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22 #include <sal/types.h>
23 #include <basegfx/basegfxdllapi.h>
24 #include <basegfx/tuple/Tuple3D.hxx>
28 /** Base class for all Points/Vectors with three sal_Int32 values
30 This class provides all methods common to Point
31 and Vector classes which are derived from here.
33 @derive Use this class to implement Points or Vectors
34 which are based on three sal_Int32 values
36 class SAL_WARN_UNUSED BASEGFX_DLLPUBLIC B3ITuple
: public Tuple3D
<sal_Int32
>
41 The tuple is initialized to (0, 0, 0)
50 This parameter is used to initialize the X-coordinate
54 This parameter is used to initialize the Y-coordinate
58 This parameter is used to initialize the Z-coordinate
61 B3ITuple(sal_Int32 nX
, sal_Int32 nY
, sal_Int32 nZ
)
65 /// Array-access to 3D Tuple
66 const sal_Int32
& operator[] (int nPos
) const
68 // Here, normally two if(...)'s should be used. In the assumption that
69 // both sal_Int32 members can be accessed as an array a shortcut is used here.
70 // if(0 == nPos) return mnX; if(1 == nPos) return mnY; return mnZ;
71 return *((&mnX
) + nPos
);
74 /// Array-access to 3D Tuple
75 sal_Int32
& operator[] (int nPos
)
77 // Here, normally two if(...)'s should be used. In the assumption that
78 // both sal_Int32 members can be accessed as an array a shortcut is used here.
79 // if(0 == nPos) return mnX; if(1 == nPos) return mnY; return mnZ;
80 return *((&mnX
) + nPos
);
85 B3ITuple
operator-(void) const
87 return B3ITuple(-mnX
, -mnY
, -mnZ
);
91 } // end of namespace basegfx
93 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */