Version 7.6.3.2-android, tag libreoffice-7.6.3.2-android
[LibreOffice.git] / include / basegfx / tuple / b3ituple.hxx
blob72c9fa81402adcdcfb9a5156bbfd2df356a2fd63
1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 /*
3 * This file is part of the LibreOffice project.
5 * This Source Code Form is subject to the terms of the Mozilla Public
6 * License, v. 2.0. If a copy of the MPL was not distributed with this
7 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
9 * This file incorporates work covered by the following license notice:
11 * Licensed to the Apache Software Foundation (ASF) under one or more
12 * contributor license agreements. See the NOTICE file distributed
13 * with this work for additional information regarding copyright
14 * ownership. The ASF licenses this file to you under the Apache
15 * License, Version 2.0 (the "License"); you may not use this file
16 * except in compliance with the License. You may obtain a copy of
17 * the License at http://www.apache.org/licenses/LICENSE-2.0 .
20 #pragma once
22 #include <sal/types.h>
23 #include <basegfx/basegfxdllapi.h>
24 #include <basegfx/tuple/Tuple3D.hxx>
26 namespace basegfx
28 /** Base class for all Points/Vectors with three sal_Int32 values
30 This class provides all methods common to Point
31 and Vector classes which are derived from here.
33 @derive Use this class to implement Points or Vectors
34 which are based on three sal_Int32 values
36 class SAL_WARN_UNUSED BASEGFX_DLLPUBLIC B3ITuple : public Tuple3D<sal_Int32>
38 public:
39 /** Create a 3D Tuple
41 The tuple is initialized to (0, 0, 0)
43 B3ITuple()
44 : Tuple3D(0, 0, 0)
47 /** Create a 3D Tuple
49 @param nX
50 This parameter is used to initialize the X-coordinate
51 of the 3D Tuple.
53 @param nY
54 This parameter is used to initialize the Y-coordinate
55 of the 3D Tuple.
57 @param nZ
58 This parameter is used to initialize the Z-coordinate
59 of the 3D Tuple.
61 B3ITuple(sal_Int32 nX, sal_Int32 nY, sal_Int32 nZ)
62 : Tuple3D(nX, nY, nZ)
65 /// Array-access to 3D Tuple
66 const sal_Int32& operator[] (int nPos) const
68 // Here, normally two if(...)'s should be used. In the assumption that
69 // both sal_Int32 members can be accessed as an array a shortcut is used here.
70 // if(0 == nPos) return mnX; if(1 == nPos) return mnY; return mnZ;
71 return *((&mnX) + nPos);
74 /// Array-access to 3D Tuple
75 sal_Int32& operator[] (int nPos)
77 // Here, normally two if(...)'s should be used. In the assumption that
78 // both sal_Int32 members can be accessed as an array a shortcut is used here.
79 // if(0 == nPos) return mnX; if(1 == nPos) return mnY; return mnZ;
80 return *((&mnX) + nPos);
83 // operators
85 B3ITuple operator-(void) const
87 return B3ITuple(-mnX, -mnY, -mnZ);
91 } // end of namespace basegfx
93 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */