1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
3 * This file is part of the LibreOffice project.
5 * This Source Code Form is subject to the terms of the Mozilla Public
6 * License, v. 2.0. If a copy of the MPL was not distributed with this
7 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
9 * This file incorporates work covered by the following license notice:
11 * Licensed to the Apache Software Foundation (ASF) under one or more
12 * contributor license agreements. See the NOTICE file distributed
13 * with this work for additional information regarding copyright
14 * ownership. The ASF licenses this file to you under the Apache
15 * License, Version 2.0 (the "License"); you may not use this file
16 * except in compliance with the License. You may obtain a copy of
17 * the License at http://www.apache.org/licenses/LICENSE-2.0 .
20 #include <drawinglayer/attribute/sdrlightattribute3d.hxx>
21 #include <basegfx/color/bcolor.hxx>
22 #include <basegfx/vector/b3dvector.hxx>
23 #include <rtl/instance.hxx>
26 namespace drawinglayer::attribute
28 class ImpSdr3DLightAttribute
31 // 3D light attribute definitions
32 basegfx::BColor maColor
;
33 basegfx::B3DVector maDirection
;
37 ImpSdr3DLightAttribute(
38 const basegfx::BColor
& rColor
,
39 const basegfx::B3DVector
& rDirection
,
42 maDirection(rDirection
),
48 const basegfx::BColor
& getColor() const { return maColor
; }
49 const basegfx::B3DVector
& getDirection() const { return maDirection
; }
50 bool getSpecular() const { return mbSpecular
; }
52 bool operator==(const ImpSdr3DLightAttribute
& rCandidate
) const
54 return (getColor() == rCandidate
.getColor()
55 && getDirection() == rCandidate
.getDirection()
56 && getSpecular() == rCandidate
.getSpecular());
62 struct theGlobalDefault
:
63 public rtl::Static
< Sdr3DLightAttribute::ImplType
, theGlobalDefault
> {};
66 Sdr3DLightAttribute::Sdr3DLightAttribute(
67 const basegfx::BColor
& rColor
,
68 const basegfx::B3DVector
& rDirection
,
70 : mpSdr3DLightAttribute(ImpSdr3DLightAttribute(
71 rColor
, rDirection
, bSpecular
))
75 Sdr3DLightAttribute::Sdr3DLightAttribute(const Sdr3DLightAttribute
&) = default;
77 Sdr3DLightAttribute::~Sdr3DLightAttribute() = default;
79 Sdr3DLightAttribute
& Sdr3DLightAttribute::operator=(const Sdr3DLightAttribute
&) = default;
81 bool Sdr3DLightAttribute::operator==(const Sdr3DLightAttribute
& rCandidate
) const
83 return rCandidate
.mpSdr3DLightAttribute
== mpSdr3DLightAttribute
;
86 const basegfx::BColor
& Sdr3DLightAttribute::getColor() const
88 return mpSdr3DLightAttribute
->getColor();
91 const basegfx::B3DVector
& Sdr3DLightAttribute::getDirection() const
93 return mpSdr3DLightAttribute
->getDirection();
96 bool Sdr3DLightAttribute::getSpecular() const
98 return mpSdr3DLightAttribute
->getSpecular();
101 } // end of namespace
103 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */