineRange,
75 aOutlineRange,
76 rFillGradient.getSteps(),
77 rFillGradient.getColorStops(),
78 rFillGradient.getBorder(),
79 rFillGradient.getAngle());
80 break;
82 case css::awt::GradientStyle_AXIAL:
84 pNewTex = std::make_shared<texture::GeoTexSvxGradientAxial>(
85 aOutlineRange,
86 aOutlineRange,
87 rFillGradient.getSteps(),
88 rFillGradient.getColorStops(),
89 rFillGradient.getBorder(),
90 rFillGradient.getAngle());
91 break;
93 case css::awt::GradientStyle_RADIAL:
95 pNewTex =
96 std::make_shared<texture::GeoTexSvxGradientRadial>(
97 aOutlineRange,
98 rFillGradient.getSteps(),
99 rFillGradient.getColorStops(),
100 rFillGradient.getBorder(),
101 rFillGradient.getOffsetX(),
102 rFillGradient.getOffsetY());
103 break;
105 case css::awt::GradientStyle_ELLIPTICAL:
107 pNewTex =
108 std::make_shared<texture::GeoTexSvxGradientElliptical>(
109 aOutlineRange,
110 rFillGradient.getSteps(),
111 rFillGradient.getColorStops(),
112 rFillGradient.getBorder(),
113 rFillGradient.getOffsetX(),
114 rFillGradient.getOffsetY(),
115 rFillGradient.getAngle());
116 break;
118 case css::awt::GradientStyle_SQUARE:
120 pNewTex =
121 std::make_shared<texture::GeoTexSvxGradientSquare>(
122 aOutlineRange,
123 rFillGradient.getSteps(),
124 rFillGradient.getColorStops(),
125 rFillGradient.getBorder(),
126 rFillGradient.getOffsetX(),
127 rFillGradient.getOffsetY(),
128 rFillGradient.getAngle());
129 break;
131 case css::awt::GradientStyle_RECT:
133 pNewTex =
134 std::make_shared<texture::GeoTexSvxGradientRect>(
135 aOutlineRange,
136 rFillGradient.getSteps(),
137 rFillGradient.getColorStops(),
138 rFillGradient.getBorder(),
139 rFillGradient.getOffsetX(),
140 rFillGradient.getOffsetY(),
141 rFillGradient.getAngle());
142 break;
146 mbSimpleTextureActive = false;
148 else
150 // only one color, so no real gradient -> use simple texture
151 pNewTex = std::make_shared<texture::GeoTexSvxMono>(aSingleColor, 1.0 - aSingleColor.luminance());
152 mbSimpleTextureActive = true;
155 // set created texture
156 if(bTransparence)
158 mpTransparenceGeoTexSvx = pNewTex;
160 else
162 mpGeoTexSvx = pNewTex;
165 // process sub-list
166 process(rSubSequence);
168 // restore values
169 mbModulate = bOldModulate;
170 mbFilter = bOldFilter;
171 mbSimpleTextureActive = bOldSimpleTextureActive;
173 if(bTransparence)
175 mpTransparenceGeoTexSvx = pOldTex;
177 else
179 mpGeoTexSvx = pOldTex;
183 void DefaultProcessor3D::impRenderHatchTexturePrimitive3D(const primitive3d::HatchTexturePrimitive3D& rPrimitive)
185 const primitive3d::Primitive3DContainer& rSubSequence = rPrimitive.getChildren();
187 if(rSubSequence.empty())
188 return;
190 // rescue values
191 const bool bOldModulate(getModulate()); mbModulate = rPrimitive.getModulate();
192 const bool bOldFilter(getFilter()); mbFilter = rPrimitive.getFilter();
193 std::shared_ptr< texture::GeoTexSvx > pOldTex = mpGeoTexSvx;
195 // calculate logic pixel size in object coordinates. Create transformation view
196 // to object by inverting ObjectToView
197 basegfx::B3DHomMatrix aInvObjectToView(getViewInformation3D().getObjectToView());
198 aInvObjectToView.invert();
200 // back-project discrete coordinates to object coordinates and extract
201 // maximum distance
202 const basegfx::B3DPoint aZero(aInvObjectToView * basegfx::B3DPoint(0.0, 0.0, 0.0));
203 const basegfx::B3DPoint aOne(aInvObjectToView * basegfx::B3DPoint(1.0, 1.0, 1.0));
204 const basegfx::B3DVector aLogicPixel(aOne - aZero);
205 double fLogicPixelSizeWorld(std::max(std::max(fabs(aLogicPixel.getX()), fabs(aLogicPixel.getY())), fabs(aLogicPixel.getZ())));
207 // calculate logic pixel size in texture coordinates
208 const double fLogicTexSizeX(fLogicPixelSizeWorld / rPrimitive.getTextureSize().getX());
209 const double fLogicTexSizeY(fLogicPixelSizeWorld / rPrimitive.getTextureSize().getY());
210 const double fLogicTexSize(std::max(fLogicTexSizeX, fLogicTexSizeY));
212 // create texture and set
213 mpGeoTexSvx = std::make_shared<texture::GeoTexSvxMultiHatch>(rPrimitive, fLogicTexSize);
215 // process sub-list
216 process(rSubSequence);
218 // restore values
219 mbModulate = bOldModulate;
220 mbFilter = bOldFilter;
221 mpGeoTexSvx = pOldTex;
224 void DefaultProcessor3D::impRenderBitmapTexturePrimitive3D(const primitive3d::BitmapTexturePrimitive3D& rPrimitive)
226 const primitive3d::Primitive3DContainer& rSubSequence = rPrimitive.getChildren();
228 if(rSubSequence.empty())
229 return;
231 // rescue values
232 const bool bOldModulate(getModulate()); mbModulate = rPrimitive.getModulate();
233 const bool bOldFilter(getFilter()); mbFilter = rPrimitive.getFilter();
234 std::shared_ptr< texture::GeoTexSvx > pOldTex = mpGeoTexSvx;
236 // create texture
237 const attribute::FillGraphicAttribute& rFillGraphicAttribute = rPrimitive.getFillGraphicAttribute();
239 // #121194# For 3D texture we will use the BitmapRex representation
240 const BitmapEx aBitmapEx(rFillGraphicAttribute.getGraphic().GetBitmapEx());
242 // create range scaled by texture size
243 basegfx::B2DRange aGraphicRange(rFillGraphicAttribute.getGraphicRange());
245 aGraphicRange.transform(
246 basegfx::utils::createScaleB2DHomMatrix(
247 rPrimitive.getTextureSize()));
249 if(rFillGraphicAttribute.getTiling())
251 mpGeoTexSvx =
252 std::make_shared<texture::GeoTexSvxBitmapExTiled>(
253 aBitmapEx,
254 aGraphicRange,
255 rFillGraphicAttribute.getOffsetX(),
256 rFillGraphicAttribute.getOffsetY());
258 else
260 mpGeoTexSvx =
261 std::make_shared<texture::GeoTexSvxBitmapEx>(
262 aBitmapEx,
263 aGraphicRange);
266 // process sub-list
267 process(rSubSequence);
269 // restore values
270 mbModulate = bOldModulate;
271 mbFilter = bOldFilter;
272 mpGeoTexSvx = pOldTex;
275 void DefaultProcessor3D::impRenderModifiedColorPrimitive3D(const primitive3d::ModifiedColorPrimitive3D& rModifiedCandidate)
277 const primitive3d::Primitive3DContainer& rSubSequence = rModifiedCandidate.getChildren();
279 if(!rSubSequence.empty())
281 // put modifier on stack
282 maBColorModifierStack.push(rModifiedCandidate.getColorModifier());
284 // process sub-list
285 process(rModifiedCandidate.getChildren());
287 // remove modifier from stack
288 maBColorModifierStack.pop();
292 void DefaultProcessor3D::impRenderPolygonHairlinePrimitive3D(const primitive3d::PolygonHairlinePrimitive3D& rPrimitive) const
294 basegfx::B3DPolygon aHairline(rPrimitive.getB3DPolygon());
296 if(!aHairline.count())
297 return;
299 // hairlines need no extra data, clear it
300 aHairline.clearTextureCoordinates();
301 aHairline.clearNormals();
302 aHairline.clearBColors();
304 // transform to device coordinates (-1.0 .. 1.0) and check for visibility
305 aHairline.transform(getViewInformation3D().getObjectToView());
306 const basegfx::B3DRange a3DRange(basegfx::utils::getRange(aHairline));
307 const basegfx::B2DRange a2DRange(a3DRange.getMinX(), a3DRange.getMinY(), a3DRange.getMaxX(), a3DRange.getMaxY());
309 if(a2DRange.overlaps(maRasterRange))
311 const attribute::MaterialAttribute3D aMaterial(maBColorModifierStack.getModifiedColor(rPrimitive.getBColor()));
313 rasterconvertB3DPolygon(aMaterial, aHairline);
317 void DefaultProcessor3D::impRenderPolyPolygonMaterialPrimitive3D(const primitive3d::PolyPolygonMaterialPrimitive3D& rPrimitive) const
319 basegfx::B3DPolyPolygon aFill(rPrimitive.getB3DPolyPolygon());
320 basegfx::BColor aObjectColor(rPrimitive.getMaterial().getColor());
321 bool bPaintIt(aFill.count());
323 // #i98295# get ShadeMode. Correct early when only flat is possible due to missing normals
324 const css::drawing::ShadeMode aShadeMode(
325 aFill.areNormalsUsed() ?
326 getSdrSceneAttribute().getShadeMode() : css::drawing::ShadeMode_FLAT);
328 if(bPaintIt)
330 // get rid of texture coordinates if there is no texture
331 if(aFill.areTextureCoordinatesUsed() && !getGeoTexSvx() && !getTransparenceGeoTexSvx())
333 aFill.clearTextureCoordinates();
336 // #i98295# get rid of normals and color early when not needed
337 if(css::drawing::ShadeMode_FLAT == aShadeMode)
339 aFill.clearNormals();
340 aFill.clearBColors();
343 // transform to device coordinates (-1.0 .. 1.0) and check for visibility
344 aFill.transform(getViewInformation3D().getObjectToView());
345 const basegfx::B3DRange a3DRange(basegfx::utils::getRange(aFill));
346 const basegfx::B2DRange a2DRange(a3DRange.getMinX(), a3DRange.getMinY(), a3DRange.getMaxX(), a3DRange.getMaxY());
348 bPaintIt = a2DRange.overlaps(maRasterRange);
351 // check if it shall be painted regarding hiding of normals (backface culling)
352 if(bPaintIt && !rPrimitive.getDoubleSided())
354 // get plane normal of polygon in view coordinates (with ZBuffer values),
355 // left-handed coordinate system
356 const basegfx::B3DVector aPlaneNormal(aFill.getB3DPolygon(0).getNormal());
358 if(aPlaneNormal.getZ() > 0.0)
360 bPaintIt = false;
364 if(!bPaintIt)
365 return;
367 // prepare ObjectToEye in NormalTransform
368 basegfx::B3DHomMatrix aNormalTransform(getViewInformation3D().getOrientation() * getViewInformation3D().getObjectTransformation());
370 if(getSdrSceneAttribute().getTwoSidedLighting())
372 // get plane normal of polygon in view coordinates (with ZBuffer values),
373 // left-handed coordinate system
374 const basegfx::B3DVector aPlaneNormal(aFill.getB3DPolygon(0).getNormal());
376 if(aPlaneNormal.getZ() > 0.0)
378 // mirror normals
379 aNormalTransform.scale(-1.0, -1.0, -1.0);
383 switch(aShadeMode)
385 case css::drawing::ShadeMode_PHONG:
387 // phong shading. Transform normals to eye coor
388 aFill.transformNormals(aNormalTransform);
389 break;
391 case css::drawing::ShadeMode_SMOOTH:
393 // gouraud shading. Transform normals to eye coor
394 aFill.transformNormals(aNormalTransform);
396 // prepare color model parameters, evtl. use blend color
397 const basegfx::BColor aColor(getModulate() ? basegfx::BColor(1.0, 1.0, 1.0) : rPrimitive.getMaterial().getColor());
398 const basegfx::BColor& rSpecular(rPrimitive.getMaterial().getSpecular());
399 const basegfx::BColor& rEmission(rPrimitive.getMaterial().getEmission());
400 const sal_uInt16 nSpecularIntensity(rPrimitive.getMaterial().getSpecularIntensity());
402 // solve color model for each normal vector, set colors at points. Clear normals.
403 for(sal_uInt32 a(0); a < aFill.count(); a++)
405 basegfx::B3DPolygon aPartFill(aFill.getB3DPolygon(a));
407 for(sal_uInt32 b(0); b < aPartFill.count(); b++)
409 // solve color model. Transform normal to eye coor
410 const basegfx::B3DVector aNormal(aPartFill.getNormal(b));
411 const basegfx::BColor aSolvedColor(getSdrLightingAttribute().solveColorModel(aNormal, aColor, rSpecular, rEmission, nSpecularIntensity));
412 aPartFill.setBColor(b, aSolvedColor);
415 // clear normals on this part polygon and write it back
416 aPartFill.clearNormals();
417 aFill.setB3DPolygon(a, aPartFill);
419 break;
421 case css::drawing::ShadeMode_FLAT:
423 // flat shading. Get plane vector in eye coordinates
424 const basegfx::B3DVector aPlaneEyeNormal(aNormalTransform * rPrimitive.getB3DPolyPolygon().getB3DPolygon(0).getNormal());
426 // prepare color model parameters, evtl. use blend color
427 const basegfx::BColor aColor(getModulate() ? basegfx::BColor(1.0, 1.0, 1.0) : rPrimitive.getMaterial().getColor());
428 const basegfx::BColor& rSpecular(rPrimitive.getMaterial().getSpecular());
429 const basegfx::BColor& rEmission(rPrimitive.getMaterial().getEmission());
430 const sal_uInt16 nSpecularIntensity(rPrimitive.getMaterial().getSpecularIntensity());
432 // solve color model for plane vector and use that color for whole plane
433 aObjectColor = getSdrLightingAttribute().solveColorModel(aPlaneEyeNormal, aColor, rSpecular, rEmission, nSpecularIntensity);
434 break;
436 default: // case css::drawing::ShadeMode_DRAFT:
438 // draft, just use object color which is already set. Delete all other infos
439 aFill.clearNormals();
440 aFill.clearBColors();
441 break;
445 // draw it to ZBuffer
446 const attribute::MaterialAttribute3D aMaterial(
447 maBColorModifierStack.getModifiedColor(aObjectColor),
448 rPrimitive.getMaterial().getSpecular(),
449 rPrimitive.getMaterial().getEmission(),
450 rPrimitive.getMaterial().getSpecularIntensity());
452 rasterconvertB3DPolyPolygon(aMaterial, aFill);
455 void DefaultProcessor3D::impRenderTransformPrimitive3D(const primitive3d::TransformPrimitive3D& rTransformCandidate)
457 // transform group. Remember current transformations
458 const geometry::ViewInformation3D aLastViewInformation3D(getViewInformation3D());
460 // create new transformation; add new object transform from right side
461 const geometry::ViewInformation3D aNewViewInformation3D(
462 aLastViewInformation3D.getObjectTransformation() * rTransformCandidate.getTransformation(),
463 aLastViewInformation3D.getOrientation(),
464 aLastViewInformation3D.getProjection(),
465 aLastViewInformation3D.getDeviceToView(),
466 aLastViewInformation3D.getViewTime(),
467 aLastViewInformation3D.getExtendedInformationSequence());
468 updateViewInformation(aNewViewInformation3D);
470 // let break down recursively
471 process(rTransformCandidate.getChildren());
473 // restore transformations
474 updateViewInformation(aLastViewInformation3D);
477 void DefaultProcessor3D::processBasePrimitive3D(const primitive3d::BasePrimitive3D& rBasePrimitive)
479 // it is a BasePrimitive3D implementation, use getPrimitive3DID() call for switch
480 switch(rBasePrimitive.getPrimitive3DID())
482 case PRIMITIVE3D_ID_GRADIENTTEXTUREPRIMITIVE3D :
484 // GradientTexturePrimitive3D
485 const primitive3d::GradientTexturePrimitive3D& rPrimitive = static_cast< const primitive3d::GradientTexturePrimitive3D& >(rBasePrimitive);
486 impRenderGradientTexturePrimitive3D(rPrimitive, false);
487 break;
489 case PRIMITIVE3D_ID_HATCHTEXTUREPRIMITIVE3D :
491 // hatchTexturePrimitive3D
492 const primitive3d::HatchTexturePrimitive3D& rPrimitive = static_cast< const primitive3d::HatchTexturePrimitive3D& >(rBasePrimitive);
493 impRenderHatchTexturePrimitive3D(rPrimitive);
494 break;
496 case PRIMITIVE3D_ID_BITMAPTEXTUREPRIMITIVE3D :
498 // BitmapTexturePrimitive3D
499 const primitive3d::BitmapTexturePrimitive3D& rPrimitive = static_cast< const primitive3d::BitmapTexturePrimitive3D& >(rBasePrimitive);
500 impRenderBitmapTexturePrimitive3D(rPrimitive);
501 break;
503 case PRIMITIVE3D_ID_TRANSPARENCETEXTUREPRIMITIVE3D :
505 // TransparenceTexturePrimitive3D
506 const primitive3d::TransparenceTexturePrimitive3D& rPrimitive = static_cast< const primitive3d::TransparenceTexturePrimitive3D& >(rBasePrimitive);
507 mnTransparenceCounter++;
508 impRenderGradientTexturePrimitive3D(rPrimitive, true);
509 mnTransparenceCounter--;
510 break;
512 case PRIMITIVE3D_ID_MODIFIEDCOLORPRIMITIVE3D :
514 // ModifiedColorPrimitive3D
515 // Force output to unified color.
516 const primitive3d::ModifiedColorPrimitive3D& rPrimitive = static_cast< const primitive3d::ModifiedColorPrimitive3D& >(rBasePrimitive);
517 impRenderModifiedColorPrimitive3D(rPrimitive);
518 break;
520 case PRIMITIVE3D_ID_POLYGONHAIRLINEPRIMITIVE3D :
522 // directdraw of PolygonHairlinePrimitive3D
523 const primitive3d::PolygonHairlinePrimitive3D& rPrimitive = static_cast< const primitive3d::PolygonHairlinePrimitive3D& >(rBasePrimitive);
524 impRenderPolygonHairlinePrimitive3D(rPrimitive);
525 break;
527 case PRIMITIVE3D_ID_POLYPOLYGONMATERIALPRIMITIVE3D :
529 // directdraw of PolyPolygonMaterialPrimitive3D
530 const primitive3d::PolyPolygonMaterialPrimitive3D& rPrimitive = static_cast< const primitive3d::PolyPolygonMaterialPrimitive3D& >(rBasePrimitive);
531 impRenderPolyPolygonMaterialPrimitive3D(rPrimitive);
532 break;
534 case PRIMITIVE3D_ID_TRANSFORMPRIMITIVE3D :
536 // transform group (TransformPrimitive3D)
537 impRenderTransformPrimitive3D(static_cast< const primitive3d::TransformPrimitive3D& >(rBasePrimitive));
538 break;
540 default:
542 // process recursively
543 process(rBasePrimitive.get3DDecomposition(getViewInformation3D()));
544 break;
549 DefaultProcessor3D::DefaultProcessor3D(
550 const geometry::ViewInformation3D& rViewInformation,
551 const attribute::SdrSceneAttribute& rSdrSceneAttribute,
552 const attribute::SdrLightingAttribute& rSdrLightingAttribute)
553 : BaseProcessor3D(rViewInformation),
554 mrSdrSceneAttribute(rSdrSceneAttribute),
555 mrSdrLightingAttribute(rSdrLightingAttribute),
556 maBColorModifierStack(),
557 mnTransparenceCounter(0),
558 mbModulate(false),
559 mbFilter(false),
560 mbSimpleTextureActive(false)
562 // a derivation has to set maRasterRange which is used in the basic render methods.
563 // Setting to default here ([0.0 .. 1.0] in X,Y) to avoid problems
564 maRasterRange.expand(basegfx::B2DTuple(0.0, 0.0));
565 maRasterRange.expand(basegfx::B2DTuple(1.0, 1.0));
568 DefaultProcessor3D::~DefaultProcessor3D()
572 } // end of namespace
574 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */