nss: upgrade to release 3.73
[LibreOffice.git] / drawinglayer / inc / primitive3d / shadowprimitive3d.hxx
blob627d2b8c1b9bbd53414da97191103b6de716be3e
1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 /*
3 * This file is part of the LibreOffice project.
5 * This Source Code Form is subject to the terms of the Mozilla Public
6 * License, v. 2.0. If a copy of the MPL was not distributed with this
7 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
9 * This file incorporates work covered by the following license notice:
11 * Licensed to the Apache Software Foundation (ASF) under one or more
12 * contributor license agreements. See the NOTICE file distributed
13 * with this work for additional information regarding copyright
14 * ownership. The ASF licenses this file to you under the Apache
15 * License, Version 2.0 (the "License"); you may not use this file
16 * except in compliance with the License. You may obtain a copy of
17 * the License at http://www.apache.org/licenses/LICENSE-2.0 .
20 #pragma once
22 #include <drawinglayer/primitive3d/groupprimitive3d.hxx>
23 #include <basegfx/matrix/b2dhommatrix.hxx>
24 #include <basegfx/color/bcolor.hxx>
27 namespace drawinglayer::primitive3d
29 /** ShadowPrimitive3D class
31 This 3D grouping primitive is used to define a shadow for
32 3d geometry by embedding it. The shadow of 3D objects are
33 2D polygons, so the shadow transformation is a 2D transformation.
35 If the Shadow3D flag is set, the shadow definition has to be
36 combined with the scene and camera definition to create the correct
37 projected shadow 2D-Polygons.
39 class ShadowPrimitive3D final : public GroupPrimitive3D
41 /// 2D shadow definition
42 basegfx::B2DHomMatrix maShadowTransform;
43 basegfx::BColor maShadowColor;
44 double mfShadowTransparence;
46 bool mbShadow3D : 1;
48 public:
49 /// constructor
50 ShadowPrimitive3D(
51 const basegfx::B2DHomMatrix& rShadowTransform,
52 const basegfx::BColor& rShadowColor,
53 double fShadowTransparence,
54 bool bShadow3D,
55 const Primitive3DContainer& rChildren);
57 /// data read access
58 const basegfx::B2DHomMatrix& getShadowTransform() const { return maShadowTransform; }
59 const basegfx::BColor& getShadowColor() const { return maShadowColor; }
60 double getShadowTransparence() const { return mfShadowTransparence; }
61 bool getShadow3D() const { return mbShadow3D; }
63 /// compare operator
64 virtual bool operator==(const BasePrimitive3D& rPrimitive) const override;
66 /// provide unique ID
67 DeclPrimitive3DIDBlock()
70 } // end of namespace drawinglayer::primitive3d
73 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */