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22 #include <drawinglayer/primitive3d/groupprimitive3d.hxx>
23 #include <basegfx/matrix/b2dhommatrix.hxx>
24 #include <basegfx/color/bcolor.hxx>
27 namespace drawinglayer::primitive3d
29 /** ShadowPrimitive3D class
31 This 3D grouping primitive is used to define a shadow for
32 3d geometry by embedding it. The shadow of 3D objects are
33 2D polygons, so the shadow transformation is a 2D transformation.
35 If the Shadow3D flag is set, the shadow definition has to be
36 combined with the scene and camera definition to create the correct
37 projected shadow 2D-Polygons.
39 class ShadowPrimitive3D final
: public GroupPrimitive3D
41 /// 2D shadow definition
42 basegfx::B2DHomMatrix maShadowTransform
;
43 basegfx::BColor maShadowColor
;
44 double mfShadowTransparence
;
51 const basegfx::B2DHomMatrix
& rShadowTransform
,
52 const basegfx::BColor
& rShadowColor
,
53 double fShadowTransparence
,
55 const Primitive3DContainer
& rChildren
);
58 const basegfx::B2DHomMatrix
& getShadowTransform() const { return maShadowTransform
; }
59 const basegfx::BColor
& getShadowColor() const { return maShadowColor
; }
60 double getShadowTransparence() const { return mfShadowTransparence
; }
61 bool getShadow3D() const { return mbShadow3D
; }
64 virtual bool operator==(const BasePrimitive3D
& rPrimitive
) const override
;
67 DeclPrimitive3DIDBlock()
70 } // end of namespace drawinglayer::primitive3d
73 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */