1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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22 #include <drawinglayer/attribute/sdrshadowattribute.hxx>
23 #include <sdr/attribute/sdrtextattribute.hxx>
24 #include <drawinglayer/attribute/sdrglowattribute.hxx>
27 namespace drawinglayer::attribute
29 class SdrEffectsTextAttribute
31 // shadow and text attributes
32 SdrShadowAttribute maShadow
; // shadow attributes (if used)
33 SdrTextAttribute maTextAttribute
; // text and text attributes (if used)
36 SdrGlowAttribute maGlow
;
39 sal_Int32 mnSoftEdgeRadius
= 0;
42 SdrEffectsTextAttribute(
43 SdrShadowAttribute aShadow
,
44 SdrTextAttribute aTextAttribute
,
45 SdrGlowAttribute aGlow
,
46 sal_Int32 nSoftEdgeRadius
);
47 SdrEffectsTextAttribute();
48 SdrEffectsTextAttribute(const SdrEffectsTextAttribute
& rCandidate
);
49 SdrEffectsTextAttribute
& operator=(const SdrEffectsTextAttribute
& rCandidate
);
51 // checks if the incarnation is default constructed
52 bool isDefault() const;
55 bool operator==(const SdrEffectsTextAttribute
& rCandidate
) const;
58 const SdrShadowAttribute
& getShadow() const { return maShadow
; }
59 const SdrTextAttribute
& getText() const { return maTextAttribute
; }
60 const SdrGlowAttribute
& getGlow() const { return maGlow
; }
61 sal_Int32
getSoftEdgeRadius() const { return mnSoftEdgeRadius
; }
64 } // end of namespace drawinglayer::attribute
67 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */