Version 7.6.3.2-android, tag libreoffice-7.6.3.2-android
[LibreOffice.git] / slideshow / source / engine / box2dtools.cxx
blob4e45bb47f543b2425f933dce1d61de304dc365d8
1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4; fill-column: 100 -*- */
2 /*
3 * This file is part of the LibreOffice project.
5 * This Source Code Form is subject to the terms of the Mozilla Public
6 * License, v. 2.0. If a copy of the MPL was not distributed with this
7 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
8 */
10 #include <box2dtools.hxx>
11 #include <config_box2d.h>
12 #include BOX2D_HEADER
14 #include <shapemanager.hxx>
15 #include <attributableshape.hxx>
16 #include <basegfx/polygon/b2dpolypolygontools.hxx>
17 #include <basegfx/polygon/b2dpolygontools.hxx>
18 #include <basegfx/polygon/b2dpolygontriangulator.hxx>
20 #include <svx/svdobj.hxx>
21 #include <svx/svdoashp.hxx>
22 #include <svx/svdpage.hxx>
24 #include <svx/unoapi.hxx>
25 #include <utility>
27 #define BOX2D_SLIDE_SIZE_IN_METERS 100.00f
28 constexpr double fDefaultStaticBodyBounciness(0.1);
30 namespace box2d::utils
32 namespace
34 double calculateScaleFactor(const ::basegfx::B2DVector& rSlideSize)
36 double fWidth = rSlideSize.getX();
37 double fHeight = rSlideSize.getY();
39 // Scale factor is based on whatever is the larger
40 // value between slide width and height
41 if (fWidth > fHeight)
42 return BOX2D_SLIDE_SIZE_IN_METERS / fWidth;
43 else
44 return BOX2D_SLIDE_SIZE_IN_METERS / fHeight;
47 b2BodyType getBox2DInternalBodyType(const box2DBodyType eType)
49 switch (eType)
51 default:
52 case BOX2D_STATIC_BODY:
53 return b2_staticBody;
54 case BOX2D_KINEMATIC_BODY:
55 return b2_kinematicBody;
56 case BOX2D_DYNAMIC_BODY:
57 return b2_dynamicBody;
61 box2DBodyType getBox2DLOBodyType(const b2BodyType eType)
63 switch (eType)
65 default:
66 case b2_staticBody:
67 return BOX2D_STATIC_BODY;
68 case b2_kinematicBody:
69 return BOX2D_KINEMATIC_BODY;
70 case b2_dynamicBody:
71 return BOX2D_DYNAMIC_BODY;
75 b2Vec2 convertB2DPointToBox2DVec2(const basegfx::B2DPoint& aPoint, const double fScaleFactor)
77 return { static_cast<float>(aPoint.getX() * fScaleFactor),
78 static_cast<float>(aPoint.getY() * -fScaleFactor) };
81 // expects rTriangleVector to have coordinates relative to the shape's bounding box center
82 void addTriangleVectorToBody(const basegfx::triangulator::B2DTriangleVector& rTriangleVector,
83 b2Body* aBody, const float fDensity, const float fFriction,
84 const float fRestitution, const double fScaleFactor)
86 for (const basegfx::triangulator::B2DTriangle& aTriangle : rTriangleVector)
88 b2FixtureDef aFixture;
89 b2PolygonShape aPolygonShape;
90 b2Vec2 aTriangleVertices[3]
91 = { convertB2DPointToBox2DVec2(aTriangle.getA(), fScaleFactor),
92 convertB2DPointToBox2DVec2(aTriangle.getB(), fScaleFactor),
93 convertB2DPointToBox2DVec2(aTriangle.getC(), fScaleFactor) };
95 bool bValidPointDistance = true;
97 // check whether the triangle has degenerately close points
98 for (int nPointIndexA = 0; nPointIndexA < 3; nPointIndexA++)
100 for (int nPointIndexB = 0; nPointIndexB < 3; nPointIndexB++)
102 if (nPointIndexA == nPointIndexB)
103 continue;
105 if (b2DistanceSquared(aTriangleVertices[nPointIndexA],
106 aTriangleVertices[nPointIndexB])
107 < 0.003f)
109 bValidPointDistance = false;
114 if (bValidPointDistance)
116 // create a fixture that represents the triangle
117 aPolygonShape.Set(aTriangleVertices, 3);
118 aFixture.shape = &aPolygonShape;
119 aFixture.density = fDensity;
120 aFixture.friction = fFriction;
121 aFixture.restitution = fRestitution;
122 aBody->CreateFixture(&aFixture);
127 // expects rPolygon to have coordinates relative to it's center
128 void addEdgeShapeToBody(const basegfx::B2DPolygon& rPolygon, b2Body* aBody, const float fDensity,
129 const float fFriction, const float fRestitution, const double fScaleFactor)
131 // make sure there's no bezier curves on the polygon
132 assert(!rPolygon.areControlPointsUsed());
133 basegfx::B2DPolygon aPolygon = basegfx::utils::removeNeutralPoints(rPolygon);
135 // value that somewhat defines half width of the quadrilateral
136 // that will be representing edge segment in the box2d world
137 const float fHalfWidth = 0.1f;
138 bool bHasPreviousQuadrilateralEdge = false;
139 b2Vec2 aQuadrilateralVertices[4];
141 for (sal_uInt32 nIndex = 0; nIndex < aPolygon.count(); nIndex++)
143 b2FixtureDef aFixture;
144 b2PolygonShape aPolygonShape;
146 basegfx::B2DPoint aPointA;
147 basegfx::B2DPoint aPointB;
148 if (nIndex != 0)
150 // get two adjacent points to create an edge out of
151 aPointA = aPolygon.getB2DPoint(nIndex - 1);
152 aPointB = aPolygon.getB2DPoint(nIndex);
154 else if (aPolygon.isClosed())
156 // start by connecting the last point to the first one
157 aPointA = aPolygon.getB2DPoint(aPolygon.count() - 1);
158 aPointB = aPolygon.getB2DPoint(nIndex);
160 else // the polygon isn't closed, won't connect last and first points
162 continue;
165 // create a vector that represents the direction of the edge
166 // and make it a unit vector
167 b2Vec2 aEdgeUnitVec(convertB2DPointToBox2DVec2(aPointB, fScaleFactor)
168 - convertB2DPointToBox2DVec2(aPointA, fScaleFactor));
169 aEdgeUnitVec.Normalize();
171 // create a unit vector that represents Normal of the edge
172 b2Vec2 aEdgeNormal(-aEdgeUnitVec.y, aEdgeUnitVec.x);
174 // if there was an edge previously created it should just connect
175 // using it's ending points so that there are no empty spots
176 // between edge segments, if not use wherever aPointA is at
177 if (!bHasPreviousQuadrilateralEdge)
179 // the point is translated along the edge normal both directions by
180 // fHalfWidth to create a quadrilateral edge
181 aQuadrilateralVertices[0]
182 = convertB2DPointToBox2DVec2(aPointA, fScaleFactor) + fHalfWidth * aEdgeNormal;
183 aQuadrilateralVertices[1]
184 = convertB2DPointToBox2DVec2(aPointA, fScaleFactor) + -fHalfWidth * aEdgeNormal;
185 bHasPreviousQuadrilateralEdge = true;
187 aQuadrilateralVertices[2]
188 = convertB2DPointToBox2DVec2(aPointB, fScaleFactor) + fHalfWidth * aEdgeNormal;
189 aQuadrilateralVertices[3]
190 = convertB2DPointToBox2DVec2(aPointB, fScaleFactor) + -fHalfWidth * aEdgeNormal;
192 // check whether the edge would have degenerately close points
193 bool bValidPointDistance
194 = b2DistanceSquared(aQuadrilateralVertices[0], aQuadrilateralVertices[2]) > 0.003f;
196 if (bValidPointDistance)
198 // create a quadrilateral shaped fixture to represent the edge
199 aPolygonShape.Set(aQuadrilateralVertices, 4);
200 aFixture.shape = &aPolygonShape;
201 aFixture.density = fDensity;
202 aFixture.friction = fFriction;
203 aFixture.restitution = fRestitution;
204 aBody->CreateFixture(&aFixture);
206 // prepare the quadrilateral edge for next connection
207 aQuadrilateralVertices[0] = aQuadrilateralVertices[2];
208 aQuadrilateralVertices[1] = aQuadrilateralVertices[3];
213 void addEdgeShapeToBody(const basegfx::B2DPolyPolygon& rPolyPolygon, b2Body* aBody,
214 const float fDensity, const float fFriction, const float fRestitution,
215 const double fScaleFactor)
217 for (const basegfx::B2DPolygon& rPolygon : rPolyPolygon)
219 addEdgeShapeToBody(rPolygon, aBody, fDensity, fFriction, fRestitution, fScaleFactor);
224 box2DWorld::box2DWorld(const ::basegfx::B2DVector& rSlideSize)
225 : mpBox2DWorld()
226 , mfScaleFactor(calculateScaleFactor(rSlideSize))
227 , mbShapesInitialized(false)
228 , mbHasWorldStepper(false)
229 , mbAlreadyStepped(false)
230 , mnPhysicsAnimationCounter(0)
231 , mpXShapeToBodyMap()
232 , maShapeParallelUpdateQueue()
236 box2DWorld::~box2DWorld() = default;
238 bool box2DWorld::initiateWorld(const ::basegfx::B2DVector& rSlideSize)
240 if (!mpBox2DWorld)
242 mpBox2DWorld = std::make_unique<b2World>(b2Vec2(0.0f, -30.0f));
243 createStaticFrameAroundSlide(rSlideSize);
244 return false;
246 else
248 return true;
252 void box2DWorld::createStaticFrameAroundSlide(const ::basegfx::B2DVector& rSlideSize)
254 assert(mpBox2DWorld);
256 float fWidth = static_cast<float>(rSlideSize.getX() * mfScaleFactor);
257 float fHeight = static_cast<float>(rSlideSize.getY() * mfScaleFactor);
259 // static body for creating the frame around the slide
260 b2BodyDef aBodyDef;
261 aBodyDef.type = b2_staticBody;
262 aBodyDef.position.Set(0, 0);
264 // not going to be stored anywhere, will live
265 // as long as the Box2DWorld does
266 b2Body* pStaticBody = mpBox2DWorld->CreateBody(&aBodyDef);
268 // create an edge loop that represents slide frame
269 b2Vec2 aEdgePoints[4];
270 aEdgePoints[0].Set(0, 0);
271 aEdgePoints[1].Set(0, -fHeight);
272 aEdgePoints[2].Set(fWidth, -fHeight);
273 aEdgePoints[3].Set(fWidth, 0);
275 b2ChainShape aEdgesChainShape;
276 aEdgesChainShape.CreateLoop(aEdgePoints, 4);
278 // create the fixture for the shape
279 b2FixtureDef aFixtureDef;
280 aFixtureDef.shape = &aEdgesChainShape;
281 pStaticBody->CreateFixture(&aFixtureDef);
284 void box2DWorld::setShapePosition(const css::uno::Reference<com::sun::star::drawing::XShape> xShape,
285 const basegfx::B2DPoint& rOutPos)
287 Box2DBodySharedPtr pBox2DBody = mpXShapeToBodyMap.find(xShape)->second;
288 pBox2DBody->setPosition(rOutPos);
291 void box2DWorld::setShapePositionByLinearVelocity(
292 const css::uno::Reference<com::sun::star::drawing::XShape> xShape,
293 const basegfx::B2DPoint& rOutPos, const double fPassedTime)
295 assert(mpBox2DWorld);
296 if (fPassedTime > 0) // this only makes sense if there was an advance in time
298 Box2DBodySharedPtr pBox2DBody = mpXShapeToBodyMap.find(xShape)->second;
299 pBox2DBody->setPositionByLinearVelocity(rOutPos, fPassedTime);
303 void box2DWorld::setShapeLinearVelocity(
304 const css::uno::Reference<com::sun::star::drawing::XShape> xShape,
305 const basegfx::B2DVector& rVelocity)
307 assert(mpBox2DWorld);
308 Box2DBodySharedPtr pBox2DBody = mpXShapeToBodyMap.find(xShape)->second;
309 pBox2DBody->setLinearVelocity(rVelocity);
312 void box2DWorld::setShapeAngle(const css::uno::Reference<com::sun::star::drawing::XShape> xShape,
313 const double fAngle)
315 Box2DBodySharedPtr pBox2DBody = mpXShapeToBodyMap.find(xShape)->second;
316 pBox2DBody->setAngle(fAngle);
319 void box2DWorld::setShapeAngleByAngularVelocity(
320 const css::uno::Reference<com::sun::star::drawing::XShape> xShape, const double fAngle,
321 const double fPassedTime)
323 assert(mpBox2DWorld);
324 if (fPassedTime > 0) // this only makes sense if there was an advance in time
326 Box2DBodySharedPtr pBox2DBody = mpXShapeToBodyMap.find(xShape)->second;
327 pBox2DBody->setAngleByAngularVelocity(fAngle, fPassedTime);
331 void box2DWorld::setShapeAngularVelocity(
332 const css::uno::Reference<com::sun::star::drawing::XShape> xShape,
333 const double fAngularVelocity)
335 assert(mpBox2DWorld);
336 Box2DBodySharedPtr pBox2DBody = mpXShapeToBodyMap.find(xShape)->second;
337 pBox2DBody->setAngularVelocity(fAngularVelocity);
340 void box2DWorld::setShapeCollision(
341 const css::uno::Reference<com::sun::star::drawing::XShape> xShape, bool bCanCollide)
343 assert(mpBox2DWorld);
344 Box2DBodySharedPtr pBox2DBody = mpXShapeToBodyMap.find(xShape)->second;
345 pBox2DBody->setCollision(bCanCollide);
348 void box2DWorld::processUpdateQueue(const double fPassedTime)
350 while (!maShapeParallelUpdateQueue.empty())
352 Box2DDynamicUpdateInformation& aQueueElement = maShapeParallelUpdateQueue.front();
354 if (aQueueElement.mnDelayForSteps > 0)
356 // it was queued as a delayed action, skip it, don't pop
357 aQueueElement.mnDelayForSteps--;
359 else
361 switch (aQueueElement.meUpdateType)
363 default:
364 case BOX2D_UPDATE_POSITION_CHANGE:
365 setShapePositionByLinearVelocity(aQueueElement.mxShape,
366 aQueueElement.maPosition, fPassedTime);
367 break;
368 case BOX2D_UPDATE_POSITION:
369 setShapePosition(aQueueElement.mxShape, aQueueElement.maPosition);
370 break;
371 case BOX2D_UPDATE_ANGLE:
372 setShapeAngleByAngularVelocity(aQueueElement.mxShape, aQueueElement.mfAngle,
373 fPassedTime);
374 break;
375 case BOX2D_UPDATE_SIZE:
376 break;
377 case BOX2D_UPDATE_VISIBILITY:
378 setShapeCollision(aQueueElement.mxShape, aQueueElement.mbVisibility);
379 break;
380 case BOX2D_UPDATE_LINEAR_VELOCITY:
381 setShapeLinearVelocity(aQueueElement.mxShape, aQueueElement.maVelocity);
382 break;
383 case BOX2D_UPDATE_ANGULAR_VELOCITY:
384 setShapeAngularVelocity(aQueueElement.mxShape, aQueueElement.mfAngularVelocity);
386 maShapeParallelUpdateQueue.pop();
391 void box2DWorld::initiateAllShapesAsStaticBodies(
392 const slideshow::internal::ShapeManagerSharedPtr& pShapeManager)
394 assert(mpBox2DWorld);
396 mbShapesInitialized = true;
397 auto aXShapeToShapeMap = pShapeManager->getXShapeToShapeMap();
399 std::unordered_map<css::uno::Reference<css::drawing::XShape>, bool> aXShapeBelongsToAGroup;
401 // iterate over the shapes in the current slide and flag them if they belong to a group
402 // will flag the only ones that are belong to a group since std::unordered_map operator[]
403 // defaults the value to false if the key doesn't have a corresponding value
404 for (auto aIt = aXShapeToShapeMap.begin(); aIt != aXShapeToShapeMap.end(); aIt++)
406 slideshow::internal::ShapeSharedPtr pShape = aIt->second;
407 if (pShape->isForeground())
409 SdrObject* pTemp = SdrObject::getSdrObjectFromXShape(pShape->getXShape());
410 if (pTemp && pTemp->IsGroupObject())
412 // if it is a group object iterate over its children and flag them
413 SdrObjList* aObjList = pTemp->GetSubList();
414 const size_t nObjCount(aObjList->GetObjCount());
416 for (size_t nObjIndex = 0; nObjIndex < nObjCount; ++nObjIndex)
418 SdrObject* pGroupMember(aObjList->GetObj(nObjIndex));
419 aXShapeBelongsToAGroup.insert(
420 std::make_pair(GetXShapeForSdrObject(pGroupMember), true));
426 // iterate over shapes in the current slide
427 for (auto aIt = aXShapeToShapeMap.begin(); aIt != aXShapeToShapeMap.end(); aIt++)
429 slideshow::internal::ShapeSharedPtr pShape = aIt->second;
430 // only create static bodies for the shapes that do not belong to a group
431 // groups themselves will have one body that represents the whole shape
432 // collection
433 if (pShape->isForeground() && !aXShapeBelongsToAGroup[pShape->getXShape()])
435 Box2DBodySharedPtr pBox2DBody = createStaticBody(pShape);
437 mpXShapeToBodyMap.insert(std::make_pair(pShape->getXShape(), pBox2DBody));
438 if (!pShape->isVisible())
440 // if the shape isn't visible, queue an update for it
441 queueShapeVisibilityUpdate(pShape->getXShape(), false);
447 bool box2DWorld::hasWorldStepper() const { return mbHasWorldStepper; }
449 void box2DWorld::setHasWorldStepper(const bool bHasWorldStepper)
451 mbHasWorldStepper = bHasWorldStepper;
454 void box2DWorld::queueDynamicPositionUpdate(
455 const css::uno::Reference<com::sun::star::drawing::XShape>& xShape,
456 const basegfx::B2DPoint& rOutPos)
458 Box2DDynamicUpdateInformation aQueueElement = { xShape, {}, BOX2D_UPDATE_POSITION_CHANGE };
459 aQueueElement.maPosition = rOutPos;
460 maShapeParallelUpdateQueue.push(aQueueElement);
463 void box2DWorld::queueLinearVelocityUpdate(
464 const css::uno::Reference<com::sun::star::drawing::XShape>& xShape,
465 const basegfx::B2DVector& rVelocity, const int nDelayForSteps)
467 Box2DDynamicUpdateInformation aQueueElement
468 = { xShape, {}, BOX2D_UPDATE_LINEAR_VELOCITY, nDelayForSteps };
469 aQueueElement.maVelocity = rVelocity;
470 maShapeParallelUpdateQueue.push(aQueueElement);
473 void box2DWorld::queueDynamicRotationUpdate(
474 const css::uno::Reference<com::sun::star::drawing::XShape>& xShape, const double fAngle)
476 Box2DDynamicUpdateInformation aQueueElement = { xShape, {}, BOX2D_UPDATE_ANGLE };
477 aQueueElement.mfAngle = fAngle;
478 maShapeParallelUpdateQueue.push(aQueueElement);
481 void box2DWorld::queueAngularVelocityUpdate(
482 const css::uno::Reference<com::sun::star::drawing::XShape>& xShape,
483 const double fAngularVelocity, const int nDelayForSteps)
485 Box2DDynamicUpdateInformation aQueueElement
486 = { xShape, {}, BOX2D_UPDATE_ANGULAR_VELOCITY, nDelayForSteps };
487 aQueueElement.mfAngularVelocity = fAngularVelocity;
488 maShapeParallelUpdateQueue.push(aQueueElement);
491 void box2DWorld::queueShapeVisibilityUpdate(
492 const css::uno::Reference<com::sun::star::drawing::XShape>& xShape, const bool bVisibility)
494 Box2DDynamicUpdateInformation aQueueElement = { xShape, {}, BOX2D_UPDATE_VISIBILITY };
495 aQueueElement.mbVisibility = bVisibility;
496 maShapeParallelUpdateQueue.push(aQueueElement);
499 void box2DWorld::queueShapePositionUpdate(
500 const css::uno::Reference<com::sun::star::drawing::XShape>& xShape,
501 const basegfx::B2DPoint& rOutPos)
503 Box2DDynamicUpdateInformation aQueueElement = { xShape, {}, BOX2D_UPDATE_POSITION };
504 aQueueElement.maPosition = rOutPos;
505 maShapeParallelUpdateQueue.push(aQueueElement);
508 void box2DWorld::queueShapePathAnimationUpdate(
509 const css::uno::Reference<com::sun::star::drawing::XShape>& xShape,
510 const slideshow::internal::ShapeAttributeLayerSharedPtr& pAttrLayer, const bool bIsFirstUpdate)
512 // Workaround for PathAnimations since they do not have their own AttributeType
513 // - using PosX makes it register a DynamicPositionUpdate -
514 queueShapeAnimationUpdate(xShape, pAttrLayer, slideshow::internal::AttributeType::PosX,
515 bIsFirstUpdate);
518 void box2DWorld::queueShapeAnimationUpdate(
519 const css::uno::Reference<com::sun::star::drawing::XShape>& xShape,
520 const slideshow::internal::ShapeAttributeLayerSharedPtr& pAttrLayer,
521 const slideshow::internal::AttributeType eAttrType, const bool bIsFirstUpdate)
523 switch (eAttrType)
525 case slideshow::internal::AttributeType::Visibility:
526 queueShapeVisibilityUpdate(xShape, pAttrLayer->getVisibility());
527 return;
528 case slideshow::internal::AttributeType::Rotate:
529 queueDynamicRotationUpdate(xShape, pAttrLayer->getRotationAngle());
530 return;
531 case slideshow::internal::AttributeType::PosX:
532 case slideshow::internal::AttributeType::PosY:
533 if (bIsFirstUpdate) // if it is the first update shape should _teleport_ to the position
534 queueShapePositionUpdate(xShape, { pAttrLayer->getPosX(), pAttrLayer->getPosY() });
535 else
536 queueDynamicPositionUpdate(xShape,
537 { pAttrLayer->getPosX(), pAttrLayer->getPosY() });
538 return;
539 default:
540 return;
544 void box2DWorld::queueShapeAnimationEndUpdate(
545 const css::uno::Reference<com::sun::star::drawing::XShape>& xShape,
546 const slideshow::internal::AttributeType eAttrType)
548 switch (eAttrType)
550 // end updates that change the velocity are delayed for a step
551 // since we do not want them to override the last position/angle
552 case slideshow::internal::AttributeType::Rotate:
553 queueAngularVelocityUpdate(xShape, 0.0, 1);
554 return;
555 case slideshow::internal::AttributeType::PosX:
556 case slideshow::internal::AttributeType::PosY:
557 queueLinearVelocityUpdate(xShape, { 0, 0 }, 1);
558 return;
559 default:
560 return;
564 void box2DWorld::alertPhysicsAnimationEnd(const slideshow::internal::ShapeSharedPtr& pShape)
566 Box2DBodySharedPtr pBox2DBody = mpXShapeToBodyMap.find(pShape->getXShape())->second;
567 // since the animation ended make the body static
568 makeBodyStatic(pBox2DBody);
569 pBox2DBody->setRestitution(fDefaultStaticBodyBounciness);
570 if (--mnPhysicsAnimationCounter == 0)
572 // if there are no more physics animation effects going on clean up
573 maShapeParallelUpdateQueue = {};
574 mbShapesInitialized = false;
575 // clearing the map will make the box2d bodies get
576 // destroyed if there's nothing else that owns them
577 mpXShapeToBodyMap.clear();
579 else
581 // the physics animation that will take over the lock after this one
582 // shouldn't step the world for an update cycle - since it was already
583 // stepped.
584 mbAlreadyStepped = true;
588 void box2DWorld::alertPhysicsAnimationStart(
589 const ::basegfx::B2DVector& rSlideSize,
590 const slideshow::internal::ShapeManagerSharedPtr& pShapeManager)
592 if (!mpBox2DWorld)
593 initiateWorld(rSlideSize);
595 if (!mbShapesInitialized)
596 initiateAllShapesAsStaticBodies(pShapeManager);
598 mnPhysicsAnimationCounter++;
601 void box2DWorld::step(const float fTimeStep, const int nVelocityIterations,
602 const int nPositionIterations)
604 assert(mpBox2DWorld);
605 mpBox2DWorld->Step(fTimeStep, nVelocityIterations, nPositionIterations);
608 double box2DWorld::stepAmount(const double fPassedTime, const float fTimeStep,
609 const int nVelocityIterations, const int nPositionIterations)
611 assert(mpBox2DWorld);
613 unsigned int nStepAmount = static_cast<unsigned int>(std::round(fPassedTime / fTimeStep));
614 // find the actual time that will be stepped through so
615 // that the updates can be processed using that value
616 double fTimeSteppedThrough = fTimeStep * nStepAmount;
618 // do the updates required to simulate other animation effects going in parallel
619 processUpdateQueue(fTimeSteppedThrough);
621 if (!mbAlreadyStepped)
623 for (unsigned int nStepCounter = 0; nStepCounter < nStepAmount; nStepCounter++)
625 step(fTimeStep, nVelocityIterations, nPositionIterations);
628 else
630 // just got the step lock from another physics animation
631 // so skipping stepping the world for an update cycle
632 mbAlreadyStepped = false;
635 return fTimeSteppedThrough;
638 bool box2DWorld::shapesInitialized() { return mbShapesInitialized; }
640 bool box2DWorld::isInitialized() const
642 if (mpBox2DWorld)
643 return true;
644 else
645 return false;
648 Box2DBodySharedPtr
649 box2DWorld::makeShapeDynamic(const css::uno::Reference<css::drawing::XShape>& xShape,
650 const basegfx::B2DVector& rStartVelocity, const double fDensity,
651 const double fBounciness)
653 assert(mpBox2DWorld);
654 Box2DBodySharedPtr pBox2DBody = mpXShapeToBodyMap.find(xShape)->second;
655 pBox2DBody->setDensityAndRestitution(fDensity, fBounciness);
656 queueLinearVelocityUpdate(xShape, rStartVelocity, 1);
657 return makeBodyDynamic(pBox2DBody);
660 Box2DBodySharedPtr makeBodyDynamic(const Box2DBodySharedPtr& pBox2DBody)
662 if (pBox2DBody->getType() != BOX2D_DYNAMIC_BODY)
664 pBox2DBody->setType(BOX2D_DYNAMIC_BODY);
666 return pBox2DBody;
669 Box2DBodySharedPtr box2DWorld::makeShapeStatic(const slideshow::internal::ShapeSharedPtr& pShape)
671 assert(mpBox2DWorld);
672 Box2DBodySharedPtr pBox2DBody = mpXShapeToBodyMap.find(pShape->getXShape())->second;
673 return makeBodyStatic(pBox2DBody);
676 Box2DBodySharedPtr makeBodyStatic(const Box2DBodySharedPtr& pBox2DBody)
678 if (pBox2DBody->getType() != BOX2D_STATIC_BODY)
680 pBox2DBody->setType(BOX2D_STATIC_BODY);
682 return pBox2DBody;
685 Box2DBodySharedPtr box2DWorld::createStaticBody(const slideshow::internal::ShapeSharedPtr& rShape,
686 const float fDensity, const float fFriction)
688 assert(mpBox2DWorld);
690 ::basegfx::B2DRectangle aShapeBounds = rShape->getBounds();
692 b2BodyDef aBodyDef;
693 aBodyDef.type = b2_staticBody;
694 aBodyDef.position = convertB2DPointToBox2DVec2(aShapeBounds.getCenter(), mfScaleFactor);
696 slideshow::internal::ShapeAttributeLayerSharedPtr pShapeAttributeLayer
697 = static_cast<slideshow::internal::AttributableShape*>(rShape.get())
698 ->getTopmostAttributeLayer();
699 if (pShapeAttributeLayer && pShapeAttributeLayer->isRotationAngleValid())
701 // if the shape's rotation value was altered by another animation effect set it.
702 aBodyDef.angle = ::basegfx::deg2rad(-pShapeAttributeLayer->getRotationAngle());
705 // create a shared pointer with a destructor so that the body will be properly destroyed
706 std::shared_ptr<b2Body> pBody(mpBox2DWorld->CreateBody(&aBodyDef), [](b2Body* pB2Body) {
707 pB2Body->GetWorld()->DestroyBody(pB2Body);
710 SdrObject* pSdrObject = SdrObject::getSdrObjectFromXShape(rShape->getXShape());
712 rtl::OUString aShapeType = rShape->getXShape()->getShapeType();
714 basegfx::B2DPolyPolygon aPolyPolygon;
715 // workaround:
716 // TakeXorPoly() doesn't return beziers for CustomShapes and we want the beziers
717 // so that we can decide the complexity of the polygons generated from them
718 if (aShapeType == "com.sun.star.drawing.CustomShape")
720 aPolyPolygon = static_cast<SdrObjCustomShape*>(pSdrObject)->GetLineGeometry(true);
722 else
724 aPolyPolygon = pSdrObject->TakeXorPoly();
727 // make beziers into polygons, using a high degree angle as fAngleBound in
728 // adaptiveSubdivideByAngle reduces complexity of the resulting polygon shapes
729 aPolyPolygon = aPolyPolygon.areControlPointsUsed()
730 ? basegfx::utils::adaptiveSubdivideByAngle(aPolyPolygon, 20)
731 : aPolyPolygon;
732 aPolyPolygon.removeDoublePoints();
734 // make polygon coordinates relative to the center of the shape instead of top left of the slide
735 // since box2d shapes are expressed this way
736 aPolyPolygon
737 = basegfx::utils::distort(aPolyPolygon, aPolyPolygon.getB2DRange(),
738 { -aShapeBounds.getWidth() / 2, -aShapeBounds.getHeight() / 2 },
739 { aShapeBounds.getWidth() / 2, -aShapeBounds.getHeight() / 2 },
740 { -aShapeBounds.getWidth() / 2, aShapeBounds.getHeight() / 2 },
741 { aShapeBounds.getWidth() / 2, aShapeBounds.getHeight() / 2 });
743 if (pSdrObject->IsClosedObj() && !pSdrObject->IsEdgeObj() && pSdrObject->HasFillStyle())
745 basegfx::triangulator::B2DTriangleVector aTriangleVector;
746 // iterate over the polygons of the shape and create representations for them
747 for (const auto& rPolygon : std::as_const(aPolyPolygon))
749 // if the polygon is closed it will be represented by triangles
750 if (rPolygon.isClosed())
752 basegfx::triangulator::B2DTriangleVector aTempTriangleVector(
753 basegfx::triangulator::triangulate(rPolygon));
754 aTriangleVector.insert(aTriangleVector.end(), aTempTriangleVector.begin(),
755 aTempTriangleVector.end());
757 else // otherwise it will be an edge representation (example: smile line of the smiley shape)
759 addEdgeShapeToBody(rPolygon, pBody.get(), fDensity, fFriction,
760 static_cast<float>(fDefaultStaticBodyBounciness), mfScaleFactor);
763 addTriangleVectorToBody(aTriangleVector, pBody.get(), fDensity, fFriction,
764 static_cast<float>(fDefaultStaticBodyBounciness), mfScaleFactor);
766 else
768 addEdgeShapeToBody(aPolyPolygon, pBody.get(), fDensity, fFriction,
769 static_cast<float>(fDefaultStaticBodyBounciness), mfScaleFactor);
772 return std::make_shared<box2DBody>(pBody, mfScaleFactor);
775 box2DBody::box2DBody(std::shared_ptr<b2Body> pBox2DBody, double fScaleFactor)
776 : mpBox2DBody(std::move(pBox2DBody))
777 , mfScaleFactor(fScaleFactor)
781 ::basegfx::B2DPoint box2DBody::getPosition() const
783 b2Vec2 aPosition = mpBox2DBody->GetPosition();
784 double fX = static_cast<double>(aPosition.x) / mfScaleFactor;
785 double fY = static_cast<double>(aPosition.y) / -mfScaleFactor;
786 return ::basegfx::B2DPoint(fX, fY);
789 void box2DBody::setPosition(const basegfx::B2DPoint& rPos)
791 mpBox2DBody->SetTransform(convertB2DPointToBox2DVec2(rPos, mfScaleFactor),
792 mpBox2DBody->GetAngle());
795 void box2DBody::setPositionByLinearVelocity(const basegfx::B2DPoint& rDesiredPos,
796 const double fPassedTime)
798 // kinematic bodies are not affected by other bodies, but unlike static ones can still have velocity
799 if (mpBox2DBody->GetType() != b2_kinematicBody)
800 mpBox2DBody->SetType(b2_kinematicBody);
802 ::basegfx::B2DPoint aCurrentPos = getPosition();
803 // calculate the velocity needed to reach the rDesiredPos in the given time frame
804 ::basegfx::B2DVector aVelocity = (rDesiredPos - aCurrentPos) / fPassedTime;
806 setLinearVelocity(aVelocity);
809 void box2DBody::setAngleByAngularVelocity(const double fDesiredAngle, const double fPassedTime)
811 // kinematic bodies are not affected by other bodies, but unlike static ones can still have velocity
812 if (mpBox2DBody->GetType() != b2_kinematicBody)
813 mpBox2DBody->SetType(b2_kinematicBody);
815 double fDeltaAngle = fDesiredAngle - getAngle();
817 // temporary hack for repeating animation effects
818 while (fDeltaAngle > 180
819 || fDeltaAngle < -180) // if it is bigger than 180 opposite rotation is actually closer
820 fDeltaAngle += fDeltaAngle > 0 ? -360 : +360;
822 double fAngularVelocity = fDeltaAngle / fPassedTime;
823 setAngularVelocity(fAngularVelocity);
826 void box2DBody::setLinearVelocity(const ::basegfx::B2DVector& rVelocity)
828 b2Vec2 aVelocity = { static_cast<float>(rVelocity.getX() * mfScaleFactor),
829 static_cast<float>(rVelocity.getY() * -mfScaleFactor) };
830 mpBox2DBody->SetLinearVelocity(aVelocity);
833 void box2DBody::setAngularVelocity(const double fAngularVelocity)
835 float fBox2DAngularVelocity = static_cast<float>(basegfx::deg2rad(-fAngularVelocity));
836 mpBox2DBody->SetAngularVelocity(fBox2DAngularVelocity);
839 void box2DBody::setCollision(const bool bCanCollide)
841 // collision have to be set for each fixture of the body individually
842 for (b2Fixture* pFixture = mpBox2DBody->GetFixtureList(); pFixture;
843 pFixture = pFixture->GetNext())
845 b2Filter aFilter = pFixture->GetFilterData();
846 // 0xFFFF means collides with everything
847 // 0x0000 means collides with nothing
848 aFilter.maskBits = bCanCollide ? 0xFFFF : 0x0000;
849 pFixture->SetFilterData(aFilter);
853 double box2DBody::getAngle() const
855 double fAngle = static_cast<double>(mpBox2DBody->GetAngle());
856 return ::basegfx::rad2deg(-fAngle);
859 void box2DBody::setAngle(const double fAngle)
861 mpBox2DBody->SetTransform(mpBox2DBody->GetPosition(), ::basegfx::deg2rad(-fAngle));
864 void box2DBody::setDensityAndRestitution(const double fDensity, const double fRestitution)
866 // density and restitution have to be set for each fixture of the body individually
867 for (b2Fixture* pFixture = mpBox2DBody->GetFixtureList(); pFixture;
868 pFixture = pFixture->GetNext())
870 pFixture->SetDensity(static_cast<float>(fDensity));
871 pFixture->SetRestitution(static_cast<float>(fRestitution));
873 // without resetting the massdata of the body, density change won't take effect
874 mpBox2DBody->ResetMassData();
877 void box2DBody::setRestitution(const double fRestitution)
879 for (b2Fixture* pFixture = mpBox2DBody->GetFixtureList(); pFixture;
880 pFixture = pFixture->GetNext())
882 pFixture->SetRestitution(static_cast<float>(fRestitution));
886 void box2DBody::setType(box2DBodyType eType)
888 mpBox2DBody->SetType(getBox2DInternalBodyType(eType));
891 box2DBodyType box2DBody::getType() const { return getBox2DLOBodyType(mpBox2DBody->GetType()); }
894 /* vim:set shiftwidth=4 softtabstop=4 expandtab cinoptions=b1,g0,N-s cinkeys+=0=break: */