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20 #include <sal/config.h>
24 #include <drawinglayer/primitive3d/sdrextrudeprimitive3d.hxx>
25 #include <basegfx/matrix/b2dhommatrix.hxx>
26 #include <basegfx/polygon/b2dpolygontools.hxx>
27 #include <primitive3d/sdrdecompositiontools3d.hxx>
28 #include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
29 #include <drawinglayer/geometry/viewinformation3d.hxx>
30 #include <drawinglayer/attribute/sdrfillattribute.hxx>
31 #include <drawinglayer/attribute/sdrlineattribute.hxx>
32 #include <drawinglayer/attribute/sdrshadowattribute.hxx>
35 using namespace com::sun::star
;
38 namespace drawinglayer::primitive3d
40 Primitive3DContainer
SdrExtrudePrimitive3D::create3DDecomposition(const geometry::ViewInformation3D
& rViewInformation
) const
42 Primitive3DContainer aRetval
;
45 const Slice3DVector
& rSliceVector
= getSlices();
47 if(!rSliceVector
.empty())
51 // decide what to create
52 const css::drawing::NormalsKind
eNormalsKind(getSdr3DObjectAttribute().getNormalsKind());
53 const bool bCreateNormals(css::drawing::NormalsKind_SPECIFIC
== eNormalsKind
);
54 const bool bCreateTextureCoordinatesX(css::drawing::TextureProjectionMode_OBJECTSPECIFIC
== getSdr3DObjectAttribute().getTextureProjectionX());
55 const bool bCreateTextureCoordinatesY(css::drawing::TextureProjectionMode_OBJECTSPECIFIC
== getSdr3DObjectAttribute().getTextureProjectionY());
56 basegfx::B2DHomMatrix aTexTransform
;
58 if(!getSdrLFSAttribute().getFill().isDefault() && (bCreateTextureCoordinatesX
|| bCreateTextureCoordinatesY
))
60 const basegfx::B2DPolygon
aFirstPolygon(maCorrectedPolyPolygon
.getB2DPolygon(0));
61 const double fFrontLength(basegfx::utils::getLength(aFirstPolygon
));
62 const double fFrontArea(basegfx::utils::getArea(aFirstPolygon
));
63 const double fSqrtFrontArea(sqrt(fFrontArea
));
64 double fRelativeTextureWidth
= basegfx::fTools::equalZero(fSqrtFrontArea
) ? 1.0 : fFrontLength
/ fSqrtFrontArea
;
65 fRelativeTextureWidth
= std::trunc(fRelativeTextureWidth
- 0.5);
67 if(fRelativeTextureWidth
< 1.0)
69 fRelativeTextureWidth
= 1.0;
72 aTexTransform
.translate(-0.5, -0.5);
73 aTexTransform
.scale(-1.0, -1.0);
74 aTexTransform
.translate(0.5, 0.5);
75 aTexTransform
.scale(fRelativeTextureWidth
, 1.0);
79 std::vector
< basegfx::B3DPolyPolygon
> aFill
;
80 extractPlanesFromSlice(aFill
, rSliceVector
,
81 bCreateNormals
, getSmoothNormals(), getSmoothLids(), false,
82 0.5, 0.6, bCreateTextureCoordinatesX
|| bCreateTextureCoordinatesY
, aTexTransform
);
85 const basegfx::B3DRange
aRange(getRangeFrom3DGeometry(aFill
));
88 if(!getSdrLFSAttribute().getFill().isDefault())
90 if(css::drawing::NormalsKind_SPHERE
== eNormalsKind
)
92 applyNormalsKindSphereTo3DGeometry(aFill
, aRange
);
94 else if(css::drawing::NormalsKind_FLAT
== eNormalsKind
)
96 applyNormalsKindFlatTo3DGeometry(aFill
);
99 if(getSdr3DObjectAttribute().getNormalsInvert())
101 applyNormalsInvertTo3DGeometry(aFill
);
105 // texture coordinates
106 if(!getSdrLFSAttribute().getFill().isDefault())
108 applyTextureTo3DGeometry(
109 getSdr3DObjectAttribute().getTextureProjectionX(),
110 getSdr3DObjectAttribute().getTextureProjectionY(),
116 if(!getSdrLFSAttribute().getFill().isDefault())
119 aRetval
= create3DPolyPolygonFillPrimitives(
123 getSdr3DObjectAttribute(),
124 getSdrLFSAttribute().getFill(),
125 getSdrLFSAttribute().getFillFloatTransGradient());
129 // create simplified 3d hit test geometry
130 aRetval
= createHiddenGeometryPrimitives3D(
134 getSdr3DObjectAttribute());
138 if(!getSdrLFSAttribute().getLine().isDefault())
140 if(getSdr3DObjectAttribute().getReducedLineGeometry())
142 // create geometric outlines with reduced line geometry for chart.
143 const basegfx::B3DPolyPolygon
aVerLine(extractVerticalLinesFromSlice(rSliceVector
));
144 const sal_uInt32
nCount(aVerLine
.count());
145 basegfx::B3DPolyPolygon aReducedLoops
;
146 basegfx::B3DPolyPolygon aNewLineGeometry
;
148 // sort out doubles (front and back planes when no edge rounding is done). Since
149 // this is a line geometry merged from PolyPolygons, loop over all Polygons
150 for(a
= 0; a
< nCount
; a
++)
152 const sal_uInt32
nReducedCount(aReducedLoops
.count());
153 const basegfx::B3DPolygon
& aCandidate(aVerLine
.getB3DPolygon(a
));
158 for(sal_uInt32
b(0); bAdd
&& b
< nReducedCount
; b
++)
160 if(aCandidate
== aReducedLoops
.getB3DPolygon(b
))
169 aReducedLoops
.append(aCandidate
);
173 // from here work with reduced loops and reduced count without changing them
174 const sal_uInt32
nReducedCount(aReducedLoops
.count());
176 if(nReducedCount
> 1)
178 for(sal_uInt32
b(1); b
< nReducedCount
; b
++)
181 const basegfx::B3DPolygon
& aCandA(aReducedLoops
.getB3DPolygon(b
- 1));
182 const basegfx::B3DPolygon
& aCandB(aReducedLoops
.getB3DPolygon(b
));
184 // for each loop pair create the connection edges
185 createReducedOutlines(
194 // add reduced loops themselves
195 aNewLineGeometry
.append(aReducedLoops
);
197 // to create vertical edges at non-C1/C2 steady loops, use maCorrectedPolyPolygon
198 // directly since the 3D Polygons do not support this.
200 // Unfortunately there is no bezier polygon provided by the chart module; one reason is
201 // that the API for extrude wants a 3D polygon geometry (for historical reasons, i guess)
202 // and those have no beziers. Another reason is that he chart module uses self-created
203 // stuff to create the 2D geometry (in ShapeFactory::createPieSegment), but this geometry
204 // does not contain bezier infos, either. The only way which is possible for now is to 'detect'
205 // candidates for vertical edges of pie segments by looking for the angles in the polygon.
207 // This is all not very well designed ATM. Ideally, the ReducedLineGeometry is responsible
208 // for creating the outer geometry edges (createReducedOutlines), but for special edges
209 // like the vertical ones for pie center and both start/end, the incarnation with the
210 // knowledge about that it needs to create those and IS a pie segment -> in this case,
212 const sal_uInt32
nPolyCount(maCorrectedPolyPolygon
.count());
214 for(sal_uInt32
c(0); c
< nPolyCount
; c
++)
216 const basegfx::B2DPolygon
aCandidate(maCorrectedPolyPolygon
.getB2DPolygon(c
));
217 const sal_uInt32
nPointCount(aCandidate
.count());
221 sal_uInt32
nIndexA(nPointCount
);
222 sal_uInt32
nIndexB(nPointCount
);
223 sal_uInt32
nIndexC(nPointCount
);
225 for(sal_uInt32
d(0); d
< nPointCount
; d
++)
227 const sal_uInt32
nPrevInd((d
+ nPointCount
- 1) % nPointCount
);
228 const sal_uInt32
nNextInd((d
+ 1) % nPointCount
);
229 const basegfx::B2DPoint
aPoint(aCandidate
.getB2DPoint(d
));
230 const basegfx::B2DVector
aPrev(aCandidate
.getB2DPoint(nPrevInd
) - aPoint
);
231 const basegfx::B2DVector
aNext(aCandidate
.getB2DPoint(nNextInd
) - aPoint
);
232 const double fAngle(aPrev
.angle(aNext
));
234 // take each angle which deviates more than 10% from going straight as
235 // special edge. This will detect the two outer edges of pie segments,
236 // but not always the center one (think about a near 180 degree pie)
237 if(F_PI
- fabs(fAngle
) > F_PI
* 0.1)
239 if(nPointCount
== nIndexA
)
243 else if(nPointCount
== nIndexB
)
247 else if(nPointCount
== nIndexC
)
255 const bool bIndexAUsed(nIndexA
!= nPointCount
);
256 const bool bIndexBUsed(nIndexB
!= nPointCount
);
257 bool bIndexCUsed(nIndexC
!= nPointCount
);
261 // already three special edges found, so the center one was already detected
262 // and does not need to be searched
264 else if(bIndexAUsed
&& bIndexBUsed
)
266 // outer edges detected (they are approx. 90 degrees), but center one not.
267 // Look with the knowledge that it's in-between the two found ones
268 if(((nIndexA
+ 2) % nPointCount
) == nIndexB
)
270 nIndexC
= (nIndexA
+ 1) % nPointCount
;
272 else if(((nIndexA
+ nPointCount
- 2) % nPointCount
) == nIndexB
)
274 nIndexC
= (nIndexA
+ nPointCount
- 1) % nPointCount
;
277 bIndexCUsed
= (nIndexC
!= nPointCount
);
282 const basegfx::B2DPoint
aPoint(aCandidate
.getB2DPoint(nIndexA
));
283 const basegfx::B3DPoint
aStart(aPoint
.getX(), aPoint
.getY(), 0.0);
284 const basegfx::B3DPoint
aEnd(aPoint
.getX(), aPoint
.getY(), getDepth());
285 basegfx::B3DPolygon aToBeAdded
;
287 aToBeAdded
.append(aStart
);
288 aToBeAdded
.append(aEnd
);
289 aNewLineGeometry
.append(aToBeAdded
);
294 const basegfx::B2DPoint
aPoint(aCandidate
.getB2DPoint(nIndexB
));
295 const basegfx::B3DPoint
aStart(aPoint
.getX(), aPoint
.getY(), 0.0);
296 const basegfx::B3DPoint
aEnd(aPoint
.getX(), aPoint
.getY(), getDepth());
297 basegfx::B3DPolygon aToBeAdded
;
299 aToBeAdded
.append(aStart
);
300 aToBeAdded
.append(aEnd
);
301 aNewLineGeometry
.append(aToBeAdded
);
306 const basegfx::B2DPoint
aPoint(aCandidate
.getB2DPoint(nIndexC
));
307 const basegfx::B3DPoint
aStart(aPoint
.getX(), aPoint
.getY(), 0.0);
308 const basegfx::B3DPoint
aEnd(aPoint
.getX(), aPoint
.getY(), getDepth());
309 basegfx::B3DPolygon aToBeAdded
;
311 aToBeAdded
.append(aStart
);
312 aToBeAdded
.append(aEnd
);
313 aNewLineGeometry
.append(aToBeAdded
);
318 // append loops themselves
319 aNewLineGeometry
.append(aReducedLoops
);
321 if(aNewLineGeometry
.count())
323 const Primitive3DContainer
aLines(create3DPolyPolygonLinePrimitives(
324 aNewLineGeometry
, getTransform(), getSdrLFSAttribute().getLine()));
325 aRetval
.append(aLines
);
330 // extract line geometry from slices
331 const basegfx::B3DPolyPolygon
aHorLine(extractHorizontalLinesFromSlice(rSliceVector
, false));
332 const basegfx::B3DPolyPolygon
aVerLine(extractVerticalLinesFromSlice(rSliceVector
));
334 // add horizontal lines
335 const Primitive3DContainer
aHorLines(create3DPolyPolygonLinePrimitives(
336 aHorLine
, getTransform(), getSdrLFSAttribute().getLine()));
337 aRetval
.append(aHorLines
);
339 // add vertical lines
340 const Primitive3DContainer
aVerLines(create3DPolyPolygonLinePrimitives(
341 aVerLine
, getTransform(), getSdrLFSAttribute().getLine()));
342 aRetval
.append(aVerLines
);
347 if(!getSdrLFSAttribute().getShadow().isDefault() && !aRetval
.empty())
349 const Primitive3DContainer
aShadow(createShadowPrimitive3D(
350 aRetval
, getSdrLFSAttribute().getShadow(), getSdr3DObjectAttribute().getShadow3D()));
351 aRetval
.append(aShadow
);
358 void SdrExtrudePrimitive3D::impCreateSlices()
360 // prepare the polygon. No double points, correct orientations and a correct
361 // outmost polygon are needed
362 // Also important: subdivide here to ensure equal point count for all slices (!)
363 maCorrectedPolyPolygon
= basegfx::utils::adaptiveSubdivideByAngle(getPolyPolygon());
364 maCorrectedPolyPolygon
.removeDoublePoints();
365 maCorrectedPolyPolygon
= basegfx::utils::correctOrientations(maCorrectedPolyPolygon
);
366 maCorrectedPolyPolygon
= basegfx::utils::correctOutmostPolygon(maCorrectedPolyPolygon
);
368 // prepare slices as geometry
369 createExtrudeSlices(maSlices
, maCorrectedPolyPolygon
, getBackScale(), getDiagonal(), getDepth(), getCharacterMode(), getCloseFront(), getCloseBack());
372 const Slice3DVector
& SdrExtrudePrimitive3D::getSlices() const
374 // This can be made dependent of getSdrLFSAttribute().getFill() and getSdrLFSAttribute().getLine()
375 // again when no longer geometry is needed for non-visible 3D objects as it is now for chart
376 if(getPolyPolygon().count() && maSlices
.empty())
378 ::osl::MutexGuard
aGuard( m_aMutex
);
380 const_cast< SdrExtrudePrimitive3D
& >(*this).impCreateSlices();
386 SdrExtrudePrimitive3D::SdrExtrudePrimitive3D(
387 const basegfx::B3DHomMatrix
& rTransform
,
388 const basegfx::B2DVector
& rTextureSize
,
389 const attribute::SdrLineFillShadowAttribute3D
& rSdrLFSAttribute
,
390 const attribute::Sdr3DObjectAttribute
& rSdr3DObjectAttribute
,
391 const basegfx::B2DPolyPolygon
& rPolyPolygon
,
400 : SdrPrimitive3D(rTransform
, rTextureSize
, rSdrLFSAttribute
, rSdr3DObjectAttribute
),
401 maCorrectedPolyPolygon(),
403 maPolyPolygon(rPolyPolygon
),
405 mfDiagonal(fDiagonal
),
406 mfBackScale(fBackScale
),
407 mbSmoothNormals(bSmoothNormals
),
408 mbSmoothLids(bSmoothLids
),
409 mbCharacterMode(bCharacterMode
),
410 mbCloseFront(bCloseFront
),
411 mbCloseBack(bCloseBack
)
413 // make sure depth is positive
414 if(basegfx::fTools::lessOrEqual(getDepth(), 0.0))
419 // make sure the percentage value getDiagonal() is between 0.0 and 1.0
420 if(basegfx::fTools::lessOrEqual(getDiagonal(), 0.0))
424 else if(basegfx::fTools::moreOrEqual(getDiagonal(), 1.0))
429 // no close front/back when polygon is not closed
430 if(getPolyPolygon().count() && !getPolyPolygon().getB2DPolygon(0).isClosed())
432 mbCloseFront
= mbCloseBack
= false;
435 // no edge rounding when not closing
436 if(!getCloseFront() && !getCloseBack())
442 SdrExtrudePrimitive3D::~SdrExtrudePrimitive3D()
446 bool SdrExtrudePrimitive3D::operator==(const BasePrimitive3D
& rPrimitive
) const
448 if(SdrPrimitive3D::operator==(rPrimitive
))
450 const SdrExtrudePrimitive3D
& rCompare
= static_cast< const SdrExtrudePrimitive3D
& >(rPrimitive
);
452 return (getPolyPolygon() == rCompare
.getPolyPolygon()
453 && getDepth() == rCompare
.getDepth()
454 && getDiagonal() == rCompare
.getDiagonal()
455 && getBackScale() == rCompare
.getBackScale()
456 && getSmoothNormals() == rCompare
.getSmoothNormals()
457 && getSmoothLids() == rCompare
.getSmoothLids()
458 && getCharacterMode() == rCompare
.getCharacterMode()
459 && getCloseFront() == rCompare
.getCloseFront()
460 && getCloseBack() == rCompare
.getCloseBack());
466 basegfx::B3DRange
SdrExtrudePrimitive3D::getB3DRange(const geometry::ViewInformation3D
& /*rViewInformation*/) const
468 // use default from sdrPrimitive3D which uses transformation expanded by line width/2
469 // The parent implementation which uses the ranges of the decomposition would be more
470 // correct, but for historical reasons it is necessary to do the old method: To get
471 // the range of the non-transformed geometry and transform it then. This leads to different
472 // ranges where the new method is more correct, but the need to keep the old behaviour
473 // has priority here.
474 return get3DRangeFromSlices(getSlices());
477 Primitive3DContainer
SdrExtrudePrimitive3D::get3DDecomposition(const geometry::ViewInformation3D
& rViewInformation
) const
479 if(getSdr3DObjectAttribute().getReducedLineGeometry())
481 if(!mpLastRLGViewInformation
||
482 (!getBuffered3DDecomposition().empty()
483 && *mpLastRLGViewInformation
!= rViewInformation
))
485 ::osl::MutexGuard
aGuard( m_aMutex
);
487 // conditions of last local decomposition with reduced lines have changed. Remember
488 // new one and clear current decompositiopn
489 SdrExtrudePrimitive3D
* pThat
= const_cast< SdrExtrudePrimitive3D
* >(this);
490 pThat
->setBuffered3DDecomposition(Primitive3DContainer());
491 pThat
->mpLastRLGViewInformation
.reset( new geometry::ViewInformation3D(rViewInformation
) );
495 // no test for buffering needed, call parent
496 return SdrPrimitive3D::get3DDecomposition(rViewInformation
);
500 ImplPrimitive3DIDBlock(SdrExtrudePrimitive3D
, PRIMITIVE3D_ID_SDREXTRUDEPRIMITIVE3D
)
502 } // end of namespace
504 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */