1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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6 * License, v. 2.0. If a copy of the MPL was not distributed with this
7 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
9 * This file incorporates work covered by the following license notice:
11 * Licensed to the Apache Software Foundation (ASF) under one or more
12 * contributor license agreements. See the NOTICE file distributed
13 * with this work for additional information regarding copyright
14 * ownership. The ASF licenses this file to you under the Apache
15 * License, Version 2.0 (the "License"); you may not use this file
16 * except in compliance with the License. You may obtain a copy of
17 * the License at http://www.apache.org/licenses/LICENSE-2.0 .
20 #include <sdr/primitive3d/sdrattributecreator3d.hxx>
21 #include <svx/svx3ditems.hxx>
22 #include <svl/itemset.hxx>
23 #include <com/sun/star/drawing/NormalsKind.hpp>
24 #include <com/sun/star/drawing/TextureProjectionMode.hpp>
25 #include <com/sun/star/drawing/TextureKind2.hpp>
26 #include <com/sun/star/drawing/TextureMode.hpp>
27 #include <svx/xflclit.hxx>
28 #include <drawinglayer/attribute/materialattribute3d.hxx>
29 #include <drawinglayer/attribute/sdrobjectattribute3d.hxx>
32 namespace drawinglayer::primitive2d
34 attribute::Sdr3DObjectAttribute
createNewSdr3DObjectAttribute(const SfxItemSet
& rSet
)
37 css::drawing::NormalsKind
aNormalsKind(css::drawing::NormalsKind_SPECIFIC
);
38 const sal_uInt16
nNormalsValue(rSet
.Get(SDRATTR_3DOBJ_NORMALS_KIND
).GetValue());
40 if(1 == nNormalsValue
)
42 aNormalsKind
= css::drawing::NormalsKind_FLAT
;
44 else if(2 == nNormalsValue
)
46 aNormalsKind
= css::drawing::NormalsKind_SPHERE
;
49 // get NormalsInvert flag
50 const bool bInvertNormals(rSet
.Get(SDRATTR_3DOBJ_NORMALS_INVERT
).GetValue());
52 // get TextureProjectionX
53 css::drawing::TextureProjectionMode
aTextureProjectionX(css::drawing::TextureProjectionMode_OBJECTSPECIFIC
);
54 const sal_uInt16
nTextureValueX(rSet
.Get(SDRATTR_3DOBJ_TEXTURE_PROJ_X
).GetValue());
56 if(1 == nTextureValueX
)
58 aTextureProjectionX
= css::drawing::TextureProjectionMode_PARALLEL
;
60 else if(2 == nTextureValueX
)
62 aTextureProjectionX
= css::drawing::TextureProjectionMode_SPHERE
;
65 // get TextureProjectionY
66 css::drawing::TextureProjectionMode
aTextureProjectionY(css::drawing::TextureProjectionMode_OBJECTSPECIFIC
);
67 const sal_uInt16
nTextureValueY(rSet
.Get(SDRATTR_3DOBJ_TEXTURE_PROJ_Y
).GetValue());
69 if(1 == nTextureValueY
)
71 aTextureProjectionY
= css::drawing::TextureProjectionMode_PARALLEL
;
73 else if(2 == nTextureValueY
)
75 aTextureProjectionY
= css::drawing::TextureProjectionMode_SPHERE
;
78 // get DoubleSided flag
79 const bool bDoubleSided(rSet
.Get(SDRATTR_3DOBJ_DOUBLE_SIDED
).GetValue());
82 const bool bShadow3D(rSet
.Get(SDRATTR_3DOBJ_SHADOW_3D
).GetValue());
84 // get TextureFilter flag
85 const bool bTextureFilter(rSet
.Get(SDRATTR_3DOBJ_TEXTURE_FILTER
).GetValue());
88 // TextureKind: 1 == Base3DTextureLuminance, 2 == Base3DTextureIntensity, 3 == Base3DTextureColor
89 css::drawing::TextureKind2
aTextureKind(css::drawing::TextureKind2_LUMINANCE
);
90 const sal_uInt16
nTextureKind(rSet
.Get(SDRATTR_3DOBJ_TEXTURE_KIND
).GetValue());
94 aTextureKind
= css::drawing::TextureKind2_INTENSITY
;
96 else if(3 == nTextureKind
)
98 aTextureKind
= css::drawing::TextureKind2_COLOR
;
102 // TextureMode: 1 == Base3DTextureReplace, 2 == Base3DTextureModulate, 3 == Base3DTextureBlend
103 css::drawing::TextureMode
aTextureMode(css::drawing::TextureMode_REPLACE
);
104 const sal_uInt16
nTextureMode(rSet
.Get(SDRATTR_3DOBJ_TEXTURE_MODE
).GetValue());
106 if(2 == nTextureMode
)
108 aTextureMode
= css::drawing::TextureMode_MODULATE
;
110 else if(3 == nTextureMode
)
112 aTextureMode
= css::drawing::TextureMode_BLEND
;
116 const ::basegfx::BColor
aObjectColor(rSet
.Get(XATTR_FILLCOLOR
).GetColorValue().getBColor());
118 // get specular color
119 const ::basegfx::BColor
aSpecular(rSet
.Get(SDRATTR_3DOBJ_MAT_SPECULAR
).GetValue().getBColor());
121 // get emissive color
122 const ::basegfx::BColor
aEmission(rSet
.Get(SDRATTR_3DOBJ_MAT_EMISSION
).GetValue().getBColor());
124 // get specular intensity
125 sal_uInt16
nSpecularIntensity(rSet
.Get(SDRATTR_3DOBJ_MAT_SPECULAR_INTENSITY
).GetValue());
127 if(nSpecularIntensity
> 128)
129 nSpecularIntensity
= 128;
132 // get reduced line geometry
133 const bool bReducedLineGeometry(rSet
.Get(SDRATTR_3DOBJ_REDUCED_LINE_GEOMETRY
).GetValue());
136 attribute::MaterialAttribute3D
aMaterial(aObjectColor
, aSpecular
, aEmission
, nSpecularIntensity
);
138 return attribute::Sdr3DObjectAttribute(
139 aNormalsKind
, aTextureProjectionX
, aTextureProjectionY
,
140 aTextureKind
, aTextureMode
, aMaterial
,
141 bInvertNormals
, bDoubleSided
, bShadow3D
, bTextureFilter
, bReducedLineGeometry
);
143 } // end of namespace
145 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */